Transport Tycoon to be "revitalised" for iOS and Android

Talk about the new mobile version of Transport Tycoon (for iOS and Android) released in 2013.
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by YNM » 31 Jul 2013 16:09

Ah, maybe we all can conclude when we get our hands on the game. Some did earlier through.
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by Illioplius » 31 Jul 2013 23:15

YNM wrote:Ah, maybe we all can conclude when we get our hands on the game.
I agree with this. If my opinion was crucial, I would love to TT2013 was "just" improved Locomotion... if it was for PC.

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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by stacisvecw » 10 Aug 2013 08:27

Mainline421 wrote:Is there anyway I will be able get this working on PC I know there are emulators around but can I still buy it? If I have an iTunes account can I somehow buy it and download it? I don't want a several hundred pound smart phone!
I also want to know that

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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by YNM » 10 Aug 2013 11:15

Here
YNM wrote: http://forum.xda-developers.com/showthr ... ?t=2333452
Have an Android actually running on your PC. :wink:
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by Illioplius » 14 Aug 2013 16:09

An article ("interview") with Chris Sawyer talking about the new game: http://www.redbull.com/uk/en/stories/13 ... ck-on-ipad

I am not sure if there are some new information, though.

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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by hayeswood » 14 Aug 2013 19:31

That twre maybe a rollor coster tycoon for Android

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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by timfrombriz » 15 Aug 2013 02:24

RCT remains up in the air as bankrupted Atari tries to auction off its assets, Can we expect an iPad port of RollerCoaster Tycoon next?
It's definitely crossed my mind - who knows what the future might hold
The new Transport Tycoon is anything but a port, however. Though it uses the original artwork by Simon Foster, optimised for HD screens in 2013, as Sawyer makes clear, it’s a complete rewrite of the original game.

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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by TinyMusic » 15 Aug 2013 07:52

I like this guy's comment on Facebook:
Will this new version include the ability to create mods? I would love to see the North American Renewal Set and the Industrial Renewal set
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by Supercheese » 15 Aug 2013 08:41

LocoRoller wrote:If it's iOS-compatible, I highly doubt that players will be able to make any changes to it :P
It's also for Android. IIRC, Android applications can be decompiled into source code.
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by kamnet » 16 Aug 2013 04:46

TTD did not use "mods" or NewGRFs. Why are people expecting this version will? If Chris Sawyer wanted anything to do with any of that, he would have embedded himself in the OpenTTD community a long time ago.

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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by maquinista » 16 Aug 2013 10:21

kamnet wrote:TTD did not use "mods" or NewGRFs. Why are people expecting this version will? If Chris Sawyer wanted anything to do with any of that, he would have embedded himself in the OpenTTD community a long time ago.
Locomotion allows new vehicles.

But the game doesn't allow too many changes. For example, you can have articulated wagons, but they can't show different cargo loading states.
The number of industries is very restricted: 16.
You can't add non-bulldozable houses or cargo accepting objects.
You can't have more than 224 vehicles...
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]

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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by kamnet » 16 Aug 2013 17:22

[quote="maquinista"Locomotion allows new vehicles.[/quote]

*bangs head against wall*

This isn't Locomotion ported to mobile.
This isn't OpenTTD.
This isn't TTDPatch.

It's Chris Sawyer's Transport Tycoon. Which both he and the developer announced will retain the SAME gameplay from the old PC version, but based on ENTIRELY NEW CODE. You're not going to be able to throw NARS or any other NewGRF on it, because he NEVER developed TTD to have those capabilities to begin with. They've also announced that there is NOT going to be any upgrade/add-ons, and why would you for a mobile app anyhow? Package management is already messy enough on Android, at the very least. I dunno if it's even possible on iOS. This is going to be a "one and done" deal, outside of upgrades to the game as a whole.

I got a feeling that many people who have been spoiled by the hacking and patching of OpenTTD and Locomotion are going to be very frustrated and disappointed in the new mobile Transport Tycoon.

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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by wallyweb » 17 Aug 2013 05:42

kamnet wrote:I got a feeling that many people who have been spoiled by the hacking and patching of OpenTTD and Locomotion are going to be very frustrated and disappointed in the new mobile Transport Tycoon.
Not to forget the "hacking and patching" of TTDPatch.
As with the original CD, this mobile edition will probably be very basic (extremely few settings) so that the newbie buying it will be able to understand the gameplay right out of the box.
What will happen is that a lot of new people will be attracted to the genre and will search high and low for mods etc. Look for a rush of new forum members. Be sure to put your "be nice to newbies" hats on. :D

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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by YNM » 17 Aug 2013 08:59

kamnet wrote:It's Chris Sawyer's Transport Tycoon. Which both he and the developer announced will retain the SAME gameplay from the old PC version, but based on ENTIRELY NEW CODE.
I'd call it "officially reverse-engineered TTD".
EDIT : Or officially reverse-engineered Locomotion / RCT.
wallyweb wrote:What will happen is that a lot of new people will be attracted to the genre and will search high and low for mods etc. Look for a rush of new forum members. Be sure to put your "be nice to newbies" hats on. :D
Or we could implement an enforced version of this. Would help the mods by so much maybe.
Last edited by YNM on 17 Aug 2013 14:48, edited 1 time in total.
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by kamnet » 17 Aug 2013 09:04

YNM wrote:
kamnet wrote:It's Chris Sawyer's Transport Tycoon. Which both he and the developer announced will retain the SAME gameplay from the old PC version, but based on ENTIRELY NEW CODE.
I'd call it "officially reverse-engineered TTD". :mrgreen:
So, you're a beta tester and you've already been able to decompile the code?

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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by YNM » 17 Aug 2013 09:11

No I'm not
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by maquinista » 17 Aug 2013 13:50

kamnet wrote:
*bangs head against wall*

This isn't Locomotion ported to mobile.
This isn't OpenTTD.
This isn't TTDPatch.

It's Chris Sawyer's Transport Tycoon. Which both he and the developer announced will retain the SAME gameplay from the old PC version, but based on ENTIRELY NEW CODE. You're not going to be able to throw NARS or any other NewGRF on it, because he NEVER developed TTD to have those capabilities to begin with. They've also announced that there is NOT going to be any upgrade/add-ons, and why would you for a mobile app anyhow? Package management is already messy enough on Android, at the very least. I dunno if it's even possible on iOS. This is going to be a "one and done" deal, outside of upgrades to the game as a whole.
https://www.facebook.com/photo.php?fbid ... =3&theater
https://www.facebook.com/photo.php?fbid ... =3&theater
It's locomotion, with new code.
kamnet wrote:I got a feeling that many people who have been spoiled by the hacking and patching of OpenTTD and Locomotion are going to be very frustrated and disappointed in the new mobile Transport Tycoon.
If the game doesn't allow mods, I will not be interested.

Mods are the most interesting part for me.

PS: Locomotion allows the usage of your own DAT files, they aren't "hacks" or patches.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]

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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by orudge » 17 Aug 2013 14:09

I did ask if there would be any possibility of custom content, and while it won't be in the initial version, it's not been ruled out entirely.

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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by YNM » 17 Aug 2013 14:50

If there's a mod system developed for games natively developed in Android & iOS, that's be a huge improvement. I'm not sure anyway how the iOS ones would work.
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by wallyweb » 18 Aug 2013 06:54

LocoRoller wrote:I'm glad I get an iPad through school, though I'm sure this isn't what they had in mind :P
Are you kidding? TTD is ideal for modeling the economy for your Economic studies. Use lots of screenshots in your term papers. 8)

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