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 Post subject: Re: Passenger Transport
PostPosted: Thu Mar 07, 2013 9:32 pm 
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Chairman
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Please, please, please - one of the things I personally hated most about Locomotion were the ridiculous handling of passengers. It is the most unrealistic and boring thing if passengers enter the vehicle and leave it at the next station. Plus they don't care which train comes, they take the first one. That is just insanely stupid. I would wish passengers to have destinations and to be just a little bit smart, maybe comparable to Traffic Giant. That was the best solution between easiness and non-stupidity!

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 Post subject: Re: Passenger Transport
PostPosted: Fri Mar 08, 2013 8:36 am 
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Chairman
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Joined: Mon Oct 19, 2009 1:29 pm
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Location: Germany
LocoMH wrote:
Please, please, please - one of the things I personally hated most about Locomotion were the ridiculous handling of passengers. It is the most unrealistic and boring thing if passengers enter the vehicle and leave it at the next station. Plus they don't care which train comes, they take the first one. That is just insanely stupid. I would wish passengers to have destinations and to be just a little bit smart, maybe comparable to Traffic Giant. That was the best solution between easiness and non-stupidity!

No worries. I would not even consider to realize it that way. P1SIM citizens have destinations in mind when they leave their home. And they will travel to exactly this destination, by car, by bus, by train, etc. or by a combination of multiple means of transport.

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 Post subject: Re: Passenger Transport
PostPosted: Fri Jun 07, 2013 10:25 pm 
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Engineer
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Joined: Thu Nov 24, 2011 2:04 am
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Location: Phoenix, AZ... Soon Honolulu, Hawaii!!!
Yeah, the best example of that i can think of is in SimCity4, and probably the new one, but I haven't played that one yet...the only thing is, it doesnt show individual, it just shows you an amount or percentage of capacity being used. would this game do the same, or have individual individuals?


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 Post subject: Re: Passenger Transport
PostPosted: Sat Jun 08, 2013 12:05 am 
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Tycoon
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Joined: Sat Feb 02, 2013 2:03 am
Posts: 1423
LocoMH wrote:
Please, please, please - one of the things I personally hated most about Locomotion were the ridiculous handling of passengers. It is the most unrealistic and boring thing if passengers enter the vehicle and leave it at the next station. Plus they don't care which train comes, they take the first one. That is just insanely stupid. I would wish passengers to have destinations and to be just a little bit smart, maybe comparable to Traffic Giant. That was the best solution between easiness and non-stupidity!

Then while you're waiting for this game to be released, play OpenTTD with the Cargodist patch, which is making passengers pick destinations according to the reachable destinations (ie. you have to make the network first), or the YACD patch which works differently (I'm probably wrong since I don't play it) - passengers pick their destinations before the network is made, so passengers have fixed destination and doesn't change by network.

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 Post subject: Re: Passenger Transport
PostPosted: Sat Jun 08, 2013 3:01 am 
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Tycoon
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Joined: Sun Dec 16, 2007 10:24 pm
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Location: Idaho, USA
Personally I don't care for the CargoDist-esque method of cargo handling, I'd rather have the YACD-esque method.

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 Post subject: Re: Passenger Transport
PostPosted: Sat Jun 08, 2013 10:21 am 
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Chairman
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Joined: Mon Oct 19, 2009 1:29 pm
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Location: Germany
Loconoob wrote:
would this game do the same, or have individual individuals?

p1sim will follow a concept of individuals. even though this comes a long with the problem of high memory, processor and internet usage.

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