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PostPosted: Thu Oct 03, 2013 6:12 am 
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I'm an hour away from being able to get it, but it seems a lot like its just locomotion labeled as transport tycoon?

I guess ill have to find out?

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PostPosted: Thu Oct 03, 2013 8:52 am 
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It's true, it's Locomotion with TTD music and touchscreen interface. However, I wouldn't call it "Locomotion labeled as Transport Tycoon". Locomotion was pretty likely meant to be TT2 but had to be named differently due to trademark issues (http://www.tt-forums.net/viewtopic.php?p=1087424#p1087424)...

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PostPosted: Thu Oct 03, 2013 9:04 am 
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I think of it as Sawyer or the developing team having another attempt at making Locomotion from scratch (apart from the graphics, unless they add new stuff), especially since the game is going to be played on a touchscreen device

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PostPosted: Thu Oct 03, 2013 4:42 pm 
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At the very least, Mr. Sawyer is using these graphics since he owns them and it required $0 hire somebody to create them. Perhaps, at the very most, we know for sure which graphical style Mr. Sawyer prefers.

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PostPosted: Sat Oct 12, 2013 7:00 pm 
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CS may own the graphics but he never made them. ;)

Btw i'm playing a sometimes buggy locomotion mobile. How cool's that? Now i wait for someone creating locotool for the mobile versions :D
I like it on my ipad. On my s3 i never tried that. But i like the mobile version very much. Cant wait to import my models there.

SQ

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just playin` family in real life.. nice graphics..! nice sound..!


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PostPosted: Sun Oct 13, 2013 7:47 am 
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I installed Locomotion yesterday and I think it is far better done than this one. The attention to detail in Locomotion is incredible for a one developer game. I really don't know why they decided to keep this graphics. Look dated and boring and when zooming in pixels are so great that you can't tell what you are seeing.


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PostPosted: Tue Oct 15, 2013 2:19 pm 
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Seelenquell wrote:
CS may own the graphics but he never made them. ;)

Btw i'm playing a sometimes buggy locomotion mobile. How cool's that? Now i wait for someone creating locotool for the mobile versions :D
I like it on my ipad. On my s3 i never tried that. But i like the mobile version very much. Cant wait to import my models there.

SQ


I really hope there will be someone would like to develop such tools for compiling addons for TTM, but it is not that likely to happen I afraid :cry: Another problem is there is no scenario editor in the game, a new savegame editor is also needed.

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PostPosted: Wed Oct 16, 2013 10:20 am 
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oboka wrote:
I installed Locomotion yesterday and I think it is far better done than this one. The attention to detail in Locomotion is incredible for a one developer game. I really don't know why they decided to keep this graphics. Look dated and boring and when zooming in pixels are so great that you can't tell what you are seeing.

i think it´s better/cheaper to use graphics that exist than to create new ones.. maybe CS wanted them to use these.. i don´t know. it´s also a matter of the graphics-engine to use. and the code CS wrote for locomotion just used (t)his engine. why bother to make a new one when you already have one?

K.Y.Chung wrote:
...*snip* Another problem is there is no scenario editor in the game, a new savegame editor is also needed.

you can always mail the developers over at transporttycoon.com :) i know that a large group of people wants to have a sandbox-mode. a scenario-editor than would be a must-have. who knows? maybe we would get one when the time has come?


SQ

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i did all models/renderings/textures myself. no conversions.

seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31..
now it´s offline due to european security gedöns. DSVGO & GDPR

if you´re asking me per PN or mail, you could have all the files you want.

just playin` family in real life.. nice graphics..! nice sound..!


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PostPosted: Wed Oct 16, 2013 11:34 am 
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Seelenquell wrote:
oboka wrote:
I installed Locomotion yesterday and I think it is far better done than this one. The attention to detail in Locomotion is incredible for a one developer game. I really don't know why they decided to keep this graphics. Look dated and boring and when zooming in pixels are so great that you can't tell what you are seeing.

i think it´s better/cheaper to use graphics that exist than to create new ones.. maybe CS wanted them to use these.. i don´t know. it´s also a matter of the graphics-engine to use. and the code CS wrote for locomotion just used (t)his engine. why bother to make a new one when you already have one?

