[ARCHIVE] Old TARS drawings

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What colour should the cables be?

Black
7
32%
Grey
10
45%
Light grey
5
23%
Other - please state
0
No votes
 
Total votes: 22

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wallyweb
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Re: TARS Landscapes [Poll]

Post by wallyweb »

Make some masks:
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michael blunck
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Re: TARS Landscapes [Poll]

Post by michael blunck »

[sprite slicing]

There are two different ways to do it, and in fact (original) TTD uses both:

- a 2-dimensional approach
- a 3-dimensional approach
slicing.png
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regards
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Re: TARS Landscapes [Poll]

Post by SwissFan91 »

Thanks for your replies everyone.

I think I'll have to push this down my list of priorities, unless somebody wishes to have a crack at splitting this themselves! :)
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Re: TARS Landscapes [Poll]

Post by SwissFan91 »

I've got fed up with cable cars. There, I said it.

So - instead of giving up, I went to basics. There's no point in drawing any fancy graphics until the wires are sorted. Here is what I have, a collection of modular tiles:
flattened workshop.jpg
flattened workshop.jpg (28 KiB) Viewed 2889 times
I'd really appreciate some feedback on this. I really think I've got them right this time - so if I find errors later down the line it could be terminal for this project.

Thanks :)
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Re: TARS Landscapes [Poll]

Post by wallyweb »

SwissFan91 wrote:I'd really appreciate some feedback on this.
The cables look good. Before adding details photoshop the cables over snowy tiles and grassy tiles to make sure the contrast is good.
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Re: TARS Landscapes [Poll]

Post by Quast65 »

I agree, they look very nice.
And indeed another type of basetile (to make it easy, different shades of green or greyish whites) or another color for the pylons would be better to show it off. Right now it looks like there are no pylons on the red tile and it gives the visual effect of the wires being flat on the groundat the point where the orange and red tile meet.
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Re: TARS Landscapes [Poll]

Post by SwissFan91 »

I'll have a look at doing that tonight.

WRT that image - the pink lines were not meant to be any type of pylon - merely me measuring the wire height on each tile! It just so happens they look like they are propping it up..
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Re: TARS Landscapes [Poll]

Post by wallyweb »

SwissFan91 wrote:WRT that image - the pink lines were not meant to be any type of pylon - merely me measuring the wire height on each tile! It just so happens they look like they are propping it up..
Faux pylons? :shock:
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Re: TARS Landscapes [Poll]

Post by SwissFan91 »

This may help:
show case.png
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Feedback now? Pylon graphics are very quick and can/will easily be redrawn. :)
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Re: TARS Landscapes [Poll]

Post by Quast65 »

Looks very promising and very nice!
I'd use it in my games!
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Re: TARS Landscapes [Poll]

Post by Eddi »

the pylons are fine, but the black wires are a little hard to see on the dark grass. maybe some shading similar to catenary would work better?

the pylons look like they aren't properly aligned to the center of the tile, though.
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Re: TARS Landscapes [Poll]

Post by SwissFan91 »

Here's an update:
show case.png
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I have aligned them more centrally, and attempted to shade the wires.

It is difficult WRT shading as 1) The wires are 1 pixel wide; and 2) There aren't many similar colours to the near-black colour used. A way around #2 may be to make the wires grey?
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Re: TARS Landscapes [Poll]

Post by Pyoro »

Imo this looks pretty good as it is; though I'd add a "wire only" object since, as far as I know, usually pylons are only build where a changing gradient makes them necessary, and too many on those even TT slopes look a bit too crowed to me ... ;)
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Re: TARS Landscapes [Poll]

Post by Supercheese »

SwissFan91 wrote:It is difficult WRT shading as 1) The wires are 1 pixel wide; and 2) There aren't many similar colours to the near-black colour used. A way around #2 may be to make the wires grey?
Yeah, many GRFs make wires grey, and shade them from lighter greys to darker greys.
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Re: TARS Landscapes [Poll]

Post by Eddi »

it's difficult to judge, you should add another row of tiles behind, so the wires are not in the black area.

but the bright top of the pylons kinda disappears in the snowy sections.
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Re: TARS Landscapes [Poll]

Post by planetmaker »

If you make the wires 2px (like train overhead, or coal mine) you could even make them animated in the same simple manner as coal mine does it, giving them a sense of motion.
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Re: TARS Landscapes [Poll]

Post by SwissFan91 »

Supercheese wrote:
SwissFan91 wrote:It is difficult WRT shading as 1) The wires are 1 pixel wide; and 2) There aren't many similar colours to the near-black colour used. A way around #2 may be to make the wires grey?
Yeah, many GRFs make wires grey, and shade them from lighter greys to darker greys.
Indeed, I may look into making a mock up of this later.
Eddi wrote:it's difficult to judge, you should add another row of tiles behind, so the wires are not in the black area.but the bright top of the pylons kinda disappears in the snowy sections.
Yeah, good point. As I mentioned somewhere, the gfx of the pylons are open to change.
planetmaker wrote:If you make the wires 2px (like train overhead, or coal mine) you could even make them animated in the same simple manner as coal mine does it, giving them a sense of motion.
Would this not look a but odd if the cable car vehicles are not moving? :)
Pyoro wrote:Imo this looks pretty good as it is; though I'd add a "wire only" object since, as far as I know, usually pylons are only build where a changing gradient makes them necessary, and too many on those even TT slopes look a bit too crowed to me ... ;)
I'll look into this. I'm wary of using too many spaces in the menu though..
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Re: TARS Landscapes [Poll]

Post by wallyweb »

From the coder's point of view:
Draw two sets of cables: dark for snow, light for grass ... The code will pick the proper match ...
If you have one standard pylon, I should be able match it to any tile shape automatically from only one menu entry per direction. That means we only need two menu views and one ID.
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Re: TARS Landscapes [Poll]

Post by Ammler »

SwissFan91 wrote:
planetmaker wrote:If you make the wires 2px (like train overhead, or coal mine) you could even make them animated in the same simple manner as coal mine does it, giving them a sense of motion.
Would this not look a but odd if the cable car vehicles are not moving? :)
The cable cars are "dockable" anyway, else you would need to timtable the cars to have same gaps.
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Re: TARS Landscapes [Poll]

Post by SwissFan91 »

Ammler wrote:The cable cars are "dockable" anyway, else you would need to timtable the cars to have same gaps.
Wha? :?

You realise these are newobjects, not a hack for rail sprites, right? :P
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