[REL] Zimmlock's US Square Auto Map Westernized

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What do you think about the map's changes

Poll ended at 23 Mar 2014 19:40

Yes, I like it.
4
50%
No, it was fine the way it was.
0
No votes
I don't care.
1
13%
It could be better.
0
No votes
I already do things like this.
1
13%
It's o.k.
2
25%
 
Total votes: 8

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Killianbass3
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[REL] Zimmlock's US Square Auto Map Westernized

Post by Killianbass3 »

So about a year I downloaded this map from rdrdrdrd's post and at the time I thought that this was a wonderful map and I would play it immediately but when I opened it and looked around I thought there was no way I was good enough to tackle this map so I left it on the back burner thinking about it often and then about 4 months ago I decided to give it a try so I opened it up and changed a few things like the industries, vehicles and the start date and so I started it in the 1930s so I could get part of the steam era in and played until the year 2005 and thought there was something about this map that wasn't quite right so I thought what are most of the other maps I play mostly like what common characteristics do they share? Dry grass an overall western US appeal so I set-out on a mission to westernize the map and it looks great in my opinion and it helps shift the map westward so other road names could be used like SP and SF wold match the landscape better and they do so what I want to know who all likes the changes to the map and if should I do anything to change it and what. Please tell me what you think while I try to contact Zimmlock for permission to re-release it so thank you for reading and I hope you found this interesting.

my main line
Screenshot489.PNG
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main line at the base of the mountain
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The steel mill
Screenshot736.PNG
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Here is the link to the original post if you want the original map
http://www.tt-forums.net/viewtopic.php?f=39&t=40541
Last edited by Killianbass3 on 19 Feb 2014 18:50, edited 1 time in total.
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Re: Zimmlock's US Square Auto Map Westernized

Post by Killianbass3 »

More pictures of the map

The iron ore mines
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More of my main line
Screenshot756.PNG
Screenshot756.PNG (99.16 KiB) Viewed 807 times
The yard at Sweet Water
Screenshot758.PNG
Screenshot758.PNG (122 KiB) Viewed 807 times
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Re: Zimmlock's US Square Auto Map Westernized

Post by Killianbass3 »

Screenshots of the plain landscape

The base of the mountain and the entrance to the salt flats
Screenshot755.PNG
Screenshot755.PNG (84.39 KiB) Viewed 807 times
The agricultural district of the map
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Screenshot752.PNG (82.51 KiB) Viewed 807 times
The heavy industry district
Screenshot753.PNG
Screenshot753.PNG (70.17 KiB) Viewed 807 times

If you want to see more pictures head on over to my screenshot thread located at the link below.


http://www.tt-forums.net/viewtopic.php?f=30&t=69926

so with that I let the masses give me feedback.
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Re: Zimmlock's US Square Auto Map Westernized

Post by Killianbass3 »

Alright this project is now full steam ahead I have received permission to release it now all I have to do is make it mod-free.
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Re: Zimmlock's US Square Auto Map Westernized

Post by rdrdrdrd »

good luck getting this to work without mods, one of my favorite maps.
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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Re: Zimmlock's US Square Auto Map Westernized

Post by Zakos »

A little bit excessive on the poll choices, though...
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Re: Zimmlock's US Square Auto Map Westernized

Post by Killianbass3 »

Well I didn't want to leave anything out
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Re: Zimmlock's US Square Auto Map Westernized

Post by Killianbass3 »

O.k. I have given Emperor Darth Sidious the beta to analyze it and from there he will respond and I will most likely release it
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Re: Zimmlock's US Square Auto Map Westernized

Post by Zimmlock »

Absolute fun, i totaly forgot about this map, untill you asked for permission :)
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Re: Zimmlock's US Square Auto Map Westernized

Post by Trainman20 »

This is looking like good stuff. Keep it up!
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Re: Zimmlock's US Square Auto Map Westernized

Post by Zakos »

Hold on, where's the download? Or is this just a show-and-tell thread?
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Re: Zimmlock's US Square Auto Map Westernized

Post by Killianbass3 »

Well I dont exactly know what to do to release it because it has mods that I cannot remove
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Re: Zimmlock's US Square Auto Map Westernized

Post by rdrdrdrd »

just release it and require mods, most of us can install our own mods :P
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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Re: Zimmlock's US Square Auto Map Westernized

Post by Zakos »

Release it with mods, tell us which ones we need, then work on the no-mods copy.
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Re: Zimmlock's US Square Auto Map Westernized

Post by Emperor Darth Sidious »

Well, it took some time before I was able to test this baby because even I was missing a whole lot of mods, but I finally had some time to play around with it. No screenshots are needed because Killian showed enough of them, but you will need quite some mods to play this map. Here's the list with the additional mods needed to play this very nice Westernized version of the map:

--- Sounds ---
SND1CHIM : SND1CHIM.dat
SND412W1 : SND412W1.dat
SND412W2 : SND412W2.dat
SNDA424E : SNDA424E.dat
SNDA77FA : SNDA77FA.dat
SNDCHAW1 : SNDCHAW1.dat
SNDCHAW2 : SNDCHAW2.dat
SNDD70FA : SNDD70FA.dat
SNDD70HO : SNDD70HO.dat
SNDD8v92 : SNDD8v92.dat
SNDDAYW1 : SNDDAYW1.dat
SNDDAYW2 : SNDDAYW2.dat
SNDDDXEN : SNDDDXEN.dat
SNDDSH9E : SNDDSH9E.dat
SNDF40EG : SNDF40EG.dat
SNDFP7FA : sndfp7fa.dat
SNDFP7HO : sndfp7ho.dat
SNDFRGH2 : SNDFRGH2.dat
SNDFRGHT : SNDFRGHT.dat
SNDGP35E : SNDGP35E.dat
SNDGP35H : SNDGP35H.dat
SNDGRBUS : sndgrbus.dat
SNDGT : SNDGT.dat
SNDLUMBR : SNDLUMBR.dat
SNDRDCEN : SNDRDCEN.dat
SNDRDCHO : SNDRDCHO.dat
SNDSD40E : SNDSD40E.dat
SNDSD40H : SNDSD40H.dat
SNDSD45E : SNDSD45E.dat
SNDSTEPL : SNDSTEPL.dat
SNDTOWN : SNDTOWN.dat
SNDTR3 : SNDTR3.dat
SNDTRART : SNDTRART.dat
SNDUATEN : SNDUATEN.dat
SNDUATHO : SNDUATHO.dat
SNDUSAIR : sndusair.dat
SNDUSB01 : SNDUSB01.dat
SNDUSB02 : SNDUSB02.dat
SNDUSHO1 : SNDUSHO1.dat
SNGP40HO : SNGP40HO.dat

(All these sounds come mostly from Plastikman's Packs, AMI-Trains)

--- Vehicle Effects ---
BBSTEAM : BBSTEAM.dat (Is mostly used in the Big American Steamers, I once got the demo from Plastikman AMI-Trains)
EXALCO : EXALCO.dat (Is for smoke from diesel locomotives)
EXGTEL : EXGTEL.dat (Don't know where this one is coming from)


--- Cliffs ---
LSIRON : LSIRON.dat


--- Ground ---
IRONAREA : Ironarea.dat (Comes from the German Forums, in a file called grounds 1 & 2)
SALTFLAT : SALTFLAT.dat (Comes from the German Forums, in a file called grounds 1 & 2)


--- Cargo Types ---
AUTOPRTS : AUTOPRTS.dat
AUTOS : AUTO.dat
FEED : FEED.dat
GASOLINE : GASOLINE.dat
MONEY : MONEY.dat
PLASTIC : PLASTIC.dat
SCRAP : SCRAP.dat
WDCHPS : WDCHPS.dat

(Mostly Automod and enchanted paper cycle both by Plastikman on AMI-Trains, the money and gasoline are from my valuables mod)



--- Bridges ---
BRDGRCK2 : BRDGRCK2.dat (Can be found in a pack of earth-slopes created by Tattoo, here on the forums)
FLYOVER : flyover.dat (Comes from the Provo-Scenario as far as I know)


--- Vehicles ---
USGBC559 : USGBC559..dat (Can be found on Ami-trains, don't know what pack)


--- Buildings ---
AUTODEA0 : AUTODEA0.dat
AUTODEA1 : AUTODEA1.dat
AUTODEA2 : AUTODEA2.dat
BLDCORRA : BLDCORRA.dat
BLDUSAP1 : BLDUSAP1.dat
BLDUSAP2 : BLDUSAP2.dat
BLDUSH02 : BLDUSH02.dat
BLDUSHT1 : BLDUSHT1.dat
BLDUSRS1 : BLDUSRS1.dat
BLDUSRS2 : BLDUSRS2.dat
BLDUSS01 : BLDUSS01.dat
BLDUSSO1 : BLDUSSO1.dat
BLDUSSO2 : BLDUSSO2.dat
BLDUSSO3 : BLDUSSO3.dat
GASSTAT1 : GASSTAT1.dat
USBLDMH : BLDUSH01.dat

(Most of them can be found in the packs on AMI-Trains, don't know wich ones. Gasstation can be found in my valuables mod)


--- Industries ---
AUTOPLUS : AUTOPLUS.dat
FACTORUS : FACTORUS.dat
GRAINELE : GRAINELE.dat
PARTFACT : PARTFACT.dat
REFINERY : REFINERY.dat
SCRAPYRD : SCRAPYRD.dat

(All can be found on AMI-Trains, the Refinery comes from my valuables-mod)


It realy turned out to be a nice conversion, and if you should release it go ahead and do so. But as you take a look at all the mods needed, it will take some time to get it to work...

Regards,

Erik
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Re: Zimmlock's US Square Auto Map Westernized

Post by Zakos »

To identify these files, you may find this tool to be useful.
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Re: Zimmlock's US Square Auto Map Westernized

Post by Emperor Darth Sidious »

I know about this tool Zakos :mrgreen: for years...But since I already have all of the files and be able to open up this map, I don't need to look for the files...People who will download this scenario will :wink: So that's why I helped them so they know what files to look for.

Oww and I just saw Kilian's private message to me in which he asked me to release the scenario for him:
Killianbass3 wrote:once you get it right I would like for you to release it for me
So here it is:
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US Square Auto Westernized.SC5
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Re: Zimmlock's US Square Auto Map Westernized

Post by Zakos »

Emperor Darth Sidious wrote:I know about this tool Zakos
I suppose I should start quoting... I meant that for Zane :P

Anyway, less work for everyone!
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Re: Zimmlock's US Square Auto Map Westernized

Post by Killianbass3 »

thank you and I have heard of the tool but it won't work for me

the two ground files are actually from the provo pack
and the feed dat you will need from me if you need it pm me until I can post it on the page
and EDS the refinery is yours but I changed the code to produce Plastic pellets and gasoline so heads up so before anyone gets too far and can't produce plastic

So thank you everyone and enjoy
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Re: Zimmlock's US Square Auto Map Westernized

Post by Zakos »

Btw: The tool only works if you have Locotool installed as well, and the two tools have to be in the same folder.
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