K.Y.Chung wrote:
...*snip* Another problem is there is no scenario editor in the game, a new savegame editor is also needed.

you can always mail the developers over at transporttycoon.com :) i know that a large group of people wants to have a sandbox-mode. a scenario-editor than would be a must-have. who knows? maybe we would get one when the time has come?


SQ

I think once most of the realy annoying bugs are gone, we will see a scenario editor. They have not said no to all the requests for one.

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PostPosted: Sat Oct 19, 2013 5:49 am 
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Locomotion- [no mods]
  • Breakdowns ruin any idea of having a "network"
  • Path finding is substandard
  • No ability to clone or share orders

TT2013-
  • Breakdowns ruin any idea of having a "network"
  • Path finding is substandard
  • No ability to clone or share orders
  • Routing a train is really painful
  • The interface is overwhelming
  • With just 3 trains, it starts to lag (the animation at least)

So it isn't just locomotion repackaged, it's locomotion with added "benefits"?

EDIT: Thanks

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Last edited by Zhall on Sun Oct 20, 2013 11:28 pm, edited 2 times in total.

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PostPosted: Sun Oct 20, 2013 5:24 pm 
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Tycoon
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Sapphire united wrote:
Locomotion- [no mods]
  • Breakdowns ruin any idea of having a "network"
  • Path finding is substandard
  • No ability to clone or share orders

TT2013-
  • Breakdowns ruin any idea of having a "network"
  • Path finding is substandard
  • No ability to clone or share orders
  • Routing a train is really painful
  • The interface is overwhelming
  • With just 3 trains, it starts to lag (the animation at least)

So it isn't just locomotion repackaged, it's locomotion with added "benefits"?

EDIT: I dont understand the list system.

Remove the "=" sign.

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PostPosted: Thu Oct 24, 2013 4:39 am 
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Transport Coordinator
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Sapphire united wrote:
Locomotion- [no mods]
  • Breakdowns ruin any idea of having a "network"
  • Path finding is substandard
  • No ability to clone or share orders

TT2013-
  • Breakdowns ruin any idea of having a "network"
  • Path finding is substandard
  • No ability to clone or share orders
  • Routing a train is really painful
  • The interface is overwhelming
  • With just 3 trains, it starts to lag (the animation at least)

So it isn't just locomotion repackaged, it's locomotion with added "benefits"?

EDIT: Thanks


Pathfinding has been buggy since TTO :lol: Of course I know pathfinding has never been an easy thing, especially in the presence of signaling, which is quite unique among similar games.

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PostPosted: Tue Nov 12, 2013 2:01 am 
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K.Y.Chung wrote:

Of course I know pathfinding has never been an easy thing,
especially in the presence of signaling, which is quite unique among similar games.


Well, when Sid Meier introduced signals to his newest RRT game (Sid Meier's Railroad),
his game became an instant rubbish IMHO.
I think that illustrates how difficult path-finding is with signals involved.

The OpenTTD developing community had surely done a superb job.

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PostPosted: Thu Nov 28, 2013 4:38 pm 
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This is a scam, only to get into your pockets. It's not worth what it is.


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PostPosted: Thu Nov 28, 2013 11:39 pm 
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You mean, you're not playing Transport Tycoon to help cure cancer???

8o

I've been duped!

;(

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PostPosted: Fri Dec 06, 2013 9:47 am 
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kamnet wrote:
You mean, you're not playing Transport Tycoon to help cure cancer???
Didn't you read the fine print in the product monograph?
Transport Tycoon is a class 1 addictive substance. It has been seen to be more addictive than a "bet you can't eat just one" bag of chips (aka "crisps"). It is available in a variety of forms with each more addicitve than the former. There is no known cure other than the unreliable "cold turkey" program induced by a power outage or a failed hard drive after which severe withdrawal symptoms appear and can only be alleviated with a rapid reintroduction of the substance.
:P

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PostPosted: Fri Dec 06, 2013 11:21 am 
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How can possibly anybody cure a cancer by paying $40 or whatever only to get a ported game? Maybe if the profit goes to charity that would be true.


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