New feature in trunk: break on log message

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

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Kogut
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Re: New feature in trunk: break on log message

Post by Kogut »

Why AIController::Break(message) is not listed on http://noai.openttd.org/api/trunk/ai__c ... _8hpp.html ?
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
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Zuu
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Joined: 09 Jun 2003 18:21
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Re: New feature in trunk: break on log message

Post by Zuu »

Might be that I've forgot to add a line there. I'll fix that when I have time.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
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