rbos86' Screenshots

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Quast65
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Re: rbos86' Screenshots

Post by Quast65 »

Why is it (in the next example) that there are power-lines across the platform?:
There are four tiles in the non-track menu that display catenary when built in electrified track-mode (in the newest version I did remove the pylons, but left the powerlines). The full tile high platform ones and the full tile low platform ones (dark and light platform). This is done so that powerlines will continue when you have a doublesided terminus station, like this:
DSAset60.png
DSAset60.png (24.86 KiB) Viewed 6654 times
Players may not need that function often, but sometimes it will look better if powerlines can run over a platform. If you dont want to have powerlines, just build that specific tile as a non-electrified track tile.
And why does this platform look broken?
I don't really see what you mean, could you elaborate a bit more on the problem?

EDIT: do you mean, that it looks like the powerline runs through the overpass?
In that case, it is something that just happens when using the dutch catenary. The overpass has the correct hight for the "normal" powerline to run underneath it. But the dutch catenary has some higher graphics, the lines from where the powerline itself hangs onto.
You just have to imagine that there are some bolts on the overpass that connect to that line ;-)
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Re: rbos86' Screenshots

Post by Ameecher »

Quast65 wrote:
Why is it (in the next example) that there are power-lines across the platform?:
There are four tiles in the non-track menu that display catenary when built in electrified track-mode (in the newest version I did remove the pylons, but left the powerlines). The full tile high platform ones and the full tile low platform ones (dark and light platform). This is done so that powerlines will continue when you have a doublesided terminus station, like this:
DSAset60.png
Players may not need that function often, but sometimes it will look better if powerlines can run over a platform. If you dont want to have powerlines, just build that specific tile as a non-electrified track tile.
But in reality that would never happen.
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Re: rbos86' Screenshots

Post by rbos86 »

Thank you for the explanation! So in my case I need to place a non-electrified track tile to solve this.

Next:
rbos86 wrote:And why does this platform look broken?:
NewGRF-Trans, 16 Jun 1934_edit.png
I don't really mean broken, but the platform on which passengers wait, doesn't continue to the stairs (in the middle of the red mark).
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Re: rbos86' Screenshots

Post by Quast65 »

But in reality that would never happen.
Well gladly this game does leave some room for imaginary stations ;-)
It might not be normal to use that for passenger stations, but I certainly have some industrial areas and shunting yards in mind that could use those tiles.
So in my case I need to place a non-electrified track tile to solve this.
Yes
I don't really mean broken, but the platform on which passengers wait, doesn't continue to the stairs (in the middle of the red mark).
Ahh, I see. That setup can not be done with tiles currently in the original and additional Dutch set (and I don't think they will ever be included by me).
In this case I would recommend using underpasses:
DSAset63.png
DSAset63.png (27.61 KiB) Viewed 6562 times
The first two underpass tiles are from the original Dutch set (drag&dropped as a 1x2), the last tile is a singlesided one from the addition set.
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Re: rbos86' Screenshots

Post by rbos86 »

Great :!:
I'm going to work on it! Thanks.
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Re: rbos86' Screenshots

Post by rbos86 »

2 More I recently created and/or expanded/improved:

Oud -Wamselzaal with passenger tunnels:
NewGRF-Trans, 13 Okt 1939.png
(291.46 KiB) Downloaded 15 times
And with city-engineering I show Hardsheuvel (improved and expanded):
NewGRF-Trans, 24 Dec 1940.png
(434.75 KiB) Downloaded 15 times
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Re: rbos86' Screenshots

Post by jor[D]1 »

Nice, You should take a look at signals, to make better networks. I learned how to use them by looking at screens and some MP games.
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Re: rbos86' Screenshots

Post by rbos86 »

A forward look into the future about how big it's going to be (in the Iron -ore industry):
NewGRF-Trans, 19 Mrt 1944.png
(316.29 KiB) Downloaded 14 times
NewGRF-Trans, 11 Jan 1945.png
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Re: rbos86' Screenshots

Post by Purno »

You seem to have a lot of electrified tracks, but I didn't find a single electric train yet. Have I overlooked those? :mrgreen:
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Re: rbos86' Screenshots

Post by rbos86 »

From the 1950's I'm going to step over to electrified trains totally, when electrified is powerful enough. :]
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Re: rbos86' Screenshots

Post by rbos86 »

And again a little upgrade:
NewGRF-Trans, 14 Nov 1950.png
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Re: rbos86' Screenshots

Post by rbos86 »

rbos86 wrote:And again a little upgrade:
NewGRF-Trans, 25 Okt 1953.png
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Re: rbos86' Screenshots

Post by rbos86 »

A completely new station in my game:
NewGRF-Trans, 10 Dec 1957.png
(301.27 KiB) Downloaded 14 times
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Re: rbos86' Screenshots

Post by rbos86 »

So I keep on building...
NewGRF-Trans, 20 Aug 1961.png
(370.55 KiB) Downloaded 14 times
NewGRF-Trans, 29 Aug 1961.png
(401.41 KiB) Downloaded 14 times
NewGRF-Trans, 23 Sep 1961.png
(332.47 KiB) Downloaded 14 times
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Re: rbos86' Screenshots

Post by rbos86 »

One of the prvious stations, but now further in the game, with my HQ -building:
NewGRF-Trans, 8 Jan 1973.png
(427.28 KiB) Downloaded 13 times
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Re: rbos86' Screenshots

Post by rbos86 »

A station which runs for almost 10 years by now:
NewGRF-Trans, 26 Jan 1975.png
(405.21 KiB) Downloaded 12 times
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Re: rbos86' Screenshots

Post by rbos86 »

A Dutch passenger station, with grain loading also... And accepting goods... All in one... At Lekzijl :!:
NewGRF-Trans, 18 Jun 1993.png
(272.04 KiB) Downloaded 10 times
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Re: rbos86' Screenshots

Post by Purno »

I may not reply much, but I keep a close eye on this topic. These screenshots are absolutely brilliant. I realize I should post here more often, because I know it sucks if your shots don't get any replies :P

Good work! Keep it up! :bow:
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Re: rbos86' Screenshots

Post by Jimbow »

I totally agree :)

This is a nice topic, with good screenshots of trains and stations!

But I wished you would use more than one train between your stations, and used some signals to avoid collisions :P
Signalling with PathBasedSignals (PBS) is not very hard to learn, and you can make much better use of you infrastructure.
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Re: rbos86' Screenshots

Post by rbos86 »

I am trying to make double-railtracks, and this is what I achieved with some little adjustment:
NewGRF-Trans, 4 Mei 1995.png
(340.45 KiB) Downloaded 9 times
NewGRF-Trans, 23 Mei 1995.png
(425.85 KiB) Downloaded 9 times
NewGRF-Trans, 29 Mei 1995.png
(366.41 KiB) Downloaded 9 times
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