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 Post subject: Re: New currencies?
PostPosted: Fri Jan 26, 2018 5:18 pm 
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Director
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Location: Lancs, England
Gwyd wrote:
Hang on, are you saying a multiplyer of less than one makes everything cost 0? I can see a use for this.

Not quite. The multipliers are just a visual thing for the player, everything has the same value internally regardless of whether the multiplier is x1, x50, or even x0. Setting the multiplier to 0 just means that everything reads as 0 on the screen, but it really still costs the same -- switch back to pounds and you'll see that the train you just bought still cost you £15,000 (or $30,000, etc).

agentw4b wrote:
Create a bitcoin :-)

I would very much have liked to, but in OTTD the value of 1 Bitcoin could never be more than £1, so that really defeats the purpose. You could do it very easily for TTDP but what would be the point, who would use it now?

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 Post subject: Re: New currencies?
PostPosted: Sun Jan 28, 2018 1:59 am 
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Tycoon
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It would be nice if one or more developers decided to fix these issues.

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 Post subject: Re: New currencies?
PostPosted: Wed Jan 31, 2018 7:59 am 
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Director
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It's not just the borked multipliers; there are also problems with the currency IDs, and if you attempt to overwrite the custom currency you can make OTTD crash. All that said, I haven't given up hope of doing something with this feature. :)

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 Post subject: Re: New currencies?
PostPosted: Wed Jan 31, 2018 9:11 am 
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Engineer
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Joined: Fri Apr 14, 2017 3:51 pm
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Location: Czech Republic
And could not multipliers change daily according to the current currency rate?
Or according to historical charts.

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 Post subject: Re: New currencies?
PostPosted: Thu Feb 01, 2018 8:37 pm 
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But how would you propose to update the multipliers on a daily basis? And what would be the benefit?

Anyway, I've coded up a grf. :) It's just a quick demo but it seems to work ok and may end up being a proper thing, but for now it replaces three of the default currencies with:

Indian Rupee (£1 x 86)
Philippine Peso (£1 x 68)
Thai Baht (£1 x 44)

Important note: new currencies will only be available in-game, they won't be shown in the main menu!

Since a couple of people seem vaguely interested perhaps you'd like to give it a go and let me know if it does anything weird.


Attachments:
alt_currencies.grf [784 Bytes]
Downloaded 16 times

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Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow

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 Post subject: Re: New currencies?
PostPosted: Sun May 27, 2018 1:23 pm 
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Engineer
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Joined: Thu Jan 17, 2013 5:13 am
Posts: 119
PaulC wrote:
But how would you propose to update the multipliers on a daily basis? And what would be the benefit?

Anyway, I've coded up a grf. :) It's just a quick demo but it seems to work ok and may end up being a proper thing, but for now it replaces three of the default currencies with:

Indian Rupee (£1 x 86)
Philippine Peso (£1 x 68)
Thai Baht (£1 x 44)

Important note: new currencies will only be available in-game, they won't be shown in the main menu!

Since a couple of people seem vaguely interested perhaps you'd like to give it a go and let me know if it does anything weird.



hello
could you make a custom currency of 1 credit =6000 GBR


i want to have my numbers low
and this way i can play with an ancient unit called Talanta which was equal with 6000
so having 1 talanto in the ancient times it meant a lot of money


when i was playing the original game i started with japanese yen so i can feel rich with millions and as the game ws going on i was changing currency so the numbers will not grow too much


a currency bigger than the British pound would be so nice i could play the game again with small numbers


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 Post subject: Re: New currencies?
PostPosted: Sun May 27, 2018 4:17 pm 
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Director
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Joined: Mon Jul 31, 2006 12:40 pm
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Location: Lancs, England
No, sorry. £1 x 1 is the lowest OTTD can go.

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Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow

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