What I've got so far is very, very simple; basically just a proof of concept. The main focus so far has been with road-overlapping objects that allow you to create the look of an american-style freeway, in 4-lane, 6-lane, and even 8-lane variants, complete with transitions (no corners yet, though). Unlike Dutch Road Furniture, which basically just adds some shoulder to the sides of the road, these objects cover the whole road surface in order to change the paint markings on the road to create the full effect of a true freeway. This inevitably leads to some nasty graphics glitches however, so the objects have been designed to be "doubled up", such that each object overlaps another when placed side-by-side along the road. This effectively stomps out 99% of the glitching, but the placement of the objects might take some getting used to at first. Once things like intersections start getting thrown in, such "doubling up" of the graphics may not be practical, so some glitching is to be expected, though I'm trying my best to make it a non-issue.
I've also thrown in some (very) basic parking lot objects, since that seems to be something people would like to have available.
![Wink :wink:](./images/smilies/icon_wink.gif)
There is no slope or ground tile support yet, so using these objects on anything besides flat ground will not work, but it's enough to get a feel for what it will be like. Also the menu for the freeways may not be completely understandable at first glance, so you'll just have to play with it to figure out what everything is. Here's a picture showing the basic result:
I have many more ideas for things to be included in the set, so this is in no way a representation of the final product. That said though, if there's anything you would absolutely love to see in such a set I'd be interested in hearing your suggestions, maybe it'll give me some new ideas. Play around with the taster and let me know what comes to mind.
![Smile :)](./images/smilies/icon_smile.gif)