Real Arcade Town Set (in progress!)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
m3henry
Tycoon
Tycoon
Posts: 1984
Joined: 15 Feb 2006 12:00
Location: Hampshire

Post by m3henry » 02 Jul 2007 19:31

very nice!! :D
The occasional look back at your past can teach you a great many things...

User avatar
Purno
Tycoon
Tycoon
Posts: 16663
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Re: Pharmacy Building

Post by Purno » 02 Jul 2007 19:38

PeCeT_full wrote:Image
The first building stage shows the windows already in while it's still being constructed. Usually the windows are placed when the heavy construction works are finished. (Usually first the concrete frame is completed before windows are places, since glass is kinda vulnerable).
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."

User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Post by athanasios » 03 Jul 2007 00:15

Yes. This has to be fixed. Even if you use ready made concrete walls instead of bricks there are no windows or paint on them.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.

PeCeT_full
Engineer
Engineer
Posts: 27
Joined: 03 Sep 2006 11:04
Location: Poland
Contact:

Updated Pharmacy

Post by PeCeT_full » 03 Jul 2007 16:55

OK, here is a little bit updated Pharmacy Building.
Attachments
pharmacyw.GRF
Updated Pharmacy Building for Windows TTD
(14.21 KiB) Downloaded 108 times
pharmacy.GRF
Updated Pharmacy Building for DOS TTD
(14.22 KiB) Downloaded 66 times
pharmacy.png
pharmacy.png (8.49 KiB) Viewed 2994 times

User avatar
jonty-comp
Tycoon
Tycoon
Posts: 2544
Joined: 22 Oct 2005 16:05
Location: Chesterfield, England
Contact:

Post by jonty-comp » 03 Jul 2007 18:45

Wow, they're both excellent! I prefer the top one just though, as the texturing looks more TTD-y. :D

User avatar
m3henry
Tycoon
Tycoon
Posts: 1984
Joined: 15 Feb 2006 12:00
Location: Hampshire

Post by m3henry » 03 Jul 2007 18:54

You do know the Initials of this set is R.A.T.S.
and will you be releasing these in one grf, in a while?
The occasional look back at your past can teach you a great many things...

MJS
Director
Director
Posts: 539
Joined: 28 Jul 2005 09:31

Post by MJS » 03 Jul 2007 19:18

The top version of the pharmacy indeed looks nicer than the bottom one - but it surely can be put to some other use, can't it?

What's the logo on the top building, anyway? It looks like a huge @, which would rather suit an internet café, wouldn't it? And is the red blinking? (I think it's a bit too bright, to be honest.)

m4rek
Chairman
Chairman
Posts: 801
Joined: 03 Sep 2006 08:06
Location: Plymouth, England

Post by m4rek » 03 Jul 2007 19:36

looks like the red cross inside a circle to me...

User avatar
m3henry
Tycoon
Tycoon
Posts: 1984
Joined: 15 Feb 2006 12:00
Location: Hampshire

Post by m3henry » 03 Jul 2007 19:46

shouldnt it be green
The occasional look back at your past can teach you a great many things...

User avatar
Dave
Moderator
Moderator
Posts: 17207
Joined: 26 Dec 2005 20:19
Location: Harringay, North London
Contact:

Post by Dave » 03 Jul 2007 21:36

m3henry wrote:shouldnt it be green
Probably. A pharmacy uses a green cross; hospitals usually use a red cross.
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...

User avatar
zero1000
Transport Coordinator
Transport Coordinator
Posts: 373
Joined: 17 Jul 2003 13:58
Location: Munich area, Bavaria, Germany, Europe, Earth, Solar System, Milky Way

Post by zero1000 » 04 Jul 2007 08:25

Yes, in most countries a green cross is used to indicate pharmacies, only in Germany and Austria a red 'A' is used.
zero1000

MJS
Director
Director
Posts: 539
Joined: 28 Jul 2005 09:31

Post by MJS » 04 Jul 2007 09:19

Well, that 'A' would be impossible to reproduce on TTD scale, methinks (examples here).

User avatar
kamnet
Moderator
Moderator
Posts: 6815
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Real Arcade Town Set (in progress!)

