TARS Towns development

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How should Fraenklie's buildings be used? [see Page 7 discussion]

Yes, use them in large towns and use the TARS buildings in the villages
21
58%
Yes, chuck yours and Fraenklie's buildings together for all towns
15
42%
Well, I like his buildings but yours suck. Can I have a set of just his?
0
No votes
Leave them out of this set completely.
0
No votes
 
Total votes: 36

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SwissFan91
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Re: TARS Town Set [Progressing; coder found. New Poll 27/12/

Post by SwissFan91 »

Indeed, although progress is slower than it could be due to having to draw 5 snow transitions. (yes, I know I don't HAVE to).

Its a pity Yoshi chose to zoom in so far... the sprites aren't THAT good.
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boyercam
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Re: TARS Town Set [Progressing; coder found. New Poll 27/12/

Post by boyercam »

I would love to help you but I don't know how GRF's work.

Maybe I could help with texturing as that would be the easy for me (I think :? )
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kamnet
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Re: TARS Town Set [Progressing; coder found. New Poll 27/12/

Post by kamnet »

boyercam wrote:I would love to help you but I don't know how GRF's work.
It's never too early to learn! http://www.tt-wiki.net/wiki/NMLTutorial
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Re: TARS Town Set [Progressing; coder found. New Poll 27/12/

Post by boyercam »

kamnet wrote:
boyercam wrote:I would love to help you but I don't know how GRF's work.
It's never too early to learn! http://www.tt-wiki.net/wiki/NMLTutorial
Thanks, I'll have a go :D

In the meantime I drew up some sprites for an early gondola cabin
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I know its really terrible
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Re: TARS Town Set [Progressing; coder found. New Poll 27/12/

Post by FLHerne »

boyercam wrote:In the meantime I drew up some sprites for an early gondola cabin
It's huge and unpaletted, so probably isn't of use. OTTD sprites have to use only colours selected from either the DOS or Windows palette, and are never* more than a few dozen pixels in each direction (a gondola would be perhaps 16x10 pixels?).

You might want to look at the Graphics Tutorial, as well as the NML one. ;-)

*Possibly huge airships or big tower blocks can be, depending on how you interpret 'a few'... :P
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SwissFan91
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Re: [UNIV] TARS Town Set development

Post by SwissFan91 »

This set is not dead - coding has begun and we have a fairly sizeable collection of sprites drawn. Here is something:
Football Pitch Tran 0.png
Football Pitch Tran 0.png (1.63 KiB) Viewed 6982 times
I would love some critique on. I know it lacks some shading but the fact it is meant to be artificial grass I didn't want to add as much noise as grass has. WRT the orange concrete layer - well OTTD lacks in the orange department!

Also - I have just realised they seem to be playing with a beach ball. I should probably sort that!
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Benny
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Re: [UNIV] TARS Town Set development

Post by Benny »

This set is looking magnificent, color me impressed!
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Hans Kruzer
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Re: [UNIV] TARS Town Set development

Post by Hans Kruzer »

What would your opinion be if I were to draw the buildings in downtown Zürich? I understand most of the buildings now are to be for Alpine towns, and skyscrapers as such would be obsolete amongst the current buildings. I'm guessing you'd put'em in very large cities?
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Re: [UNIV] TARS Town Set development

Post by Yoshi »

Hi,

of course you can draw them.

It would be nice if they would not be the biggest skyscrapers ...

But modern city-buildings in alpine-style are welcomed of course :)

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Re: [UNIV] TARS Town Set development

Post by Yoshi »

Yes, for example :)

Some mid-size buildings are ok as well :) (e.g. a smaller version of the builidn in center foreground)
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Hans Kruzer
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Re: [UNIV] TARS Town Set development

Post by Hans Kruzer »

Okay, A smaller sort of modern glass building and a large glass building that could resemble a shopping plaza, etc
I tried to scale it to the other larger buildings of the set, but I haven't added snow yet or the phases for construction :P
It is 2x1 tiles :D
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Re: [UNIV] TARS Town Set development

Post by Yoshi »

Hi,

thanks for drawing :)

Could you split it in two 1x1 sprites and put them in two templates?
blank template.png
blank template.png (7.78 KiB) Viewed 4121 times
Top four lines: Building in 4 construction stages (if you have no construction stages yet , please add the full building, otherwise it won't show ingame.)
Bottom four lines: Ground tiles for the four buildings (concrete or such things)
1. Column: 0/4 snow
2. Column: 1/4 snow
3. Column: 2/4 snow
4. Column: 3/4 snow
5. Column: 4/4 snow

Example:
TARS 1.png
TARS 1.png (11.31 KiB) Viewed 4121 times
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SwissFan91
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Re: [UNIV] TARS Town Set development

Post by SwissFan91 »

I am more than happy to draw the snow stages if you wish. Therefore all we need are 2/3 construction stages and the transparent versions of these.
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Re: [UNIV] TARS Town Set development

Post by planetmaker »

SwissFan91 wrote:I am more than happy to draw the snow stages if you wish. Therefore all we need are 2/3 construction stages and the transparent versions of these.
You don't need a transparent version, if you provide a nice-enough ground tile (see TTRS houses).
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Re: [UNIV] TARS Town Set development

Post by SwissFan91 »

I have somewhat rediscovered my love of drawing in the past week:

[EDIT] Added another one.
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New houses showcase.png
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Last edited by SwissFan91 on 05 Oct 2013 13:49, edited 2 times in total.
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Re: [UNIV] TARS Town Set development

Post by YNM »

Woah, sloped houses !
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Re: [UNIV] TARS Town Set development

Post by SwissFan91 »

I have just edited it to add another one.
YNM wrote:Woah, sloped houses !
Yes indeed. It does mean, however, that the set does seem a little bare if you build a town on completely flat ground. Oh well.

I would love to get to the stage where I have enough sloped houses that I can disable foundations so you don't get the rather ugly look of flat houses jutting out of a hillside. Still, I'm not sure that's even possible..
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Re: [UNIV] TARS Town Set development

Post by supermop »

In that case, would it be possible to just have sloped and non-sloped versions of each house? I am actually not sure how this works currently - are there two separate sets of houses, and when the town expands it selects from one set or the other depending on the slope of the tile? Or are these houses normal, but with a custom foundation and ground sprite that looks likes a sloped garden? Can houses have custom foundations like stations?
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Re: [UNIV] TARS Town Set development

Post by michael blunck »

supermop wrote:Can houses have custom foundations like stations?
Yes, they can. But the code would be different. Handling houses w/r to custom foundations is similar to industry and airport tiles.

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