TARS Towns development

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How should Fraenklie's buildings be used? [see Page 7 discussion]

Yes, use them in large towns and use the TARS buildings in the villages
21
58%
Yes, chuck yours and Fraenklie's buildings together for all towns
15
42%
Well, I like his buildings but yours suck. Can I have a set of just his?
0
No votes
Leave them out of this set completely.
0
No votes
 
Total votes: 36

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SwissFan91
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Re: TARS Town Set [Progressing; coder found]

Post by SwissFan91 »

Supercheese wrote:Very nice, definite improvement. :-)
Thanks :)

Here's the above building done with the NEW snow transitions, running a full cycle from 0 to 4 to 0:
Dom gif.gif
Dom gif.gif (48.04 KiB) Viewed 6124 times
Excuse the poor quality. I'll run a poll for a few days to gauge people's opinions on it. If it's positive, I'll hide away and do this to all buildings! :)
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Re: TARS Town Set [Progressing; coder found. New Poll 4/9/12

Post by V453000 :) »

the 2nd to 3rd stage looks like a huge difference compared to for example 3-4. (I take it as 1- least snow, 4- most snow)
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Re: TARS Town Set [Progressing; coder found. New Poll 4/9/12

Post by SwissFan91 »

Well, it's not important, but I'm using numbers 0 to 4 as stages.. see this.

You're right, although I would say that the original graphics do have a similar jump. See the screenshot here.
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Re: TARS Town Set [Progressing; coder found. New Poll 4/9/12

Post by V453000 :) »

I do not think they technically do, because you have one large heap of snow on the roof which makes the impression of huge amount already; while the original graphics have it broken apart with occasional grass. % of snow might be similar but the composition makes it looks a lot more fluent I think.
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Re: TARS Town Set [Progressing; coder found. New Poll 4/9/12

Post by SwissFan91 »

Well, it pains me to say that progress has halted in the coding of this set due to the issues here:

http://www.tt-forums.net/viewtopic.php?f=68&t=62805

If anyone has any light to shed on it, I'd appreciate it massively.
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Re: TARS Town Set [Progressing; coder found. New Poll 4/9/12

Post by thphwh »

I was just practising how to draw sprites, when I came up with these Post Bus sprites. I guess they could be any bus in the Post Bus fleet. I don't know really what they're for, I just thought I'd draw a bus I'd been on; so I chose one from Saas Fee. :wink: I'd just thought I'd post them here to see what you think.
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Re: TARS Town Set [Progressing; coder found. New Poll 4/9/12

Post by SwissFan91 »

They're really good! :)

Perhaps you want to make a Swiss/Central European roadset? :P
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Re: TARS Town Set [Progressing; coder found. New Poll 4/9/12

Post by Bob_Mackenzie »

thphwh wrote:I was just practising how to draw sprites, when I came up with these Post Bus sprites. I guess they could be any bus in the Post Bus fleet. I don't know really what they're for, I just thought I'd draw a bus I'd been on; so I chose one from Saas Fee. :wink: I'd just thought I'd post them here to see what you think.
nice start - however the roof is black in the horizontal views and white in the others. Also the roof in the horizontal views looks too narrow, but I can't work out if it actually *is* too narrow or its the darkness throwing me off
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Re: TARS Town Set [Progressing; coder found. New Poll 4/9/12

Post by thphwh »

SwissFan91 wrote:They're really good! :)

Thanks.
SwissFan91 wrote:
Perhaps you want to make a Swiss/Central European roadset? :P
Ok, but I can't code. Are there any further drawing tutorials?
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Re: TARS Town Set [Progressing; coder found. New Poll 4/9/12

Post by Supercheese »

If you draw excellent sprites, I have confidence a coder will code them into a .grf for you (potentially me, depending on when the sprites are posted in relation to my university schedule).
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Re: TARS Town Set [Progressing; coder found. New Poll 4/9/12

Post by thphwh »

Considering, said comments, I think I could draw the necessary sprites. I have started drawing a small minibus type vehicle inspired by these :http://www.postauto.ch/en/pag-startseit ... ienbus.htm
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Re: TARS Town Set [Progressing; coder found. New Poll 4/9/12

Post by oberhümer »

I drew a Sprinter ages ago, though a littte too large (correct scale: 2 pixels per meter - it's pretty much the only value that can be near-universally applied in TTD). It's in the LRVS, which is also on Bananas - and under the GPL, so go ahead and use it.
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Re: TARS Town Set [Progressing; coder found. New Poll 4/9/12

Post by SwissFan91 »

I don't want to sound rude, as this set sounds really good, but could it be done somewhere other than this thread? :P
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Re: TARS Town Set [Progressing; coder found. New Poll 4/9/12

Post by SwissFan91 »

A quick question to the masses - what are the most number of construction stages usable in OTTD? Also - can these stages have the full 5 snow transitions? Or just no snow and snow?

Thanks.
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Re: TARS Town Set [Progressing; coder found. New Poll 4/9/12

Post by Eddi »

you can do as many snow transitions as you like. there is only one snow line, the "transitions" are only visual effects based on whether you're one tile above or below the snow line.
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Re: TARS Town Set [Progressing; coder found. New Poll 4/9/12

Post by SwissFan91 »

Eddi wrote:you can do as many snow transitions as you like
Interesting.

Anyway - we have some progress in this set. First of all, Fraenklie is ever so kindly allowed me to use some buildings he drew a while back.
Untitled.png
Untitled.png (2.24 KiB) Viewed 5344 times
I'm sure you'll agree they are of high quality. Now, as they are quite large, myself and Yoshi have a plan to code these as buildings that will line the streets of the larger alpine towns and then my TARS buidlings can be used in the smaller villages on the hillsides.

Is this something that people would like to see? Feel free to comment and vote in the poll!
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Re: TARS Town Set [Progressing; coder found. New Poll 27/12/

Post by Eddi »

have you ever thought about coding "villages" as industries? (just houses, no roads, possibly let them plant fields like farms do) then they would stay small.
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Re: TARS Town Set [Progressing; coder found. New Poll 27/12/

Post by Yoshi »

Eislingen.png
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Re: TARS Town Set [Progressing; coder found. New Poll 27/12/

Post by boyercam »

Yoshi wrote:
Eislingen.png
Did I miss the release download?

This pack looks FAB and I personally cannot wait.

Great job SwissFan91 and the development team!
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Re: TARS Town Set [Progressing; coder found. New Poll 27/12/

Post by Yoshi »

The set is still WIP... so no, there is no new release....but as you can see, there is some progress
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