Post by kamnet » 23 May 2012 17:01

I'm getting an error from both Real Arcade Town Set and Pharmacy Building under OpenTTD 1.2.0, "Fatal: Read past end of pseudo-sprite (sprite 2)".

User avatar
kamnet
Moderator
Moderator
Posts: 6815
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Real Arcade Town Set (in progress!)

Post by kamnet » 24 May 2012 13:31

Originally posted here
PeCeT_full wrote:As you may know it, I am the creator of RATS and I am pretty amazed of hearing from you that you have found something good in this set, though. I made it back in 2006 but I didn't think someone would say ANY word about it nowadays. Due to the fact I have many other things to do, I claim this set along with the Pharmacy buildings to be under a Creative Commons Attribution-NonCommercial 3.0 Unported License. Unfortunately, I won't make it compatible with the newest version of OpenTTD because I used GRFMaker to create GRF files and I focused mostly on porting GRFs to TTDPatch. Anyway, have fun with my artwork.

See ya,
PeCeT_full
I decompiled the .grfs through grfcrawler, found the error (an Action 4 missing definitions) compiled again and it works. I have combined the two grfs into one, and I will repost the finished code along with the .nfo, spritesheets and license in a little bit.

User avatar
kamnet
Moderator
Moderator
Posts: 6815
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Real Arcade Town Set v0.2

Post by kamnet » 25 May 2012 01:43

Here is version 0.2 of Real Arcade Town Set, now licensed under Creative Commons 3.0 Attribution Non-Commercial Unported.

changes:
- Bumped GRF ID
- Removed Action 4 lines which were not properly formatted
- Combined code from last released version of rarcadew.grf and pharmacy.grf
- Updated to include Creative Commons license.
Attachments
rarcade02.png
rarcade02.png (63.52 KiB) Viewed 1788 times
realarcade.grf
Real Arcade Town Set v0.2 GRF file
(32.26 KiB) Downloaded 93 times
realarcade.tar
TAR file with source code, spritesheet and license.
(61 KiB) Downloaded 62 times

User avatar
NekoMaster
Tycoon
Tycoon
Posts: 3944
Joined: 16 Aug 2008 22:26
Skype: neko-master
Location: Oshawa, Ontario, CANADA

Re: Real Arcade Town Set (in progress!)

Post by NekoMaster » 06 Jun 2012 07:29

Its too bad that this set isn't being worked on anymore, I rather like how things look. I also like how the houses better fit in with the game since I've always felt the houses in TTD where far bigger then the locomotives (When you compare a North American diesel to a regular house, the locomotive looks like a giant)
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!

User avatar
kamnet
Moderator
Moderator
Posts: 6815
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Real Arcade Town Set (in progress!)

Post by kamnet » 06 Jun 2012 20:29

It's released under a CC license, feel free to pick up where it left off. 8)

User avatar
NekoMaster
Tycoon
Tycoon
Posts: 3944
Joined: 16 Aug 2008 22:26
Skype: neko-master
Location: Oshawa, Ontario, CANADA

Re: Real Arcade Town Set (in progress!)

Post by NekoMaster » 07 Jun 2012 20:17

kamnet wrote:It's released under a CC license, feel free to pick up where it left off. 8)
I can't draw houses, I only do trains and trucks/buses
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!

User avatar
ISA
Tycoon
Tycoon
Posts: 3378
Joined: 17 Oct 2005 20:56
Location: Estonia

Re: Real Arcade Town Set (in progress!)

Post by ISA » 07 Jun 2012 21:35

NekoMaster wrote:
kamnet wrote:It's released under a CC license, feel free to pick up where it left off. 8)
I can't draw houses, I only do trains and trucks/buses
I once thought so too!

User avatar
NekoMaster
Tycoon
Tycoon
Posts: 3944
Joined: 16 Aug 2008 22:26
Skype: neko-master
Location: Oshawa, Ontario, CANADA

Re: Real Arcade Town Set (in progress!)

Post by NekoMaster » 07 Jun 2012 21:43

ISA wrote:
NekoMaster wrote:
kamnet wrote:It's released under a CC license, feel free to pick up where it left off. 8)
I can't draw houses, I only do trains and trucks/buses
I once thought so too!
Trust me, Ive tried drawing houses and buildings, I just can't get things right. Not only that but I don't like bugging the community too much about how I should do things
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!

Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 2 guests