Transport Tycoon to be "revitalised" for iOS and Android

Talk about the new mobile version of Transport Tycoon (for iOS and Android) released in 2013.
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by ChillCore » 10 Sep 2013 08:11

Roman wrote: Looks like Origin8 did a job job at "recreating and restoring" each and every detail of Sawyer's original code... :roll:
That was the plan no? At least as a first release ...
The screenshot you are refering to is not the final product, it looks very much like something I would produce myself when I am testing object placement to check for possible problems while debugging.
Why so negative?


Mainline421 wrote: Does this match what you saw at the meet?
I was not there but judging from the reflections in someones glasses (in the few photos that were posted) ... I'd say that looks more like it yes. :mrgreen:
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by Roman » 10 Sep 2013 10:06

ChillCore wrote:
Roman wrote: Looks like Origin8 did a [good] job at "recreating and restoring" each and every detail of Sawyer's original code... :roll:
That was the plan no? [...] Why so negative?
Indeed, they said it was. But I must ask if this is the right/best thing to do. We've all seen better with TTDPatch and OpenTTD. It's open source, and it has been out there for quite a while. Why not learn from others? Let's face it: They are trying to sell a product here. A product of which a (perhaps) better variant is freely available. Admittedly, it's probably hard to create something that's better than what a whole bunch of dedicated fans can do. But honestly, if I were them, I would feel a bit embarassed to release a game with such poor AI in 2013 to a crowd that has seen so much better... :wink:

But you're right, I shouldn't judge before it's out, I give you that.
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by ChillCore » 10 Sep 2013 11:02

The thing is ...

- They have to first try and recreate the original code in an easier to manage language; they are more then 1 person now.
- They are but a small team while (Open)TTD(Patch) has had many many contributors during the last couple of years while MR. Sawyer has been dead in the water for many years. This is not the place to go into details about that IHMO.
- I am not so sure if it was an AI that produced the screenshots; eg. a bridge going up an then down on the next tile without actually going over something.
- Glitchy graphics ... I think the man has more pride than that but the code is not finalised; it was not when those first pictures were posted and maybe it is still not.
- They did state that more extension to the code may be comming after the initial release of Transport Tycoon 2013.
- They can not blatantly copy code from OpenTTD without getting into trouble, they can use ideas and make their own versions of it.


Considering all of the above the comparison with OpenTTD (and TTDPatch) is rather unfair and puts a lot of expectations on their shoulders; expectations they will not be able to fullfill any time soon. Last time I looked OpenTTD carries more then 60 years of development time and that was years ago.

I do not want to sound like a fanboy but this is how I feel about him being back in busseniss:
Even if he produces a smiling turd (figure of speech) I will be happy and I am more then delighted to see him back into producing games after all this time.
I will buy his new game (at least once), only to show him that I would like him to continue after this adventure. ;)

Regards,
A MR. Sawyer's productions fan.


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When looking back at my almost 35 years of gaming career ... there are very few games that stood out of the masses like RCT (1 & 2 ) and TT(D) did and do to date.
Some have tried to make his games and ideas better and even more failed to do so.
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--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.

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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by YNM » 10 Sep 2013 13:16

ChillCore wrote:The thing is ...

- They have to first try and recreate the original code in an easier to manage language; they are more then 1 person now.
- They are but a small team while (Open)TTD(Patch) has had many many contributors during the last couple of years while MR. Sawyer has been dead in the water for many years. This is not the place to go into details about that IHMO.
- I am not so sure if it was an AI that produced the screenshots; eg. a bridge going up an then down on the next tile without actually going over something.
- Glitchy graphics ... I think the man has more pride than that but the code is not finalised; it was not when those first pictures were posted and maybe it is still not.
- They did state that more extension to the code may be comming after the initial release of Transport Tycoon 2013.
Well, of course, it's a whole new work. Now the only question remains : is it developed natively on iOS and Android (which means full conversion into C# and/or Java, and so complete rewrite) ? Because if they wanted it in assembly, it may could've been a go on Android, depends on libs availability for linux/unix systems. (iOS is derived from OSX, which in turn derived from BSD, but none have tracked it as of now)
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by Roman » 10 Sep 2013 15:10

They've already mentioned that it's a complete rewrite. Which makes me be even more surprised that they're apparently not at least attempting to improve on the obvious flaws of TT/Locomotion.
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by Dave » 10 Sep 2013 15:25

Mainline421 wrote:Image
Does this match what you saw at the meet?
I would say this has been improved since the meet - but essentially is the same.
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by orudge » 10 Sep 2013 18:10

Chris isn't programming (just advising, I believe), Origin8 are doing the development.

