Concept Phase Oct09-May12
Re: P1SIM - New 2D Isometric Transport Simulation
Do all the switches and curves have mathematically defined curvatures?
Re: P1SIM - New 2D Isometric Transport Simulation
i do not really get the question since i think any curvature in the world can be defined mathematically. does the image answer your question?Zephyris wrote:Do all the switches and curves have mathematically defined curvatures?
//edit: i mean, does it answer the question, since you can see that the radii correspond to a certain number of tiles
www.p1sim.org - P1SIM - Traffic, Logistics, City-Building & more
Join the discussions here on tt-forums.net!
Join the discussions here on tt-forums.net!
Re: P1SIM - New 2D Isometric Transport Simulation
www.p1sim.org - P1SIM - Traffic, Logistics, City-Building & more
Join the discussions here on tt-forums.net!
Join the discussions here on tt-forums.net!
Re: P1SIM - New 2D Isometric Transport Simulation
the 2d grid does not support multiple heights (except bridges). as soon as the 2d version of p1sim is complete ill switch to 3d isometric (like shown in the attached picture)Leanden wrote:How does the 2D grid work with gradiented land?
Last edited by smallfly on 22 Apr 2012 19:54, edited 1 time in total.
www.p1sim.org - P1SIM - Traffic, Logistics, City-Building & more
Join the discussions here on tt-forums.net!
Join the discussions here on tt-forums.net!
Re: P1SIM - New 2D Isometric Transport Simulation
Yes, I was wondering about those. Nice!smallfly wrote:
Re: P1SIM - New 2D Isometric Transport Simulation
wow... the grass color can dramatically change the game look (see picture)
- Attachments
-
- tileset_c_32x32_v6.png
- (1.62 MiB) Downloaded 2 times
www.p1sim.org - P1SIM - Traffic, Logistics, City-Building & more
Join the discussions here on tt-forums.net!
Join the discussions here on tt-forums.net!
Re: P1SIM - New 2D Isometric Transport Simulation
the pedestrian bridge (see image) is not only eye candy but an important game element, since it influences the distance by foot and thus the decision if a citizen can reach a station by foot.
www.p1sim.org - P1SIM - Traffic, Logistics, City-Building & more
Join the discussions here on tt-forums.net!
Join the discussions here on tt-forums.net!
Re: P1SIM - New 2D Isometric Transport Simulation
(larger version attached)
- Attachments
-
- gui_a_v2.png (984.76 KiB) Viewed 1333 times
www.p1sim.org - P1SIM - Traffic, Logistics, City-Building & more
Join the discussions here on tt-forums.net!
Join the discussions here on tt-forums.net!
- Daan Timmer
- Tycoon
- Posts: 2406
- Joined: 12 Apr 2004 11:21
- Location: +31299......
Re: P1SIM - New 2D Isometric Transport Simulation
I see you will be supporting multiple inputs! Multi-touch, very nice
Re: P1SIM - New 2D Isometric Transport Simulation
yes, you will need one keyboard and six mice to control the gameDaan Timmer wrote:I see you will be supporting multiple inputs! Multi-touch, very nice
www.p1sim.org - P1SIM - Traffic, Logistics, City-Building & more
Join the discussions here on tt-forums.net!
Join the discussions here on tt-forums.net!
Re: P1SIM - New 2D Isometric Transport Simulation
Are these screenshots from a working prototype or just from graphics design?
Re: P1SIM - New 2D Isometric Transport Simulation
the number of visible cursors show that its "only" an image. having written most of the concept i am currently designing the graphics to describe and illustrate the game details (like the amount of track radii, the size of modules, the sprite colors etc.)Leanden wrote:Are these screenshots from a working prototype or just from graphics design?
www.p1sim.org - P1SIM - Traffic, Logistics, City-Building & more
Join the discussions here on tt-forums.net!
Join the discussions here on tt-forums.net!
Re: P1SIM - New 2D Isometric Transport Simulation
www.p1sim.org - P1SIM - Traffic, Logistics, City-Building & more
Join the discussions here on tt-forums.net!
Join the discussions here on tt-forums.net!
Re: P1SIM - New 2D Isometric Transport Simulation
changed the gui colors
(larger version attached)
(larger version attached)
- Attachments
-
- gui_a_v3.png (922.07 KiB) Viewed 1333 times
www.p1sim.org - P1SIM - Traffic, Logistics, City-Building & more
Join the discussions here on tt-forums.net!
Join the discussions here on tt-forums.net!
Re: P1SIM - New 2D Isometric Transport Simulation
(larger version attached)
- Attachments
-
- harbor.png
- (1.13 MiB) Downloaded 2 times
www.p1sim.org - P1SIM - Traffic, Logistics, City-Building & more
Join the discussions here on tt-forums.net!
Join the discussions here on tt-forums.net!
-
- Chairman
- Posts: 845
- Joined: 26 Nov 2005 16:21
- Location: Dresden (formerly Ruhr Area)
- Contact:
Re: P1SIM - New 2D Isometric Transport Simulation
Numbers show the number of stapled containers in one cell? The height?
Re: P1SIM - New 2D Isometric Transport Simulation
yeahLocoMH wrote:Numbers show the number of stapled containers in one cell? The height?
www.p1sim.org - P1SIM - Traffic, Logistics, City-Building & more
Join the discussions here on tt-forums.net!
Join the discussions here on tt-forums.net!
Re: P1SIM - New 2D Isometric Transport Simulation
In generell I like what you showed on the last screenshots and I believe you theoretically already could create a good game around it, for example something like Industry giant2 with improved road- and railnetworks.
But I believe the topdown perspective (even if it's only 2D) could offer much more potential, if you would skip your idea of making it isometric some day (I think the right term is diametric projection).
Some advantages of topdown view are that you wouldn't need map rotation, scenery like buildings could be quite simple (=less workload, roofs could be transparent for some buildings), you could perhaps build roads and railroads more deliberatly like some modelrailroad design software do (for example www.trainplayer.com) and perhaps even offer the possibility to drive some cars or trucks in the game.
But I believe the topdown perspective (even if it's only 2D) could offer much more potential, if you would skip your idea of making it isometric some day (I think the right term is diametric projection).
Some advantages of topdown view are that you wouldn't need map rotation, scenery like buildings could be quite simple (=less workload, roofs could be transparent for some buildings), you could perhaps build roads and railroads more deliberatly like some modelrailroad design software do (for example www.trainplayer.com) and perhaps even offer the possibility to drive some cars or trucks in the game.
Re: P1SIM - New 2D Isometric Transport Simulation
I really like the transport tycoon view, thus I will try to get to this view in future. But I try to keep as many advantages of the top-down view as possible (like avoiding the need of map rotation).robo wrote:In generell I like what you showed on the last screenshots and I believe you theoretically already could create a good game around it, for example something like Industry giant2 with improved road- and railnetworks.
But I believe the topdown perspective (even if it's only 2D) could offer much more potential, if you would skip your idea of making it isometric some day (I think the right term is diametric projection).
Some advantages of topdown view are that you wouldn't need map rotation, scenery like buildings could be quite simple (=less workload, roofs could be transparent for some buildings), you could perhaps build roads and railroads more deliberatly like some modelrailroad design software do (for example http://www.trainplayer.com) and perhaps even offer the possibility to drive some cars or trucks in the game.
www.p1sim.org - P1SIM - Traffic, Logistics, City-Building & more
Join the discussions here on tt-forums.net!
Join the discussions here on tt-forums.net!
Who is online
Users browsing this forum: No registered users and 9 guests