[OTTD] Zooks

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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zooks
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Re: [OTTD] Zooks

Post by zooks »

Solia, a rather small mountain village, connects to Daga, Sarin and Vida.

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Eltanin, 3949-02-08.png (190.37 KiB) Viewed 1012 times
Network map
Network map
Solia.png (18.28 KiB) Viewed 5911 times
oberhümer
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Re: [OTTD] Zooks

Post by oberhümer »

Why not use regular Latin town names instead of going for Martian ones? Looks very odd at the moment. Are those tunnel entrances from the UKRS2 tracks, by the way?
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Re: [OTTD] Zooks

Post by zooks »

oberhümer wrote:Why not use regular Latin town names instead of going for Martian ones? Looks very odd at the moment. Are those tunnel entrances from the UKRS2 tracks, by the way?
The tunnels are from SMITS, I think.
I guess it's supposed to look odd/futuristic with the martian names, nuts trainset and futuristic ttrs buildings.. the setting is a futuristic colony on an earth-like planet.
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Re: [OTTD] Zooks

Post by STD »

Hi! Very beautiful screenshot :D .
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Re: [OTTD] Zooks

Post by zooks »

Alesia-overview.jpg
Alesia fully zoomed in
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Alesia.png
Network map, fully zoomed in
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Re: [OTTD] Zooks

Post by zooks »

Alesia (click for an enormous, fully zoomed in version)

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Katve
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Re: [OTTD] Zooks

Post by Katve »

One of the most beautiful cities I have ever seen in this game. :bow:
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Re: [OTTD] Zooks

Post by oleinves »

the city is simply beautiful

i wonder where u get the underground stations from
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Re: [OTTD] Zooks

Post by Benny »

A bit of repetitive building syndrome I see, but you sure have some cool stuff going on there. Very very nice.

I love how your cities grow, very spread out without the usual all-houses-bundled-together look we usually see in OpenTTD.
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Re: [OTTD] Zooks

Post by Pyoro »

Seems to be an effect of disallowing building houses on slopes on non-flat maps ... mh, interesting, I might consider this for my next game =)
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Re: [OTTD] Zooks

Post by STD »

Really stunning city. Really liked to look.
Very realistic built :)) . At the moment this is the most beautiful metropolis :bow: .
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Re: [OTTD] Zooks

Post by zooks »

Thanks for the nice words :)
oleinves wrote:i wonder where u get the underground stations from
I only use grfs from bananas (except one grf I made myself from other stuff, to get the town squares, fountains and statues) The metro stations are part of dutch addition set
Bennythen00b wrote:A bit of repetitive building syndrome
What do you mean? The same buildings? It's hard to get variety with the limited number of different houses that fit together.
Pyoro wrote:Seems to be an effect of disallowing building houses on slopes on non-flat maps ... mh, interesting, I might consider this for my next game =)
True indeed, just the effect of commenting some code in trunk. I don't really like to get the foundations everywhere.
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Re: [OTTD] Zooks

Post by Benny »

In some areas there's a lot of the same exact building beeing repeated over and over for some reason, it looked like a bug but maybe this was your intention?
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Re: [OTTD] Zooks

Post by jostor »

Wow, that large screenshot is simply.... amazing. One of the best on this forum, I love the realism how it feels alive and complete! :bow:
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Re: [OTTD] Zooks

Post by YNM »

Holy ! That thing is soo huge and spread ! How long does it take to build that all ?
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Re: [OTTD] Zooks

Post by zooks »

Miya.png
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Miya_small.png
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Last edited by zooks on 27 May 2013 13:17, edited 1 time in total.
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Re: [OTTD] Zooks

Post by zooks »

The capital: Miya
And a map showing its extensive metro and rail networks (click for the enormous, fully zoomed in versions)

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Re: [OTTD] Zooks

Post by STD »

Beautiful screenshots :)) . Really like how you are building up their infrastructure :)) .
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Re: [OTTD] Zooks

Post by Quast65 »

Very nice! :bow:
What stationset did you use for the one in the top left? I believe its called Miya Moopet (bit difficult to read the name).
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Re: [OTTD] Zooks

Post by Kevo00 »

Really impressive city area that.
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