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Lighting

Posted: 15 Sep 2012 14:39
by smallfly
I started to code a light manager:
lighting_small.jpg
lighting_small.jpg (44.91 KiB) Viewed 17069 times
But since I was faced with too many limitations, I have to switch the platform now. (Currently I am using SLICK) and now I move to LibGDX).

I hope the platform change won't take too long. One benefit will be that the game will probably not only run on PC, Linux and Mac but also on Android devices.

Re: Lighting

Posted: 22 Sep 2012 00:03
by smallfly
Finally I got the light manager to work properly. This was an important development step. Now there is only one big hurdle left: The network code. Anything else is easy going, but of couse also takes "some" time to develop.
2012-09-22T01-55-45_preview.jpg
2012-09-22T01-55-45_preview.jpg (16.71 KiB) Viewed 16973 times

Re: Lighting

Posted: 29 Sep 2012 14:36
by oberhümer
Couldn't the light fade out smoothly at the sides too?

Re: Lighting

Posted: 29 Sep 2012 16:15
by smallfly
oberhümer wrote:Couldn't the light fade out smoothly at the sides too?
you are talking about the randomly spread vehicle lights, are you? just ignore them. they aren't the final ones.

Re: Lighting

Posted: 07 Apr 2013 16:49
by smallfly
The following non-moving lights will be available in P1SIM:
lights.png
lights.png (55.07 KiB) Viewed 16135 times

Re: Lighting

Posted: 07 Apr 2013 19:33
by LocoMH
One word: Amazing. Or awesome. Whatever, I love it!

Re: Lighting

Posted: 07 Apr 2013 19:34
by rsdworker
nice - i like lighting

i think interiors needs lighting - example inside of factories

Re: Lighting

Posted: 11 Apr 2013 01:42
by Hazzard
smallfly wrote: But since I was faced with too many limitations, I have to switch the platform now. (Currently I am using SLICK) and now I move to LibGDX).
Are you still using Slick2D?

Re: Lighting

Posted: 11 Apr 2013 08:13
by smallfly
Hazzard wrote:Are you still using Slick2D?
Yes. The porting to LibGdx was a nightmare. So I stick to Slick2D.