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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by kamnet » 10 Sep 2013 19:15

Roman wrote:But I must ask if this is the right/best thing to do. We've all seen better with TTDPatch and OpenTTD. It's open source, and it has been out there for quite a while. Why not learn from others?
Easy: Chris Sawyer owns all of the code, graphics and IP for Transport Tycoon/Locomotion, and none of it for TTDPatch & OpenTTD. Way too much code to try to figure out who owns what and give proper attribution.

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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by michael blunck » 10 Sep 2013 19:49

It´s a commercial project, no need to please the rivet counters.

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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by Roman » 10 Sep 2013 22:30

kamnet wrote:
Roman wrote:But I must ask if this is the right/best thing to do. We've all seen better with TTDPatch and OpenTTD. It's open source, and it has been out there for quite a while. Why not learn from others?
Easy: Chris Sawyer owns all of the code, graphics and IP for Transport Tycoon/Locomotion, and none of it for TTDPatch & OpenTTD. Way too much code to try to figure out who owns what and give proper attribution.
Oh, I didn't mean code theft or licensing. "Learing from others", as in "realizing what others did conceptually to improve my work", and eventually, "implementing something similar". Be it for better review ratings, higher sales figures, pleasing some fans, or just for the sake of personal or professional progress as a games developer. No need to copy & paste, or even look at the source code of "the others". I'm talking about not repeating the same mistakes (if they can be called so).

If you had invented something brilliant that, in subsequent decades, other people significantly modified to release improved versions to wide acclaim, and you were then to bring out a modern/updated version of your original product, what would you do? Stick to your old, back then fine, but nowadays antiquated way of doing things, or build on the other people's improvements, like they built on yours?

I just fell that it's a shame that, as far as we can tell from the published screenshots, one of the biggest problems of Locomotion (the road and track layouts) seems to be transferred to the new TT without improvements.
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by Dave » 11 Sep 2013 07:11

michael blunck wrote:It´s a commercial project, no need to please the rivet counters.

regards
Michael
Brilliant turn of phrase! Are you sure you're German!? :lol:
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by TinyMusic » 11 Sep 2013 08:23

michael blunck wrote:It´s a commercial project, no need to please the rivet counters.

regards
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Rivet counters? This is not the 'guess the train' thread you know :lol:
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by WWTBAM » 17 Sep 2013 12:04

No one seems to be interested in the music :P They revealed on one of their Social Media accounts that it has the TTD music.
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by orudge » 17 Sep 2013 14:47

The music was perhaps the first thing we noticed at the TT meet. ;)

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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by WWTBAM » 17 Sep 2013 14:49

I think I would have liked there to have been a new title screen theme though as was the case from TTO to TTD.
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by JacobD88 » 19 Sep 2013 10:36

Trying to make it's patch release a week before TT2013 there's also this...

https://itunes.apple.com/gb/app/id63127 ... Id=2217682

Transport General... Seems remarkably familiar :roll:

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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by michael blunck » 19 Sep 2013 11:03

JacobD88 wrote: [...] Transport General... Seems remarkably familiar :roll:
See here.

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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by Kogut » 19 Sep 2013 11:31

Roman wrote:"realizing what others did conceptually to improve my work", and eventually, "implementing something similar".
Note that OpenTTD was never intended as product appealing to wide userbase (defined as in "they will buy it"), but rather toward rather extreme type of players (playing the same game for years).

For example - limiting max speed of train. This is something that veteran OpenTTD really like, as it solves some old problems in advanced networks - but adding something like this to "normal" game may be a poor idea as it makes interface more complicated.
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by bokkie » 28 Sep 2013 14:22

Price will be revealed at launch.

Did you guys read this preview? http://www.pockettactics.com/features/p ... s-android/

It's weird the previewer first slams LoMo but in his preview doesn't compare the new game with it. He compares it with TT(D) and RCT. Assuring is the complexity he mentions. That makes me think a PC version would probably work.

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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by michael blunck » 29 Sep 2013 09:23

bokkie wrote: It's weird the previewer first slams LoMo but in his preview doesn't compare the new game with it.
Yes, funny. Seems he never tried Locomotion (or saw a screenshot), but only know about its existence. :cool:
pockettactics.com wrote: There’s a few things borrowed from the open source fan extension Open TTD, too, like copying & pasting routes from one vehicle to another.
IIRC, "shared orders" was a feature first implemented in TTDPatch by Csaboka.

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