Dude Screenshots

The "spiritual sequel" to Transport Tycoon Deluxe: Chris Sawyer's Locomotion is the latest game from him - general discussion about it here please!

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Killianbass3
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Re: Zane's Screenshots

Post by Killianbass3 »

here is the 1970-1979 years
Network Overview 1979.png
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Landscape 1979.png
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Jack Daniels Curve 1979.png
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Re: Zane's Screenshots

Post by Killianbass3 »

the industrial area
Grassy Plains Industrial area 1979 part 1.png
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Grassy Plains Industrial area 1979 part 2.png
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Grassy Plains Industrial area 1979 part 3.png
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Re: Zane's Screenshots

Post by Killianbass3 »

more
Grassy Plains Industrial area 1979 part 4.png
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Grassy Plains Industrial area 1979 part 5.png
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Grassy Plains Industrial area 1979 part 6.png
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Re: Zane's Screenshots

Post by Killianbass3 »

one more plus the sweetwater yard
Grassy Plains Industrial area 1979 part 7.png
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Sweet Water Yard 1979.png
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Killianbass3
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Re: Zane's Screenshots

Post by Killianbass3 »

the agricultural district
Agricultural Area 1979 Part 1.png
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Agricultural Area 1979 Part 2.png
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Agricultural Area 1979 Part 3.png
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Re: Zane's Screenshots

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more
Agricultural Area 1979 Part 4.png
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Agricultural Area 1979 Part 5.png
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Re: Zane's Screenshots

Post by Killianbass3 »

now the UP friction yard
Friction UP yard 1979 picture 1.png
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Friction UP yard 1979 picture 2.png
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Friction UP yard 1979 picture 3.png
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Re: Zane's Screenshots

Post by Zakos »

Interesting use of the coal station extension in that last shot.
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Re: Zane's Screenshots

Post by Killianbass3 »

Thank you Plastikman made an actual coalling tower but never released it so this is how i work around it and did you see that error what do you think happened
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Re: Zane's Screenshots

Post by Zakos »

Wait, I thought that the station was made for Zimmlock's new coal mine.
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Re: Zane's Screenshots

Post by Killianbass3 »

that one was but i'm talking about a different one that was his
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Re: Zane's Screenshots

Post by Zakos »

I feel like we're talking about different things :P
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Killianbass3
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Re: Zane's Screenshots

Post by Killianbass3 »

no the black thing near the water tower right oh and like i asked have you ever heard of this error before
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Re: Zane's Screenshots

Post by Killianbass3 »

I'm still playing this map but its 2004 and it's starting to get boring, so what do you do when you are bored with a map? and what year do you play to when you get bored? Please let me know?
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Re: Zane's Screenshots

Post by Zakos »

I usually get bored around the turn of the millenium, but sometimes I last well into the century. It helps to just set the game to "play all" in the music settings tab; that keeps the background noise interesting. When you get sick of a map, find some other one here and have at it. I recommend Zimmlock's maps.
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Re: Zane's Screenshots

Post by Killianbass3 »

Well, I would like to post more pictures, but I can't find the time to play and other things. One thing is that it is very very tedious to go back and change the items in a scenario after you finish playing the game and find out what could make it better and then start over with nothing and feel you have faild your standards because you haven't accomplished as much as the first time you played in the first few years. For example in the us square game the first time I had already connected both coal mines and the main iron ore mine to my main line in 4 years, but in my new game I haven't even connected to one coal mine yet and it has been 6 years I just seem to disappoint my self and I stop playing for awhile. Does any one else have this problem, and do you have any suggestions on how to overcome this slight depression?
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Re: Zane's Screenshots

Post by Zimmlock »

There are times i do not play at all, that can easy be 6 month, but i allways return to locomotion and still invent new things, even with track laying, my challenge is to make the system i have build running smooth, i build standard stations (my standard) for loading, unloading passengers and terminals each having its limitations, but over time they have been improved, to handle more trains, i on average run 300 30 tile long trains on a map, causing huge traffic jamms, but there is the challenge, to fix this and reduce the jamms, the game is not finished if you transport and deliver all. mostly it takes me 4 to 500 years untill i am satisfied and i can say, now this game is finished. I have a you-tube clib where i do some trouble shooting at the serpent https://www.youtube.com/watch?v=0j7i-H4 ... 6ZsaTqBUPw it looks easy but it isnt, i like to do this while traffic continues and all my trains are heavely routed so if i change some track, they get easy lost and have to track them down and fix the routing.

I hope this inside ll change your view on the game and releave you from your depression.

greetings zimmlock
Hodie Mihi Cras Tibi
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Re: Zane's Screenshots

Post by Zakos »

Also, don't get down on yourself for not getting things done as quickly. It's like any other game; you won't get your high score very time. Not to mention the fact that simply using a different layout in the same context can have a huge difference.

If you really want to repeat the scenario, then you're just going to have to get off of the couch and do the work involved. I rearranged Feed Flintrock about 4 times.
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Killianbass3
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Re: Zane's Screenshots

Post by Killianbass3 »

He's back

Somewhat.....



Here's some more pics
Screenshot11.PNG
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Screenshot12.PNG
Screenshot12.PNG (119.36 KiB) Viewed 576 times
Screenshot13.PNG
Screenshot13.PNG (155.05 KiB) Viewed 576 times
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Killianbass3
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Re: Zane's Screenshots

Post by Killianbass3 »

More
Screenshot1,216.PNG
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Screenshot1,222.PNG
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Screenshot14.PNG
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