Patch: Improved Breakdowns v2.4 (r14563)

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Re: Patch: Improved Breakdowns v2.4 (r14563)

Post by bigos »

Made a new version of patch... added vehicle news after train stuck crawling up the hill (because is to heavy). I know its have nothing to do with breakdowns... but after I added breakdown speed reduction such stuck train can break few times and then it will be big problem to unstuck rote.

Since there is many differences from IB 2.4 I think is time for new version IB 2.5 (hope Hirundo don't mind).

Patch Improved Breakdowns v2.5 (r18133) contains:

- Original patch IB 2.4
- additional speed reduction after mechanical failure (trains only)
- auto service in depot order after mechanical failure (to remove speed reduction)
- news about train stuck


Once again, if Hirundo is against that patch I will remove it or rename to something else.

Hope you test it and like it ;)
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IBv2.5.patch
Patch: Improved Breakdowns v2.5 (r18133)
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Re: Patch: Improved Breakdowns v2.4 (r14563)

Post by Tekky »

Thank you very much for keeping Hirundo's patch alive and even expanding it!

Without your work, I'm quite sure this patch would have been completely forgotten.
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Re: Patch: Improved Breakdowns v2.4 (r14563)

Post by bigos »

Tekky wrote:Thank you very much for keeping Hirundo's patch alive and even expanding it!

Without your work, I'm quite sure this patch would have been completely forgotten.
Thx:) Unfortunately my "news upgrade" is not working corectly:/ news are show also when train is waiting before PBS . Just notice that... Thinking how to fix it.
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Re: Patch: Improved Breakdowns v2.4 (r14563)

Post by bigos »

I think I found solution. Here is patch file.

Edit: next bug...

To fix it replace 1 line in patch file:

Code: Select all

+	if (v->IsFrontEngine() && !(v->current_order_time & 0x1FF) && !(v->flags & (VRF_IS_BROKEN | (1 << VRF_TRAIN_STUCK))) && v->cur_speed < 3 && accel < 5) {
to:

Code: Select all

+	if (v->IsFrontEngine() && !(v->current_order_time & 0x1FF) && !(v->current_order.IsType(OT_LOADING)) && !(v->flags & (VRF_IS_BROKEN | (1 << VRF_TRAIN_STUCK))) && v->cur_speed < 3 && accel < 5) {
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IB.patch
IB2.5 (r18172)
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Re: Patch: Improved Breakdowns v2.4 (r14563)

Post by bigos »

Merged with current trunk (r18408).
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IB_v2.5.patch
Patch: Improved Breakdowns v2.5 (r18408)
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Re: Patch: Improved Breakdowns v2.4 (r14563)

Post by bigos »

Merged to trunk (r18768) and fixed bug with planes (my mistake).
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IB.patch
IB 2.5 (r18768)
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Re: Patch: Improved Breakdowns v2.4 (r14563)

Post by Mackensen »

Merged to trunk (r19152). Apologies to bigos and Hirundo if I'm stepping on their toes. I use this with cargodist (note, not yet tested against it), and the recent changes to the train struct meant that the changes to train_cmd.cpp didn't apply cleanly at all. No new features in this patch. A word of warning: I haven't done any real work in C in about eight years, and I haven't tested it as thoroughly as I'd like.
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ib_r19152.diff
IB 2.5 (r19152)
(62.45 KiB) Downloaded 1939 times
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Re: Patch: Improved Breakdowns v2.4 (r14563)

Post by ostlandr »

Thanks! You have now persuaded me to take another crack at patching OTTD myself. :) Once more unto the breach, dear friends. . . :?
Mackensen wrote:Merged to trunk (r19152). Apologies to bigos and Hirundo if I'm stepping on their toes. I use this with cargodist (note, not yet tested against it), and the recent changes to the train struct meant that the changes to train_cmd.cpp didn't apply cleanly at all. No new features in this patch. A word of warning: I haven't done any real work in C in about eight years, and I haven't tested it as thoroughly as I'd like.
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Re: Patch: Improved Breakdowns v2.4 (r14563)

Post by alyr »

I hope this patch will get into trunk sooner or later (though it seems that it's not as popular as e.g. infrastructure sharing or cargodest :? ).
*fingers crossed*
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Re: Patch: Improved Breakdowns v2.4 (r14563)

Post by Kraks »

Hello! I like your patch very much, but I have a problem with it:
Image

The problem is that when the train breaks with power breakdown it writes, that power down to 0% and starts to go very fast (at max. speed), but before break it goes slower for example at 110 km/h (depending of it weight). When the break ends, the train returns it real speed.

I'm playing the russian build with your patch. I'm using NARS 2 train set.
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Re: Patch: Improved Breakdowns v2.4 (r14563)

Post by Vaulter »

IB.patch
r22110
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Re: Patch: Improved Breakdowns v2.4 (r14563)

Post by 2007Alain2007 »

:bow: great work on updateing the patch
For Community Integrated Version http://code.google.com/p/civopenttd/
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Re: Patch: Improved Breakdowns v2.4 (r14563)

Post by damerell »

Yes, what a pleasure to see this back again. I'm sure many of us feel there must be a good way to make reliability pay without the pain of "original" breakdowns.
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Re: Patch: Improved Breakdowns v2.4 (r14563)

Post by KBoogle »

I'm sorry for being noob, but how do I install this for OTTD? Where do I put the .patch file?
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Re: Patch: Improved Breakdowns v2.4 (r14563)

Post by Eddi »

you get a compiler and then read the stickie topics in this forum.
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Re: Patch: Improved Breakdowns v2.4 (r14563)

Post by Comm Cody »

Or you can download Chillcore's Patchpack which has this in it along with so much more.
Something goes here, hell if I know.
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Re: Patch: Improved Breakdowns v2.4 (r14563)

Post by Kraks »

Comm Cody wrote:Or you can download Chillcore's Patchpack which has this in it along with so much more.
Or Hard Game pack 0.6 from Vaulter who updated the patch last time
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Re: Patch: Improved Breakdowns v2.4 (r14563)

Post by viki2 »

I've ported it to the latest trunk version (r23640). I'll call it v2.5.1.

Maybe someone is hapy about this.
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ImprovedBreakdowns-v2.5.1-r23640.patch
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Re: Patch: Improved Breakdowns v2.4 (r14563)

Post by Vaulter »

viki2 wrote:I've ported it to the latest trunk version (r23640). I'll call it v2.5.1.

Maybe someone is hapy about this.
something wrong with this patch
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Re: Patch: Improved Breakdowns v2.4 (r14563)

Post by kamnet »

Vaulter wrote:
viki2 wrote:I've ported it to the latest trunk version (r23640). I'll call it v2.5.1.

Maybe someone is hapy about this.
something wrong with this patch
Would you like to stat what is wrong with it? :D
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