Airports & Aircrafts

P1SIM is a commercial game under development featuring traffic, logistics, city building and more.
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smallfly
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Airports & Aircrafts

Post by smallfly » 14 May 2012 15:02

Since some of you requested to give the aircrafts a brighter/bigger headlight, here we go. Please note, that the lights are much brighter when starting/landing compared to the lights when taxiing.
runway3_preview.png
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PS: Please use this thread to discuss about airports & aircrafts. And I will use it to post new stuff about this topic.
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Re: Airports & Aircrafts

Post by LocoMH » 14 May 2012 15:17

I like and prefer that! Does that mean the light sprites are going to be separated from the regular sprites?

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Re: Airports & Aircrafts

Post by smallfly » 14 May 2012 15:21

LocoMH wrote:Does that mean the light sprites are going to be separated from the regular sprites?
Yes. This is necessary since some lights are flashing, some lights are steady, some lights are only active when turning etc.
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Re: Airports & Aircrafts

Post by LocoMH » 14 May 2012 15:25

Okay, sounds good. It looks much more realistic that way, too :)

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Re: Airports & Aircrafts

Post by smallfly » 14 May 2012 21:21

the taxi lights have also been a bit to small
runway4_preview.png
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Re: Airports & Aircrafts

Post by smallfly » 16 May 2012 19:32

The following image shows the four different vehicle layers. I darkened the vehicle to focus the attention on the lights. But only for this post ;)

Missing: The starting/landing lights. They will be extra sprites, having another (smaller) size than the other vehicle layers since only the light itself is saved.

Also missing: Shadows. I want them to be generated automatically in game by using special opengl functions that simply draw the normal vehicle sprite "in black" below the vehicle and a bit off center.
showcase_aircraft_lighting_v1_preview.png
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//edit: i think i will delete the cockpit lights. if the cockpit light is active, the pilot cannot see the runway => makes no sense. or am i wrong?
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Re: Airports & Aircrafts

Post by LocoMH » 16 May 2012 20:57

Any chance of alternating red/green lights at the end of the wing?

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Re: Airports & Aircrafts

Post by smallfly » 16 May 2012 21:04

LocoMH wrote:Any chance of alternating red/green lights at the end of the wing?
alternating = flashing? or what do you mean?
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Re: Airports & Aircrafts

Post by LocoMH » 16 May 2012 21:10

Yeah...as for real planes, only light of the two navigation lights is flashing at a time.

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Re: Airports & Aircrafts

Post by smallfly » 16 May 2012 21:20

LocoMH wrote:Yeah...as for real planes, only light of the two navigation lights is flashing at a time.
Since flashing lights will look very cool, I will make as many lights as possible flashing in P1SIM :)
(but of course I try to stick to reality)
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Re: Airports & Aircrafts

Post by LocoMH » 23 May 2012 05:51

So, two days ago I flew again and something else came to my mind: Usually, when a plane takes off or lands all the lights in the cabin are turned off so the pilots are not distracted. How about that - as soon as a plane enters the runway, those lights are turned off in P1SIM as well? And vice versa, when a plane leaves the runway (or any other point), the lights are turned back on again.

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Re: Airports & Aircrafts

Post by smallfly » 23 May 2012 07:49

LocoMH wrote:So, two days ago I flew again and something else came to my mind: Usually, when a plane takes off or lands all the lights in the cabin are turned off so the pilots are not distracted. How about that - as soon as a plane enters the runway, those lights are turned off in P1SIM as well? And vice versa, when a plane leaves the runway (or any other point), the lights are turned back on again.
Sounds logic. I will implement that feature.
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Re: Airports & Aircrafts

Post by EXTspotter » 31 May 2012 14:21

LocoMH, that is so that the people aboard are used to the light conditions outside incase of an emergency evacuation, for instance if the light inside is bright and outside is completely dark, the passengers would find it much mroe difficult to find an exit if the lights go out and may be dazzled or blinded by the change in light between the inside and outside of the aircraft if they are still on inside.

Are the aircraft all going to have normal sounds, such as spooling up engines before takeoff?
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Re: Airports & Aircrafts

Post by smallfly » 02 Jun 2012 12:53

EXTspotter wrote:Are the aircraft all going to have normal sounds, such as spooling up engines before takeoff?
the sound setup still has to be decided. although it is a very interesting game element, i will add sounds as one of the last development steps.

//edit: and to answer the question: yes, the whole takeoff process will be supported by sounds.
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Re: Airports & Aircrafts

Post by Nerok » 14 Oct 2012 18:45

First, love the project :bow:

Second, would it be possible to make the interior of the airport? Like setup the conveyor belts, gates and check in?

Third, could it be possible with multiple terminals?

And again, love the project :bow:

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Re: Airports & Aircrafts

Post by smallfly » 14 Oct 2012 20:44

Nerok wrote:Second, would it be possible to make the interior of the airport? Like setup the conveyor belts, gates and check in?

Third, could it be possible with multiple terminals?
To both questions: Yes. Module based construction will be possible for factories, warehouses, airports, harbors, bus stations, train stations and some other stuff.
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