Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Sat Jun 23, 2018 8:23 am

All times are UTC




Post new topic  Reply to topic  [ 13 posts ] 
Author Message
PostPosted: Sat Dec 07, 2013 3:27 pm 
Offline
Engineer
Engineer
User avatar

Joined: Tue Mar 05, 2013 1:28 pm
Posts: 74
Location: Watching NS heritage units in VA
Just wondering, can you get mods on MTTD? because before I buy it, I want to make sure you can have mods, as the original trains and things are quite boring.

_________________
http://www.tt-forums.net/download/file.php?id=169646
Announcing My Scenario, Mountainous Terranis! viewtopic.php?f=39&t=64610


Top
   
PostPosted: Sat Dec 07, 2013 3:49 pm 
Offline
Engineer
Engineer

Joined: Sat Dec 03, 2011 5:22 pm
Posts: 41
It's theoretically possible as far as I know (although I haven't played it) but at this time none exist. Also as a minor aside the generally used shortening is TTM (Transport Tycoon mobile) as there is no Deluxe in the name.


Top
   
PostPosted: Mon Dec 09, 2013 6:41 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Thu Mar 15, 2012 2:48 am
Posts: 3614
Location: IL, USA
As far as I know, it's been established that they won't be allowed, or at least aren't at the moment. Any mods would most likely be released as updates.

_________________
Image

Formerly known as LocoRoller


Top
   
PostPosted: Fri Dec 13, 2013 11:37 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Thu Mar 22, 2012 11:10 am
Posts: 3455
Location: West Java
If you have an Android, try to root your phone and explore the game files yourself. Note that you might be the first people to do so, if you don't have enough knowledge around programming you won't really found anything (other than the possibility to damage the installation). Also, they might not work for iOS versions (as iOS are far more stricter).

_________________
Officially "away" somewhere for years !

YNM = yoursNotMine - Don't get it ?


Top
   
PostPosted: Sat Dec 14, 2013 12:57 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Oct 16, 2004 1:42 pm
Posts: 1887
Location: C:\
Personally i think that the mods would work for both ios and android. They say, savegames would work in both versions too.

Btw.. The png's in the data-folder aren't palette-sprites. They are in true-color with a simple alpha-channel.

_________________
i did all models/renderings/textures myself. no conversions.

seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31..
now it´s offline due to european security gedöns. DSVGO & GDPR

if you´re asking me per PN or mail, you could have all the files you want.

just playin` family in real life.. nice graphics..! nice sound..!


Top
   
PostPosted: Sat Dec 14, 2013 4:12 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Thu Mar 22, 2012 11:10 am
Posts: 3455
Location: West Java
The constraints over iOS would be "how to place the mod folder in order for it to work". Without rooting it also won't be able to be done over Android (all application core files are stored in a hidden folder, not a folder that can be seen directly)

_________________
Officially "away" somewhere for years !

YNM = yoursNotMine - Don't get it ?


Top
   
PostPosted: Mon Mar 17, 2014 11:21 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Thu Mar 15, 2012 2:48 am
Posts: 3614
Location: IL, USA
Just looked back at this.

YNM wrote:
The constraints over iOS would be "how to place the mod folder in order for it to work". Without rooting it also won't be able to be done over Android (all application core files are stored in a hidden folder, not a folder that can be seen directly)

It may actually be possible with the aid of an iFile-type app.

_________________
Image

Formerly known as LocoRoller


Top
   
PostPosted: Tue Mar 18, 2014 10:05 am 
Offline
Chief Executive
Chief Executive
User avatar

Joined: Thu Jan 15, 2004 1:55 pm
Posts: 642
Location: Kraków, Poland
Possibly, but installing iFile requires prior jailbreaking. The question is... is there any actual interest in modding TTM? If I were to - let's say - donate a community project, I'd send money to bringing OpenTTD a proper Android/iOS port. This would get us a way more robust and promising mobile TT game.

_________________
see my transportation photos on fotozajezdnia


Top
   
PostPosted: Tue Mar 18, 2014 2:45 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Mon Sep 28, 2009 5:15 pm
Posts: 6109
Location: Eastern KY
I don't think there's any real interest in modding TTM, that game is intended to be what it is.

It would be better to focus on making OpenTTD more playable on mobile. To t hat end, though, there's no interest in doing it for money, as currently nobody is asking for money when they could. Rather, donations of time in improving things like code, controls, interface and display is what is needed.

_________________
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Image

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?


Top
   
PostPosted: Tue Mar 18, 2014 5:24 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Thu Mar 15, 2012 2:48 am
Posts: 3614
Location: IL, USA
vear wrote:
Possibly, but installing iFile requires prior jailbreaking. The question is... is there any actual interest in modding TTM? If I were to - let's say - donate a community project, I'd send money to bringing OpenTTD a proper Android/iOS port. This would get us a way more robust and promising mobile TT game.

Now that I think of it, that might pose another problem: each update would probably have to be uploaded again for the mobile port (though it wouldn't necessarily be too much of a burden).

_________________
Image

Formerly known as LocoRoller


Top
   
PostPosted: Thu Mar 20, 2014 1:04 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Thu Mar 22, 2012 11:10 am
Posts: 3455
Location: West Java
I thought the reason we stayed off from iOS was due to our license ? And the goddamit amount of money required ?

iOS is too strict, and I guess we should let that die away (as the key people is dead now)... Let's focus on Android. :wink:
Anybody to help him ?

_________________
Officially "away" somewhere for years !

YNM = yoursNotMine - Don't get it ?


Top
   
PostPosted: Thu Mar 20, 2014 11:36 pm 
Offline
Chief Executive
Chief Executive
User avatar

Joined: Thu Jan 15, 2004 1:55 pm
Posts: 642
Location: Kraków, Poland
Open source licence does not prevent you from making an app for iOS. iTunes Store's TOS do however prevent you from putting a GPL'd application there. However, jailbroken phones can run whatever technically possible, most likely utilising Cydia as a replacement store. This way ScummVM has releases for iOS.

Of course, audience is greatly limited. It is also truth that iOS is a piece of limited crap that could've been a decent mobile OS had Apple not adopted Microsoft's ways of getting absolute scrutiny over market.

_________________
see my transportation photos on fotozajezdnia


Top
   
PostPosted: Fri Mar 21, 2014 6:22 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Mon Sep 28, 2009 5:15 pm
Posts: 6109
Location: Eastern KY
Aside from the license incompatibility for Apple Store, you have the expenses of paying for a developer license from Apple. There is no such cost with Android, and although you do have to pay to get into the various Android-based stores, there are no licensing restrictions and the store costs are much more affordable.

_________________
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Image

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 13 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000-2018 phpBB Limited

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2018.
Hosted by Zernebok Hosting.