But when I pick it up, where do I deliver it to? I've seen individual houses and buildings that say they generate and receive mail, but how to I get the mail to them?
Do I set up a supply depot, and drop off mail there?
Do I buy a mail truck and have it pick up the mail, and then... what? Where does a mail truck take the mail?
Again, is there somewhere else I can look for this information? I've done lots of searches, to no avail. (In fact, I'm hoping someone else who is having the same problem will find my question, as answer to their own).
Is there somewhere I can RTFM and find this out for myself? Or is it simply trial and error?
For more questions regarding cargoes, I suggest you to look up the Locomotion forum - the game which largely become the base of TTM / TT2013 game. All Chris Sawyer's transportation simulation games are similiar in cargo scheme - just some improvement on newer versions. This also means that OpenTTD wiki's might help you aswell
But - I have stations that have mail, and I can pick it up.
I think I know what you mean about mail being like passengers.
Passengers just need to be picked up, and can be dropped at any station that accepts passengers. Right?
So, if I pick up mail, I can only drop it off at a station/stop/depot/what ever that receives mail.
Houses Produce passengers and mail, but they don't receive mail. They only receive passengers.
Large buildings, however, produce passengers and mail, and also receive/accepts mail (and goods, and food).
Is it the case that if I want to deliver mail to that large building, that it needs to be under a catchment (in this case, a cargo bay?)
That's how it works?
I looked all over in the Locomotion files to find this explicitly stated, but I must have just missed it - I still can't find it.
But experimenting in the game, sure enough, I can see that's what happens.
How do I move that mail? Let me check...
Built a cargo bay with large buildings in the catchment, and then built another.
Bought a mail truck, routed between the two.
Delivering mail, making money. Just like that. Wow.
Hopefully other newbies will find these posts a bit easier than I found this answer.
Thanks for your help, YNM!
That's new information. To me. Who has been playing Locomotion since 2004 all while not knowing about it.LocoRoller wrote:You need the fractions of all of the buildings in the catchment area to add up to 1 for a particular cargo to be accepted.
I think this falls under that category that a lot of players already know, but don't talk about it since they think everybody already knows it.wanderer28 wrote:That's new information. To me. Who has been playing Locomotion since 2004 all while not knowing about it.LocoRoller wrote:You need the fractions of all of the buildings in the catchment area to add up to 1 for a particular cargo to be accepted.
I dug around quite a bit before I started asking questions. I was trying to do spoke and hub transport networks, thinking passengers (and mail) wanted to go *somewhere*, when what they really want to do is *go*. Anywhere.
Learning that experienced players like you are still getting more info about the game helps a lot, actually... it makes me feel like I shouldn't feel so wonky about not finding the info as easily as I'd like.
Wow, I always wondered what the fraction were about, thanks. It would be nice when placing a new depot, if you could see existing catchment areas highlighted, otherwise how do you know if they overlap? and are these fractions then shared between both catchment areas?LocoRoller wrote:Tap on a building and you will see a list of what it accepts, as Werebear has noticed. (1/2 Passengers, 3/8 Food, 1/4 Mail, 1/4 Goods, for instance.)
You need the fractions of all of the buildings in the catchment area to add up to 1 for a particular cargo to be accepted.
So 1 depot might be valid for mail, then you place another depot a bit too close, and the first deport drops below 1 for mail, and mail stops?
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