Concept Phase Oct09-May12

P1SIM is a commercial game under development featuring traffic, logistics, city building and more.
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Zephyris
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by Zephyris »

Do all the switches and curves have mathematically defined curvatures?
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smallfly
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by smallfly »

Zephyris wrote:Do all the switches and curves have mathematically defined curvatures?
i do not really get the question since i think any curvature in the world can be defined mathematically. does the image answer your question?
grid1.png
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//edit: i mean, does it answer the question, since you can see that the radii correspond to a certain number of tiles
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by smallfly »

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Leanden
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by Leanden »

How does the 2D grid work with gradiented land?
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smallfly
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by smallfly »

Leanden wrote:How does the 2D grid work with gradiented land?
the 2d grid does not support multiple heights (except bridges). as soon as the 2d version of p1sim is complete ill switch to 3d isometric (like shown in the attached picture)
isometric.png
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Last edited by smallfly on 22 Apr 2012 19:54, edited 1 time in total.
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by FooBar »

smallfly wrote:
multi_switch.png
Yes, I was wondering about those. Nice! :D
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by smallfly »

wow... the grass color can dramatically change the game look (see picture)
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by smallfly »

the pedestrian bridge (see image) is not only eye candy but an important game element, since it influences the distance by foot and thus the decision if a citizen can reach a station by foot.
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by smallfly »

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Re: P1SIM - New 2D Isometric Transport Simulation

Post by Daan Timmer »

I see you will be supporting multiple inputs! Multi-touch, very nice ;-) :))
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by smallfly »

Daan Timmer wrote:I see you will be supporting multiple inputs! Multi-touch, very nice ;-) :))
yes, you will need one keyboard and six mice to control the game ;)
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Leanden
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by Leanden »

Are these screenshots from a working prototype or just from graphics design?
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smallfly
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by smallfly »

Leanden wrote:Are these screenshots from a working prototype or just from graphics design?
the number of visible cursors show that its "only" an image. having written most of the concept i am currently designing the graphics to describe and illustrate the game details (like the amount of track radii, the size of modules, the sprite colors etc.)
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by smallfly »

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Re: P1SIM - New 2D Isometric Transport Simulation

Post by smallfly »

changed the gui colors
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Re: P1SIM - New 2D Isometric Transport Simulation

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Re: P1SIM - New 2D Isometric Transport Simulation

Post by LocoMH »

Numbers show the number of stapled containers in one cell? The height?
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smallfly
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by smallfly »

LocoMH wrote:Numbers show the number of stapled containers in one cell? The height?
yeah
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by robo »

In generell I like what you showed on the last screenshots and I believe you theoretically already could create a good game around it, for example something like Industry giant2 with improved road- and railnetworks.
But I believe the topdown perspective (even if it's only 2D) could offer much more potential, if you would skip your idea of making it isometric some day (I think the right term is diametric projection).
Some advantages of topdown view are that you wouldn't need map rotation, scenery like buildings could be quite simple (=less workload, roofs could be transparent for some buildings), you could perhaps build roads and railroads more deliberatly like some modelrailroad design software do (for example www.trainplayer.com) and perhaps even offer the possibility to drive some cars or trucks in the game.
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smallfly
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by smallfly »

robo wrote:In generell I like what you showed on the last screenshots and I believe you theoretically already could create a good game around it, for example something like Industry giant2 with improved road- and railnetworks.
But I believe the topdown perspective (even if it's only 2D) could offer much more potential, if you would skip your idea of making it isometric some day (I think the right term is diametric projection).
Some advantages of topdown view are that you wouldn't need map rotation, scenery like buildings could be quite simple (=less workload, roofs could be transparent for some buildings), you could perhaps build roads and railroads more deliberatly like some modelrailroad design software do (for example http://www.trainplayer.com) and perhaps even offer the possibility to drive some cars or trucks in the game.
I really like the transport tycoon view, thus I will try to get to this view in future. But I try to keep as many advantages of the top-down view as possible (like avoiding the need of map rotation).
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