Yes, and thank you.Roujin wrote:trg1r #4675 and #4676 (some buildings use the first, some the second...)
edit: you are talking about the buildings foundations, aren't you?
[Big Project][32bpp] BrickLand Climate
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Re: [Big Project][32bpp] BrickLand Climate
Re: [Big Project][32bpp] BrickLand Climate
Its not in the tar, this is from a set of ground tiles I made near the start of the project but got rejected...
Re: [Big Project][32bpp] BrickLand Climate
ok but its ok with you if i add it to my set?
Re: [Big Project][32bpp] BrickLand Climate
yes, like that, which can't fit with the other graphics, because it is done with blender but mine are drawn by hand 

Re: [Big Project][32bpp] BrickLand Climate
How many studs is 1 square in LDraw?
And how do i get the 3d port to angle and zoom right?
And can i make the coast?
And how do i get the 3d port to angle and zoom right?
And can i make the coast?
Re: [Big Project][32bpp] BrickLand Climate
ya i see what u mean now i hadnt actually tried it till just now..
EDIT: im also wondering if i could help out on this project at all
EDIT: im also wondering if i could help out on this project at all
Re: [Big Project][32bpp] BrickLand Climate
uhm i just saw that the road ramps pavements need to be raised more
edit: here are the fixed tiles, use only the straight roads and the slopes facing down, the other aren't changed
edit: here are the fixed tiles, use only the straight roads and the slopes facing down, the other aren't changed
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Re: [Big Project][32bpp] BrickLand Climate
i'll get them done as soon as i can, bit busy at the moment
- athanasios
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Re: [Big Project][32bpp] BrickLand Climate
May I suggest darker roads and pavement? Roads are OK, but pavement is too bright to my opinion. So I would go for one shade darker for both to fit nicely.
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Re: [Big Project][32bpp] BrickLand Climate
Here you go:
<edit>
These'll need the complete shore thing before they can be finished.
<edit>
These'll need the complete shore thing before they can be finished.
Re: [Big Project][32bpp] BrickLand Climate
that looks great 

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Re: [Big Project][32bpp] BrickLand Climate
really good 
the water looks very eyecandy with studs, i thought it wasn't
can i fix the percentages of completion on the first post?

the water looks very eyecandy with studs, i thought it wasn't
can i fix the percentages of completion on the first post?
Re: [Big Project][32bpp] BrickLand Climate
Looking forward to playing this. But shouldn't we drop the grid on the water? It's not in original water, and seems out of place IMO.
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Re: [Big Project][32bpp] BrickLand Climate
Grid? You mean the blue brick studs?bokkie wrote:Looking forward to playing this. But shouldn't we drop the grid on the water? It's not in original water, and seems out of place IMO.
They seem perfectly in place, from my point of view.
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Re: [Big Project][32bpp] BrickLand Climate
i don't think he meant the studs - if you look closely you can see a kind of grid between the tiles.
- athanasios
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Re: [Big Project][32bpp] BrickLand Climate
I had to remove my glasses and stick my eyes on the screen, but yes there is something there, and it should go away. 

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Re: [Big Project][32bpp] BrickLand Climate
Nope, GRID, the (very) thin dark blue line between the tilesbelugas wrote:Grid? You mean the blue brick studs?bokkie wrote:Looking forward to playing this. But shouldn't we drop the grid on the water? It's not in original water, and seems out of place IMO.
They seem perfectly in place, from my point of view.

Re: [Big Project][32bpp] BrickLand Climate
Wolf01 wrote:yes, the idea was to have duplo and system mixed together (possible also in real world, one duplo stud is 2x2 system studs)
so, the terrain look better if duplo, but the vehicles will be made with system and buildings a mix of the two
Aaaah I get it. Groovy!
Re: [Big Project][32bpp] BrickLand Climate
i like it 
ok ok, 2 versions for water too, so (/me takes the notes):
- drive on left version
- gridless water

ok ok, 2 versions for water too, so (/me takes the notes):
- drive on left version
- gridless water
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