Transport Tycoon to be "revitalised" for iOS and Android

Talk about the new mobile version of Transport Tycoon (for iOS and Android) released in 2013.
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by m3henry » 29 Jul 2013 14:06

The developers have expressed that they do not want to dumb down the game to make it appeal to the wider market. I was worried that they may try and please all of the market, and SupCom2 is an excellent example of how that didn't work out. They have plenty of time left in their development schedule, and from what we saw, it seemed like a fairly sold build. Which I hope indicates that they will be looking at expanding the feature set.
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by WWTBAM » 29 Jul 2013 16:10

m3henry wrote:The developers have expressed that they do not want to dumb down the game to make it appeal to the wider market. I was worried that they may try and please all of the market, and SupCom2 is an excellent example of how that didn't work out. They have plenty of time left in their development schedule, and from what we saw, it seemed like a fairly sold build. Which I hope indicates that they will be looking at expanding the feature set.
orudge wrote:Well, those of us who are at the meet just now have just had an exclusive preview of the new game. And I think the consensus is: it's pretty good. It takes elements from TT, others from Locomotion, and even a few features from OpenTTD. It is different of course, being operated on touchscreens, but it's a good game. I'm looking forward to it. :)
The things from (O)TTTD(P) I would want as a minimum would be PBS, presignals, YAPF as most of the other features are NewGRF thingoes which I presume it can't have an equivelant of.
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by Roman » 29 Jul 2013 20:41

orudge wrote:It takes elements from TT, others from Locomotion, and even a few features from OpenTTD.
Owen, would you mind sharing a few examples of those features with us who weren't lucky enough to belong to the exclusive circle of attendees?
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by orudge » 29 Jul 2013 21:30

Well, there's a fast forward button of sorts, at least in the test version we saw. And you can place waypoints anywhere, which wasn't possible in the original TTD.

Mostly though I can't say for sure what features the game will or won't have, simply because I didn't get to see much of it. I did have the honour of being the first person to play it though! :)

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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by wallyweb » 29 Jul 2013 22:23

Any talk of network play?

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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by WWTBAM » 30 Jul 2013 03:22

wallyweb wrote:Any talk of network play?
From what they have said on Facebook. Not in the launch version but maybe later.
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by vinaximus » 30 Jul 2013 11:51

features that should be there in minimum are
: PBS- it doest not have to be exclusively. Instead the normal block signals can be replaced with pbs. The new users will not even know the difference and take the functions of pbs for granted..
-better path finding than locomotion
-Larger maps than locomotion (though i doubt it)

Something to avoid are:
-I hope that is not a FREMIUM game, buy virtual money fuel in game addons for real cash. Ruining everything
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by WWTBAM » 30 Jul 2013 12:06

It has been stated on their Facebook page that it will not be freemium.
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by Dave » 30 Jul 2013 17:27

I think it's been done to death now so no more big and clever posts about Freemium gaming please - the joke has long since worn thin.

It was made extremely clear there would be no in game purchasing and the game would command a price to buy outright.
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by SHADOW-XIII » 30 Jul 2013 18:57

vinaximus wrote:features that should be there in minimum are
: PBS- it doest not have to be exclusively. Instead the normal block signals can be replaced with pbs. The new users will not even know the difference and take the functions of pbs for granted..
I doubt it, PBS was good but relatively complex system, the game is closer to original TT/TTD/Locomotion
-better path finding than locomotion
that is not yet know, optimization is last stage of development, however you can add waypoints to improve the pathing
-Larger maps than locomotion (though i doubt it)
I was rather surprised by the map size, not sure if the same size as Locomotion but for mobile device it was fairly large
Something to avoid are:
-I hope that is not a FREMIUM game, buy virtual money fuel in game addons for real cash. Ruining everything
It's not a freemium or similar, stated multiple times. It will be paid game but the price is not yet known.
There was no word about possible paid addons or even planning such a feature either.
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by Illioplius » 30 Jul 2013 19:52

Is this going to be just slightly amended Locomotion for mobile devices or really "next generation" game (with Locomotion graphics, though)?

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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by Dave » 30 Jul 2013 20:01

I'm not sure what you expect. It seems similar to Locomotion but that doesn't mean it will be Locomotion.
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by Illioplius » 30 Jul 2013 20:21

And what does it mean? If something looks like a duck, behaves like a duck and quacks like a duck, then it probably is a duck. I don't know (yet) how this new game will behave and quack (if ever) but I know it looks EXACTLY the same like Locomotion. Without any slightest difference. Or did anybody notice some difference?

However, at least one fragment of game's behaviour can be seen at the screenshots: in-game competitors build the same monstruous brick-bridge railways as in good old Locomotion.

Not saying I don't like Locomotion. It is one awesome game and I actually like it more than the TT/TTD.

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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by bokkie » 30 Jul 2013 21:34

Did you even read orudges post? That's as much info as there is.

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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by Illioplius » 30 Jul 2013 23:52

Sure, I just wanted to know what's behind it. I mean, why they are presenting old game under new name (if they do so). But I think I know why.

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Re: TT Meet 2013: London, 28/07/13 [PLEASE SIGN UP]

Post by Mainline421 » 31 Jul 2013 10:11

Dave wrote:
Mainline421 wrote: You could still write what the play test basically consisted of, how the UI is layed out, what features are taken from Locomotion, what features from TTD and what features from OTTD. Although I have never tried writing anything like that I can't imagine it would be too difficult. Also it was said...
orudge wrote:For those who are unable to attend, we'll let you know the scoop after the meet.
We have let you know the scoop. Stop being so demanding. We all had a go. I built a track between Brum and Coventry but someone before me had used all the money so I couldn't buy a train. That's all I did.

I don't know who you think you are, or who I am, but I don't take kindly to demands and for a further time - I'm not a games reviewer. It wasn't an exclusive club, the meet was open to anyone. If you didn't come, that's not altogether my problem.

Now, why don't you have a look at the thread in the sub forum where a few people have posted some comments.
Although I have never tried writing anything like that I can't imagine it would be too difficult
I'm sure I'm biting at a troll here. You cannot be serious!?
I'm sorry if I've offended you, I can assure you your not talking to a troll. Had I known that a preview of TT2013 was there it is quite possible I would have attended (I'm only 2 hours from London by train) I wouldn't describe my self as a frequent poster on these forums anyway. Would you at least answer a couple of questions? (If not I will leave it here.) Does it use depots like TT? or more like Locomotion? What features are taken form OpenTTD? How is the UI layed out? and Did you seen any additional vehicles that weren't in Locomotion?

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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by WWTBAM » 31 Jul 2013 11:31

Mainline421, the features I have been told about from OpenTTD: Fast Forward Button, TTD: the Music and Vehicles from screenshots, I have seen some pink trucks that are clearly unfinished. I will let those who were there to add further comments.
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by YNM » 31 Jul 2013 14:02

So it's an (O)TTD(P) experience with Locomotion graphics ?
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Re: Transport Tycoon to be "revitalised" for iOS and Android

Post by Dave » 31 Jul 2013 14:36

For the love of god...

It's a new game. It may look like locomotion but there's a fair amount different, the UI is a bit different for example.
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