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Lighting
Posted: 15 Sep 2012 14:39
by smallfly
I started to code a light manager:
- lighting_small.jpg (44.91 KiB) Viewed 17069 times
But since I was faced with too many limitations, I have to switch the platform now. (Currently I am using SLICK) and now I move to LibGDX).
I hope the platform change won't take too long. One benefit will be that the game will probably not only run on PC, Linux and Mac but also on Android devices.
Re: Lighting
Posted: 22 Sep 2012 00:03
by smallfly
Finally I got the light manager to work properly. This was an important development step. Now there is only one big hurdle left: The network code. Anything else is easy going, but of couse also takes "some" time to develop.
- 2012-09-22T01-55-45_preview.jpg (16.71 KiB) Viewed 16973 times
Re: Lighting
Posted: 29 Sep 2012 14:36
by oberhümer
Couldn't the light fade out smoothly at the sides too?
Re: Lighting
Posted: 29 Sep 2012 16:15
by smallfly
oberhümer wrote:Couldn't the light fade out smoothly at the sides too?
you are talking about the randomly spread vehicle lights, are you? just ignore them. they aren't the final ones.
Re: Lighting
Posted: 07 Apr 2013 16:49
by smallfly
The following non-moving lights will be available in P1SIM:
- lights.png (55.07 KiB) Viewed 16135 times
Re: Lighting
Posted: 07 Apr 2013 19:33
by LocoMH
One word: Amazing. Or awesome. Whatever, I love it!
Re: Lighting
Posted: 07 Apr 2013 19:34
by rsdworker
nice - i like lighting
i think interiors needs lighting - example inside of factories
Re: Lighting
Posted: 11 Apr 2013 01:42
by Hazzard
smallfly wrote:
But since I was faced with too many limitations, I have to switch the platform now. (Currently I am using SLICK) and now I move to LibGDX).
Are you still using Slick2D?
Re: Lighting
Posted: 11 Apr 2013 08:13
by smallfly
Hazzard wrote:Are you still using Slick2D?
Yes. The porting to LibGdx was a nightmare. So I stick to Slick2D.