But obviously TTDPatch and OTTD differ in what exactly means "the first ground sprite" when talking about "multiple ground sprites".nfo specs:Action0Stations:Sprite layout (09) wrote: Depending on the railtype the sprites may get additional offsets: [...] So, TTD sprites [+82, +164] and the first ground sprite [+1, +2] are affected by the railtype [...]
See waypoint bug report by Drakous79 here: http://www.tt-forums.net/viewtopic.php? ... 2#p1129022
Layout for those waypoints is defined in this way:
Code: Select all
tile(
ground(1012) // track
normal(0, xyoff(0,0)) // overlay
normal(2, xyz(0,0,0),dxdydz(16,5,10)) // building
)
tile(
ground(1011) // track
normal(1, xyoff(0,0)) // overlay
normal(3, xyz(0,0,0),dxdydz(5,16,10)) // building
)
Who´s wrong here, TTDPatch or OTTD? Makes no sense to handle it differently for both, from a newGRF developer´s POV.
regards
Michael