Real Arcade Town Set (in progress!)

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m3henry
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Post by m3henry »

very nice!! :D
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Re: Pharmacy Building

Post by Purno »

PeCeT_full wrote:Image
The first building stage shows the windows already in while it's still being constructed. Usually the windows are placed when the heavy construction works are finished. (Usually first the concrete frame is completed before windows are places, since glass is kinda vulnerable).
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athanasios
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Post by athanasios »

Yes. This has to be fixed. Even if you use ready made concrete walls instead of bricks there are no windows or paint on them.
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Updated Pharmacy

Post by PeCeT_full »

OK, here is a little bit updated Pharmacy Building.
Attachments
pharmacyw.GRF
Updated Pharmacy Building for Windows TTD
(14.21 KiB) Downloaded 179 times
pharmacy.GRF
Updated Pharmacy Building for DOS TTD
(14.22 KiB) Downloaded 137 times
pharmacy.png
pharmacy.png (8.49 KiB) Viewed 5432 times
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jonty-comp
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Post by jonty-comp »

Wow, they're both excellent! I prefer the top one just though, as the texturing looks more TTD-y. :D
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m3henry
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Post by m3henry »

You do know the Initials of this set is R.A.T.S.
and will you be releasing these in one grf, in a while?
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Post by MJS »

The top version of the pharmacy indeed looks nicer than the bottom one - but it surely can be put to some other use, can't it?

What's the logo on the top building, anyway? It looks like a huge @, which would rather suit an internet café, wouldn't it? And is the red blinking? (I think it's a bit too bright, to be honest.)
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Post by m4rek »

looks like the red cross inside a circle to me...
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Post by m3henry »

shouldnt it be green
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Post by Dave »

m3henry wrote:shouldnt it be green
Probably. A pharmacy uses a green cross; hospitals usually use a red cross.
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zero1000
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Post by zero1000 »

Yes, in most countries a green cross is used to indicate pharmacies, only in Germany and Austria a red 'A' is used.
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Post by MJS »

Well, that 'A' would be impossible to reproduce on TTD scale, methinks (examples here).
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Re: Real Arcade Town Set (in progress!)

Post by kamnet »

I'm getting an error from both Real Arcade Town Set and Pharmacy Building under OpenTTD 1.2.0, "Fatal: Read past end of pseudo-sprite (sprite 2)".
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Re: Real Arcade Town Set (in progress!)

Post by kamnet »

Originally posted here
PeCeT_full wrote:As you may know it, I am the creator of RATS and I am pretty amazed of hearing from you that you have found something good in this set, though. I made it back in 2006 but I didn't think someone would say ANY word about it nowadays. Due to the fact I have many other things to do, I claim this set along with the Pharmacy buildings to be under a Creative Commons Attribution-NonCommercial 3.0 Unported License. Unfortunately, I won't make it compatible with the newest version of OpenTTD because I used GRFMaker to create GRF files and I focused mostly on porting GRFs to TTDPatch. Anyway, have fun with my artwork.

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I decompiled the .grfs through grfcrawler, found the error (an Action 4 missing definitions) compiled again and it works. I have combined the two grfs into one, and I will repost the finished code along with the .nfo, spritesheets and license in a little bit.
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Re: Real Arcade Town Set v0.2

Post by kamnet »

Here is version 0.2 of Real Arcade Town Set, now licensed under Creative Commons 3.0 Attribution Non-Commercial Unported.

changes:
- Bumped GRF ID
- Removed Action 4 lines which were not properly formatted
- Combined code from last released version of rarcadew.grf and pharmacy.grf
- Updated to include Creative Commons license.
Attachments
rarcade02.png
rarcade02.png (63.52 KiB) Viewed 4226 times
realarcade.grf
Real Arcade Town Set v0.2 GRF file
(32.26 KiB) Downloaded 183 times
realarcade.tar
TAR file with source code, spritesheet and license.
(61 KiB) Downloaded 139 times
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Re: Real Arcade Town Set (in progress!)

Post by NekoMaster »

Its too bad that this set isn't being worked on anymore, I rather like how things look. I also like how the houses better fit in with the game since I've always felt the houses in TTD where far bigger then the locomotives (When you compare a North American diesel to a regular house, the locomotive looks like a giant)
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Re: Real Arcade Town Set (in progress!)

Post by kamnet »

It's released under a CC license, feel free to pick up where it left off. 8)
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Re: Real Arcade Town Set (in progress!)

Post by NekoMaster »

kamnet wrote:It's released under a CC license, feel free to pick up where it left off. 8)
I can't draw houses, I only do trains and trucks/buses
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Re: Real Arcade Town Set (in progress!)

Post by ISA »

NekoMaster wrote:
kamnet wrote:It's released under a CC license, feel free to pick up where it left off. 8)
I can't draw houses, I only do trains and trucks/buses
I once thought so too!
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Re: Real Arcade Town Set (in progress!)

Post by NekoMaster »

ISA wrote:
NekoMaster wrote:
kamnet wrote:It's released under a CC license, feel free to pick up where it left off. 8)
I can't draw houses, I only do trains and trucks/buses
I once thought so too!
Trust me, Ive tried drawing houses and buildings, I just can't get things right. Not only that but I don't like bugging the community too much about how I should do things
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