A bridge
Moderator: Graphics Moderators
A bridge
Monkey Bar Bridge 1.1
You can set it to replace either tubular or cantiliver bridges via parameters. OpenGFX and original TTD graphics supported. At first I was going for a bowstring kind of bridge but it looked more like a ladder or a monkey bar considering how TTD works with long bridges.
Releasing it under GNU GPL v2
(also wanted to get opinions on a new maglev track graphics I'm currently working on - 2nd pic)
You can set it to replace either tubular or cantiliver bridges via parameters. OpenGFX and original TTD graphics supported. At first I was going for a bowstring kind of bridge but it looked more like a ladder or a monkey bar considering how TTD works with long bridges.
Releasing it under GNU GPL v2
(also wanted to get opinions on a new maglev track graphics I'm currently working on - 2nd pic)
- Attachments
-
- monkey_road.png (148.09 KiB) Viewed 23932 times
-
- monkey_maglev.png (41.23 KiB) Viewed 23932 times
-
- monkeybarbridge.tar
- (104.5 KiB) Downloaded 1078 times
Last edited by Froix on 22 Oct 2013 15:46, edited 2 times in total.
Re: A bridge
looks good!
Seems like a good alternative for the tubes. Is the color dependent on speed or way type? I would suggest not having supports ever tile - the thickness of the chord of 'truss' should allow this to span a longer distance.
I like the maglev - are you going for a JR/channel style?
Seems like a good alternative for the tubes. Is the color dependent on speed or way type? I would suggest not having supports ever tile - the thickness of the chord of 'truss' should allow this to span a longer distance.
I like the maglev - are you going for a JR/channel style?
Re: A bridge
Good job. Bridges are well looks on the screenshot . What types of bridges are planning to add in this set?
[OpenTTD] STD screenshots
----------------------------------------------------------------------------------------------------------------------------------
[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
----------------------------------------------------------------------------------------------------------------------------------
[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
Re: A bridge
Woah, it totally looks good.
About the maglev tracks, can you show us a shot with trains on then, including maglev trains by several various NewGRF (Monolev, Japan Trains, etc.) ? They looks like steel beams compared to steel and concrete right-of-way...
About the maglev tracks, can you show us a shot with trains on then, including maglev trains by several various NewGRF (Monolev, Japan Trains, etc.) ? They looks like steel beams compared to steel and concrete right-of-way...
YNM = yoursNotMine - Don't get it ?
「ヨーッスノットマイン」もと申します。
「ヨーッスノットマイン」もと申します。
- LaDoncella
- Traffic Manager
- Posts: 249
- Joined: 28 Sep 2004 16:01
- Contact:
- Redirect Left
- Tycoon
- Posts: 7249
- Joined: 22 Jan 2005 19:31
- Location: Wakefield, West Yorkshire
Re: A bridge
That bridge is gorgeous, I'll be replacing the tube bridges (I really don't like the look of them), and i agree with what someone else said, would be better with fewer intermediate support beams, if any.
Maglev track looks great too, better than the default, i'd be interested in seeing that released one day!
Maglev track looks great too, better than the default, i'd be interested in seeing that released one day!
Re: A bridge
Thanks!
Uploaded a little update with additional parameters and proper documentation to make it all official.
Third parameter - Support pylons can be hidden. Hidden by default.
Fourth parameter - Support for road newgrfs. (1-American Road Replacement Set) I'll probably add more in the future.
Uploaded a little update with additional parameters and proper documentation to make it all official.
Third parameter - Support pylons can be hidden. Hidden by default.
Fourth parameter - Support for road newgrfs. (1-American Road Replacement Set) I'll probably add more in the future.
- Attachments
-
- monkey_road 2.png (8.51 KiB) Viewed 23471 times
- Redirect Left
- Tycoon
- Posts: 7249
- Joined: 22 Jan 2005 19:31
- Location: Wakefield, West Yorkshire
Re: A bridge
Great work again, is it uploaded onto the OpenTTD ingame content system? (Bananas)
Re: A bridge
Ya I got the first one up on there. I can't get this update up though. Perhaps I'll try again tomorrow.
- Redirect Left
- Tycoon
- Posts: 7249
- Joined: 22 Jan 2005 19:31
- Location: Wakefield, West Yorkshire
Re: A bridge
aaah, good.Froix wrote:Ya I got the first one up on there. I can't get this update up though. Perhaps I'll try again tomorrow.
May I ask if you plan to make other bridges? I'd love for you to make an entire bridge set, you seem good at them, and im looking for some nice new bridges to replace the defaults :3
Re: A bridge
Making a new version of TBRS with his bridge included ?
EDIT : maglev-supported bridges anybody ?
EDIT : maglev-supported bridges anybody ?
YNM = yoursNotMine - Don't get it ?
