Wow. This is the first I've seen of this project. I think it looks good.
I also like how you did the curves for the angled roads. I think it looks a LOT better than it did before and looks more natural. The way it was before looked too wrong. And if there are gaps in places, so what. It looks way more natural how you have it now than before. Thats how things are in real life too, nothing you can do about it. That's the geometrics of how it has to be to look and work correct. I look forward to trying this game out. It looks very promising and looks to have the features that we always wanted in Lomo.
I'm wondering about the size of things too. Will everything be larger than they are in Lomo so we can see more detail in the vehicles and have a higher color palette? That would be awesome...
In the very cool video posted showing the module editor, I noticed that in the 45 degree turn, the spacing of the paths for the lanes are not centered on the lanes. (See attached picture). Are you (smallfly) working to resolve this, or is this just how the paths look in the module editor. The paths seem to be centered for the straight 45 degree modules.
I was wondering about this myself. I took a screen shot, from the video, of the cars that follow the path and they are off center like the paths. Will this be fixed so the paths are centered correctly?
Also, is there a reason why the paths have to be defined each time for the curves and straights? Wouldn't it easier to have them predefined so someone doesn't have to define them each time since they'll be the same each time?