zBase32bpp base set.
Graphics by Zephyris.
Coding by Rubidium & Alberth.
zBase at the DevZone: http://dev.openttdcoop.org/projects/zbase/zBuild, recent zBase Builds: http://bundles.openttdcoop.org/zbuild/push/LATEST/I have started a big 32bpp base set project starting from scratch. The graphics will be 100% produced in Blender (with a few minor exceptions) using standard render templates, materials, lighting, etc. I aim to make a complete, functional and useable base set.
InstallingzBase is a base graphics set like the original windows graphics or like OpenGFX. To install it:
1. Download a
recent zBase Build.
2. The download consists of a .zip file with the folder "zbase" inside. Copy this folder to the data folder of your OpenTTD installation.
3. Run OpenTTD and go to "Game Option", select "zBase" from the dropdown list for "Base graphics set".
4. Close the game options.
FAQWill [an existing sprite/graphics] be included?- Probably not. Only existing 3D models which are of the correct style and can be imported into my render templates will be included.
- If you do have original models from other 32bpp sprites please do post them though, if they are the right style I will try and fit them in.
Can I help?- Yes, but only for certain things (this will change in the future). For now I am keeping a hold on graphics development to make sure everything has a consistent style, logical templates and standard textures.
- For now feel free to contribute "resources", think useful bits of scenery like a crane or a pile of boxes.
Why are you ignoring my suggestions?- My aim is to make a functional base set, not to make perfect graphics (that comes later!). In general I will only pay attention to technical suggestions.
- Please don't be offended if I ignore your suggestions for a sprite, there are thousands to make and getting a complete set is the main priority.
CodingAll sprites are to be rendered in 32bpp directly from Blender. No fiddly photoshopping, overlaying onto ground tiles or fighting with sheets of many sprites.
Coding is in the form of a Base set, like OpenGFX or the original windows graphics. See the top of this post for where to download preview versions.