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PostPosted: Tue Sep 10, 2013 6:10 pm 
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Chris isn't programming (just advising, I believe), Origin8 are doing the development.

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PostPosted: Tue Sep 10, 2013 7:15 pm 
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Roman wrote:
But I must ask if this is the right/best thing to do. We've all seen better with TTDPatch and OpenTTD. It's open source, and it has been out there for quite a while. Why not learn from others?
Easy: Chris Sawyer owns all of the code, graphics and IP for Transport Tycoon/Locomotion, and none of it for TTDPatch & OpenTTD. Way too much code to try to figure out who owns what and give proper attribution.

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PostPosted: Tue Sep 10, 2013 7:49 pm 
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It´s a commercial project, no need to please the rivet counters.

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PostPosted: Tue Sep 10, 2013 10:30 pm 
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kamnet wrote:
Roman wrote:
But I must ask if this is the right/best thing to do. We've all seen better with TTDPatch and OpenTTD. It's open source, and it has been out there for quite a while. Why not learn from others?
Easy: Chris Sawyer owns all of the code, graphics and IP for Transport Tycoon/Locomotion, and none of it for TTDPatch & OpenTTD. Way too much code to try to figure out who owns what and give proper attribution.


Oh, I didn't mean code theft or licensing. "Learing from others", as in "realizing what others did conceptually to improve my work", and eventually, "implementing something similar". Be it for better review ratings, higher sales figures, pleasing some fans, or just for the sake of personal or professional progress as a games developer. No need to copy & paste, or even look at the source code of "the others". I'm talking about not repeating the same mistakes (if they can be called so).

If you had invented something brilliant that, in subsequent decades, other people significantly modified to release improved versions to wide acclaim, and you were then to bring out a modern/updated version of your original product, what would you do? Stick to your old, back then fine, but nowadays antiquated way of doing things, or build on the other people's improvements, like they built on yours?

I just fell that it's a shame that, as far as we can tell from the published screenshots, one of the biggest problems of Locomotion (the road and track layouts) seems to be transferred to the new TT without improvements.

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PostPosted: Wed Sep 11, 2013 7:11 am 
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michael blunck wrote:
It´s a commercial project, no need to please the rivet counters.

regards
Michael


Brilliant turn of phrase! Are you sure you're German!? :lol:

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PostPosted: Wed Sep 11, 2013 8:23 am 
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michael blunck wrote:
It´s a commercial project, no need to please the rivet counters.

regards
Michael

Rivet counters? This is not the 'guess the train' thread you know :lol:

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PostPosted: Tue Sep 17, 2013 12:04 pm 
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No one seems to be interested in the music :P They revealed on one of their Social Media accounts that it has the TTD music.

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PostPosted: Tue Sep 17, 2013 2:47 pm 
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The music was perhaps the first thing we noticed at the TT meet. ;)

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PostPosted: Tue Sep 17, 2013 2:49 pm 
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I think I would have liked there to have been a new title screen theme though as was the case from TTO to TTD.

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PostPosted: Thu Sep 19, 2013 10:36 am 
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Trying to make it's patch release a week before TT2013 there's also this...

https://itunes.apple.com/gb/app/id63127 ... Id=2217682

Transport General... Seems remarkably familiar :roll:

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PostPosted: Thu Sep 19, 2013 11:03 am 
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JacobD88 wrote:
[...] Transport General... Seems remarkably familiar :roll:

See here.

regards
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PostPosted: Thu Sep 19, 2013 11:31 am 
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Roman wrote:
"realizing what others did conceptually to improve my work", and eventually, "implementing something similar".

Note that OpenTTD was never intended as product appealing to wide userbase (defined as in "they will buy it"), but rather toward rather extreme type of players (playing the same game for years).

For example - limiting max speed of train. This is something that veteran OpenTTD really like, as it solves some old problems in advanced networks - but adding something like this to "normal" game may be a poor idea as it makes interface more complicated.

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PostPosted: Thu Sep 26, 2013 9:31 pm 
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Anyone know what the game's going to cost for iOS?

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PostPosted: Sat Sep 28, 2013 2:22 pm 
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Price will be revealed at launch.

Did you guys read this preview? http://www.pockettactics.com/features/p ... s-android/

It's weird the previewer first slams LoMo but in his preview doesn't compare the new game with it. He compares it with TT(D) and RCT. Assuring is the complexity he mentions. That makes me think a PC version would probably work.


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PostPosted: Sun Sep 29, 2013 9:23 am 
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bokkie wrote:
It's weird the previewer first slams LoMo but in his preview doesn't compare the new game with it.

Yes, funny. Seems he never tried Locomotion (or saw a screenshot), but only know about its existence. :cool:

pockettactics.com wrote:
There’s a few things borrowed from the open source fan extension Open TTD, too, like copying & pasting routes from one vehicle to another.

IIRC, "shared orders" was a feature first implemented in TTDPatch by Csaboka.

regards
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PostPosted: Sun Sep 29, 2013 9:58 am 
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michael blunck wrote:
IIRC, "shared orders" was a feature first implemented in TTDPatch by Csaboka.
:D

Something I haven't seen discussed ... Multi-Player or internet play. Anybody see anything on this?

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PostPosted: Sun Sep 29, 2013 10:14 am 
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wallyweb wrote:
michael blunck wrote:
IIRC, "shared orders" was a feature first implemented in TTDPatch by Csaboka.
:D

Something I haven't seen discussed ... Multi-Player or internet play. Anybody see anything on this?


In the first instance it will be single player only. Time will tell if Sawyer has learned how to craft an MP mode.

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PostPosted: Sun Sep 29, 2013 10:46 am 
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Dave wrote:
Time will tell if Sawyer has learned how to craft an MP mode.
orudge wrote:
Origin8 are doing the development.
This might be the fix. :D

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PostPosted: Wed Oct 02, 2013 9:38 pm 
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18 years since an official Transport Tycoon release yet this forum seems quiet...
Anyway there is some news (although nothing unexpected) even though it's already released in Australia (Appy Nations's twitter seems better than the official one)
"it'll be around £5"
It releases at midnight in your time zone
The music is enhanced


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PostPosted: Wed Oct 02, 2013 9:56 pm 
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When it's out here, I will tell you what I think.

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