How to code non-NRT/RATT roads?
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How to code non-NRT/RATT roads?
I feel like I'm done waiting for NRT to become useable with JGR's Patch Pack, and want to attempt to draw and code a simple roadset and bridges for it with a GPL v2 license. Can I do that in NML, or will I have to code it in NFO?
Last edited by SimYouLater on 27 May 2018 18:28, edited 1 time in total.
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
Re: How to code non-NRT/RATT roads?
AFAIK, if you're looking for sprite replacements, like TTRS, UKRS or ARRS, NML can replace base sprites, yes. You only will have to redraw them. There are pages on the tt-wiki about baseset sprite replacement with NML.SimYouLater wrote:I feel like I'm done waiting for NRT to become useable with JGR's Patch Pack, and want to attempt to draw and code a simple roadset and bridges for it witha GPL v2 license. Can I do that in NML, or will I have to code it in NFO?
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- Chief Executive
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- Joined: 03 Apr 2016 20:19
Re: How to code non-NRT/RATT roads?
Can anyone link me to what he's talking about?acs121 wrote:AFAIK, if you're looking for sprite replacements, like TTRS, UKRS or ARRS, NML can replace base sprites, yes. You only will have to redraw them. There are pages on the tt-wiki about baseset sprite replacement with NML.SimYouLater wrote:I feel like I'm done waiting for NRT to become useable with JGR's Patch Pack, and want to attempt to draw and code a simple roadset and bridges for it witha GPL v2 license. Can I do that in NML, or will I have to code it in NFO?
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
Re: How to code non-NRT/RATT roads?
https://www.tt-wiki.net/wiki/NMLTutoria ... eplacementSimYouLater wrote:Can anyone link me to what he's talking about?acs121 wrote:AFAIK, if you're looking for sprite replacements, like TTRS, UKRS or ARRS, NML can replace base sprites, yes. You only will have to redraw them. There are pages on the tt-wiki about baseset sprite replacement with NML.SimYouLater wrote:I feel like I'm done waiting for NRT to become useable with JGR's Patch Pack, and want to attempt to draw and code a simple roadset and bridges for it witha GPL v2 license. Can I do that in NML, or will I have to code it in NFO?
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- Chief Executive
- Posts: 675
- Joined: 03 Apr 2016 20:19
Re: How to code non-NRT/RATT roads?
Thanks, I am currently working on the road graphics.Erato wrote:https://www.tt-wiki.net/wiki/NMLTutoria ... eplacementSimYouLater wrote:Can anyone link me to what he's talking about?acs121 wrote:
AFAIK, if you're looking for sprite replacements, like TTRS, UKRS or ARRS, NML can replace base sprites, yes. You only will have to redraw them. There are pages on the tt-wiki about baseset sprite replacement with NML.
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
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