Ships & Shipping
Ships & Shipping
Please use this thread to discuss all sea logistics aspects of P1SIM.
I start the discussion with a screenshot showing a typical P1SIM map. You can see the difference between shallow water (light blue) and deep water (dark blue). This is not only a visual effect. Large ships cannot travel through shallow water, while small ships can. This is something you have to take into account when buying ships.
A harbor for large ships needs deep water. But since there is no deep water you have to excavate the sea bed first!
(larger version attached)
I start the discussion with a screenshot showing a typical P1SIM map. You can see the difference between shallow water (light blue) and deep water (dark blue). This is not only a visual effect. Large ships cannot travel through shallow water, while small ships can. This is something you have to take into account when buying ships.
A harbor for large ships needs deep water. But since there is no deep water you have to excavate the sea bed first!
(larger version attached)
- Attachments
-
- 2012-05-22T16-04-54.png (238.38 KiB) Viewed 8012 times
www.p1sim.org - P1SIM - Traffic, Logistics, City-Building & more
Join the discussions here on tt-forums.net!
Join the discussions here on tt-forums.net!
-
- Tycoon
- Posts: 1660
- Joined: 16 Dec 2007 22:24
- Location: Idaho, USA
Re: Ships & Shipping
Surely there could be a chance for a naturally occurring deepwater harbor? A small chance, but the possibility nonetheless...
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: Ships & Shipping
I will keep this in mind when improving the terrain generator.Supercheese wrote:Surely there could be a chance for a naturally occurring deepwater harbor? A small chance, but the possibility nonetheless...
www.p1sim.org - P1SIM - Traffic, Logistics, City-Building & more
Join the discussions here on tt-forums.net!
Join the discussions here on tt-forums.net!
-
- Chairman
- Posts: 845
- Joined: 26 Nov 2005 16:21
- Location: Dresden (formerly Ruhr Area)
- Contact:
Re: Ships & Shipping
Are the ships bound to the 16x16 grid as well or do they make their own path I wonder?
Re: Ships & Shipping
why should there be any difference?LocoMH wrote:Are the ships bound to the 16x16 grid as well or do they make their own path I wonder?
www.p1sim.org - P1SIM - Traffic, Logistics, City-Building & more
Join the discussions here on tt-forums.net!
Join the discussions here on tt-forums.net!
-
- Chairman
- Posts: 845
- Joined: 26 Nov 2005 16:21
- Location: Dresden (formerly Ruhr Area)
- Contact:
Re: Ships & Shipping
Curve radii. They could be much bigger (and thus more realistic) if one isn't bound to the grid (since this needs to be left straight at the borders, right?).
Re: Ships & Shipping
The ship paths will depend on the grid. But the ship paths wont be created by putting water modules with integrated ship paths on the map. It will be possible to define the ship paths directly on the map and thus you can define any radius you want (from 0 to ca. 150 tiles).LocoMH wrote:Curve radii. They could be much bigger (and thus more realistic) if one isn't bound to the grid (since this needs to be left straight at the borders, right?).
www.p1sim.org - P1SIM - Traffic, Logistics, City-Building & more
Join the discussions here on tt-forums.net!
Join the discussions here on tt-forums.net!
-
- Chairman
- Posts: 845
- Joined: 26 Nov 2005 16:21
- Location: Dresden (formerly Ruhr Area)
- Contact:
Re: Ships & Shipping
Alright, sounds great. Yeah, by grid I meant the 16*16 grid, the modules.
Re: Ships & Shipping
Ah ok. I thought you were talking about the terrain grid.LocoMH wrote:Alright, sounds great. Yeah, by grid I meant the 16*16 grid, the modules.
www.p1sim.org - P1SIM - Traffic, Logistics, City-Building & more
Join the discussions here on tt-forums.net!
Join the discussions here on tt-forums.net!
Re: Ships & Shipping
Will we have to purchase dredging ships/excavators for this?A harbor for large ships needs deep water. But since there is no deep water you have to excavate the sea bed first!
Re: Ships & Shipping
Good question. I'd say not in version 1.0. But later this could be an option.Doenitz wrote:Will we have to purchase dredging ships/excavators for this?A harbor for large ships needs deep water. But since there is no deep water you have to excavate the sea bed first!
www.p1sim.org - P1SIM - Traffic, Logistics, City-Building & more
Join the discussions here on tt-forums.net!
Join the discussions here on tt-forums.net!
Who is online
Users browsing this forum: No registered users and 1 guest