「ヨーッスノットマイン」もと申します。
「ヨーッスノットマイン」もと申します。
Re: A bridge
I've got the file but there's no sign of the bridges in my test game. Using nightly 25758.
Yes, I am loading the newgrf...
Ah, there's an incompatibility with another newgrf that cancels the monkey bridge. I'll need to experiment to find the culprit. In a game with just the monkey bridge it appears straight away.
The bridge looks great!
It's the obvious. Total bridge renewal set.
Yes, I am loading the newgrf...
Ah, there's an incompatibility with another newgrf that cancels the monkey bridge. I'll need to experiment to find the culprit. In a game with just the monkey bridge it appears straight away.
The bridge looks great!
It's the obvious. Total bridge renewal set.
Re: A bridge
Maybe... TTRS bridges ? It works fine with TBRS, altough I'm not sure is mine's 1.12 or 1.2 ...
YNM = yoursNotMine - Don't get it ?
「ヨーッスノットマイン」もと申します。
「ヨーッスノットマイン」もと申します。
Re: A bridge
It's a bit tricky. TBRS 1.12 works with monkey bridge as long as monkey bridge is listed after TBRS in the newgrf list.
However, there's another newgrf that I'm using which stops the monkey bridge from appearing so perhaps TBRS is fine (actually, we've both proved it works!).
I've got quite a few to check...
Strange. It looks like TBRS interferes if it's loaded and monkey bridge is set to replace cantilever...I just get the cantilever bridge. If set to replace tubular then I get the monkey bridge. (That's with just this newgrf and TBRS 1.12 loaded)
However, there's another newgrf that I'm using which stops the monkey bridge from appearing so perhaps TBRS is fine (actually, we've both proved it works!).
I've got quite a few to check...
Strange. It looks like TBRS interferes if it's loaded and monkey bridge is set to replace cantilever...I just get the cantilever bridge. If set to replace tubular then I get the monkey bridge. (That's with just this newgrf and TBRS 1.12 loaded)
Re: A bridge
Yea, I'm not completely sure but OpenTTD currently does not seem to support new bridge types so current bridge newgrfs can only replace what's already there. Consequently, multiple bridge newgrfs could be replacing the same bridge, the last who replaced the bridge wins. Guess you just have to play around with it.
I'll probably be adding more bridges in the future but currently I'm working on other things.
I'll probably be adding more bridges in the future but currently I'm working on other things.
- Redirect Left
- Tycoon
- Posts: 7249
- Joined: 22 Jan 2005 19:31
- Location: Wakefield, West Yorkshire
Re: A bridge
One thing I have noticed, when building a road bridge, the third bridge which is mentioned to be a monkey bridge in the image, is actually a tube.
See image below, I will assume it is related to the road set I use (British), but just incase here is an image to help, would also be nice if you could update it for more road sets
See image below, I will assume it is related to the road set I use (British), but just incase here is an image to help, would also be nice if you could update it for more road sets
- Attachments
-
- Untitled.png (117.36 KiB) Viewed 2532 times
Re: A bridge
Yea I actually looked into editing the name strings, taking me to long to find how and got bored XD. I'll look into it when I get more time.
I'd love to add in more road sets. I'm just not aware of others except the American road which I often use. I'll look into those too.
I'd love to add in more road sets. I'm just not aware of others except the American road which I often use. I'll look into those too.
- Redirect Left
- Tycoon
- Posts: 7249
- Joined: 22 Jan 2005 19:31
- Location: Wakefield, West Yorkshire
Re: A bridge
As it turns out, I made a boo boo (common for me ) - Its the Total Town Replacement Set I use. I've fixed it up by toggling the parameters on it, to disable the TTRS roads. All is good now :3
Anywho, I look forward to any future updates you make with this GRF, and any more bridges you add!
Anywho, I look forward to any future updates you make with this GRF, and any more bridges you add!
Re: A bridge
Oops I just realized it's not the name strings you're saying but the image icon. What happened is my bridge got loaded - changed the bridges - changed the icons, TTRS got loaded - changed the bridge - left icons unchanged (why? because it still is a tubular icon and did not expect it to be changed by another newgrf like my bridge :/ ) You could do what you already did which is set them to avoid replacing the same bridge via parameter or better yet TTRS could update each icon each time it changes a bridge.
Anyway thanks, I'll upload any updates as soon as I get more road sets in.
Anyway thanks, I'll upload any updates as soon as I get more road sets in.
Re: A bridge
Uploaded an update.
Added support for a pair of road sets I found via content download - UK Roadset and CS Roadset. The bridge should automatically detect proper sprites without setting parameters.
Added support for a pair of road sets I found via content download - UK Roadset and CS Roadset. The bridge should automatically detect proper sprites without setting parameters.
Who is online
Users browsing this forum: No registered users and 34 guests