updates?

P1SIM is a commercial game under development featuring traffic, logistics, city building and more.
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rsdworker
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updates?

Post by rsdworker »

i know its very quiet here - normally smalley is around but i haven't heard any proper updates
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smallfly
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Re: updates?

Post by smallfly »

rsdworker wrote:i know its very quiet here - normally smalley is around but i haven't heard any proper updates
as soon as there are updates worth mentioning i'll post them here :-)

i'm currently still working on the module editor (you will understand the long development time when using the editor). afterwards i create the vehicle editor. and THEN i can start working on road construction, vehicle movement and all those really interesting simulation aspects :-)
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rsdworker
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Re: updates?

Post by rsdworker »

hey anything been happening?
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smallfly
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Re: updates?

Post by smallfly »

rsdworker wrote:hey anything been happening?
No.
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rsdworker
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Re: updates?

Post by rsdworker »

smallfly wrote:
rsdworker wrote:hey anything been happening?
No.
aww so means no updates for months? i thought you had some updates ;(
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smallfly
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Re: updates?

Post by smallfly »

rsdworker wrote:aww so means no updates for months? i thought you had some updates ;(
Well, there are small updates, but nothing worth presenting them. I'm currently improving the GUI functionality, since I need a kind of internal "web browser" (but not a real one) to display the in-game-wiki.
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Loconoob
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Re: updates?

Post by Loconoob »

Ahhhh, like in Flight Sim or some of my apps...
rsdworker
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Re: updates?

Post by rsdworker »

smallfly wrote:
rsdworker wrote:aww so means no updates for months? i thought you had some updates ;(
Well, there are small updates, but nothing worth presenting them. I'm currently improving the GUI functionality, since I need a kind of internal "web browser" (but not a real one) to display the in-game-wiki.
sounds intersting also could have some features example web controls for some features - example traffic lights or such
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smallfly
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Re: updates?

Post by smallfly »

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rsdworker
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Re: updates?

Post by rsdworker »

nice - i see stairway in screenshots so means people can go up and down - i was thinking maybe add elevator - three types of that
the sizes should be good idea - large elevator holds 20 people or 20 crates while small one can hold 10 people and 10 crates
also escalators for commercial buildings


1: Passenger elevator

2: freight elevator

3: mixed elevator



just asking why the release dates changed - the alpha and beta - both been moved to 1 year ahead
i wished to play on xmas or before
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smallfly
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Re: updates?

Post by smallfly »

rsdworker wrote:just asking why the release dates changed - the alpha and beta - both been moved to 1 year ahead
i wished to play on xmas or before
i want the release dates to be as accurate as possible. currently i cannot imagine an alpha version being released this year. thus i changed the date to 2014.
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rsdworker
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Re: updates?

Post by rsdworker »

smallfly wrote:
rsdworker wrote:just asking why the release dates changed - the alpha and beta - both been moved to 1 year ahead
i wished to play on xmas or before
i want the release dates to be as accurate as possible. currently i cannot imagine an alpha version being released this year. thus i changed the date to 2014.
so means early 2014 or late 2014?
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smallfly
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Re: updates?

Post by smallfly »

rsdworker wrote:so means early 2014 or late 2014?
depends on my professional situation in 2013/2014. just follow the posts on p1sim.org. as long as there are no screenshots of running trains, you shouldn't expect the release date to be soon.
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rsdworker
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Re: updates?

Post by rsdworker »

smallfly wrote:
rsdworker wrote:so means early 2014 or late 2014?
depends on my professional situation in 2013/2014. just follow the posts on p1sim.org. as long as there are no screenshots of running trains, you shouldn't expect the release date to be soon.
yeah so i hope we see more updates
rsdworker
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Re: updates?

Post by rsdworker »

woah the latest updates look nice

but the days needs be divided in weekdays and weekends - a different traffic patterns

also the hours in day sounds good but could be adjusted example i set the world clock eg sun rises starts at 7 am and sun goes down at 6pm - making flexible also seaons (this could be done later)
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smallfly
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Re: updates?

Post by smallfly »

fullscreen works fine
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rsdworker
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Re: updates?

Post by rsdworker »

woah looks very nice :D
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