Invisible engine set

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gebik
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Invisible engine set

Post by gebik »

presenting...
INVISIBLE ENGINE SET :)

This GRF does almost nothing, just adds one engine with invisible 1*1 px sprite and a wagon version. Now you can put any wagon on side track, just add engine at one end of train! For advanced eye candy is possible to put invisible wagon(s) into consist and you have more visible consists on one track.
I got this idea while I was playing with V4 set, which has actually one, but as refit. So I decided to make small NewGRF with only one engine using same principle, thus usable with any train set of your taste.
If you find something wrong with it, please, report it here. First, read the readme, if that is not intentional or known.

License: GPL v2
Source:
invisible engine.zip
1.1.0 source and changelog
(3.93 KiB) Downloaded 119 times
Current version: 1.1.0 (24.5.2021)
Attachments
invisible engine.grf
1.1.0
(747 Bytes) Downloaded 134 times
readme.txt
Please, read me!
(423 Bytes) Downloaded 119 times
Last edited by gebik on 24 May 2021 10:30, edited 2 times in total.
Are you an eye candy player? Check out Invisible engine set! viewtopic.php?f=67&t=88934
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Fredinho
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Re: Invisible engine set

Post by Fredinho »

Wonderful, will be useful in eye candy games. Thanks :)
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Erato
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Re: Invisible engine set

Post by Erato »

In what way does this improve on Emperor Jake's Invisible Leading Engine NewGRF from 2011?
No pics no clicks. Seriously.
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GarryG
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Re: Invisible engine set

Post by GarryG »

Erato wrote: 23 May 2021 22:57 In what way does this improve on Emperor Jake's Invisible Leading Engine NewGRF from 2011?
For some time I been using Emperors Invisible Engine so I can see the front end of the carriages when I tested them make sure they align and colours looked good (locos use to block that view). Then a few weeks ago I made my own and added it to the new train set I doing AuzTrainsNSW_overhaul to save on grf files for same purpose to see fronts of my carriages.

But as Fredinho mentioned:
Fredinho wrote: 23 May 2021 15:57 Wonderful, will be useful in eye candy games. Thanks
How true. Put freight wagons in siding or have big marshaling yards with some wagons having engines and some not.
MLG wrote: 22 May 2021 18:49 This GRF does almost nothing, just adds one engine with invisible 1*1 px sprite.
Like what you done making it really small.

Just goes to show great minds think alike. Cheers

EDIT: I have not tested your engine yet. Had a look at your coding and the engine only has 1 kw of Power .. have you tested it on long trains? Maybe be ok if it had more power and a bit faster speed in case a play has a long way to haul his wagons to a siding out in the country. Just a suggestion. Others wise good job
Last edited by GarryG on 24 May 2021 11:06, edited 1 time in total.
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gebik
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Re: Invisible engine set

Post by gebik »

Erato wrote: 23 May 2021 22:57 In what way does this improve on Emperor Jake's Invisible Leading Engine NewGRF from 2011?
In fact, I did not know about that set. I have studied it now, and:
  • My set is in NML.
  • I can add that engine for any requested railtype.
  • That set was last updated in 2011.
  • That set looks like cheaty option to override GRF restrictions and mechanics, what is not intented with this set.
Are you an eye candy player? Check out Invisible engine set! viewtopic.php?f=67&t=88934
You can write to me in English, or Czech. Můžete mi psát česky nebo anglicky.

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gebik
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Re: Invisible engine set

Post by gebik »

GarryG wrote: 24 May 2021 02:35 EDIT: I have not tested your engine yet. Had a look at your coding and the engine only has 1 kw of Power .. have you tested it on long trains? Maybe be ok if it had more power and a bit faster speed in case a play has a long way to haul his wagons to a siding out in the country. Just a suggestion. Others wise good job
Ok, I will raise the power a bit to 20 kw. Speed is, I think, almost enough, since player can build a temporary depot near the siding almost everytime, or already has depot there, for example at a big station, so I will raise that to 80 km/h. Again, I don't want players to cheat, because my engine has really low costs with a coefficient of 0.
Are you an eye candy player? Check out Invisible engine set! viewtopic.php?f=67&t=88934
You can write to me in English, or Czech. Můžete mi psát česky nebo anglicky.

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gebik
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Re: Invisible engine set

Post by gebik »

MLG wrote: 24 May 2021 06:00 Ok, I will raise the power a bit to 20 kw. Speed is, I think, almost enough, since player can build a temporary depot near the siding almost everytime, or already has depot there, for example at a big station, so I will raise that to 80 km/h. Again, I don't want players to cheat, because my engine has really low costs with a coefficient of 0.
Version 1.0.1 is out! Engine parameters are now raised to 20 kw and 80 km/h.
Are you an eye candy player? Check out Invisible engine set! viewtopic.php?f=67&t=88934
You can write to me in English, or Czech. Můžete mi psát česky nebo anglicky.

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Quast65
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Re: Invisible engine set

Post by Quast65 »

Very nice!
Especially after your improvements for power and speed, it's a very good replacement to some of the older ideas that were available and much more user-friendly.

To complete the museum of previous invisible engines, there was also this one:
viewtopic.php?p=666951#p666951

EDIT:
Just read about the idea of adding an invisible wagon too.
That would be a very good addition!
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Re: Invisible engine set

Post by gebik »

Version 1.1.0 is now out with suggested invisible wagon.
Are you an eye candy player? Check out Invisible engine set! viewtopic.php?f=67&t=88934
You can write to me in English, or Czech. Můžete mi psát česky nebo anglicky.

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GarryG
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Re: Invisible engine set

Post by GarryG »

Quast65 wrote: 24 May 2021 09:34 To complete the museum of previous invisible engines, there was also this one:
Just had a look at the post .. would anyone use meglev and monrail invisible locos. As I image these trains would be stores with engines both ends and not shunt wagons into sidings.
MLG wrote: 24 May 2021 10:33 Version 1.1.0 is now out with suggested invisible wagon.
That is great should suit any one interested in this style of play. :bow:
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Re: Invisible engine set

Post by michael blunck »

Quast65 wrote: To complete the museum of previous invisible engines, there was also this one:
viewtopic.php?p=666951#p666951
Already in 2007!
viewtopic.php?p=645155#p645155

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Last edited by michael blunck on 24 May 2021 15:29, edited 1 time in total.
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Re: Invisible engine set

Post by Quast65 »

michael blunck wrote: 24 May 2021 12:52 Already in 2007!
A great new find!

The museum is already attracting visitors, here you can see them enjoying some pictures of the various loco's :mrgreen:
InvisibleLocoMuseum.jpg
InvisibleLocoMuseum.jpg (213.15 KiB) Viewed 4757 times
On-Topic
Version 1.1.0 is now out with suggested invisible wagon.
Nice!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: Invisible engine set

Post by OzTrans »

My 5 cents ...
Invisible Engines ...
Nothing new ... long been implemented in CanRail ... CanRail v3.0 will go one step further, it will have steam engines with tender shunting backwards ...

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CanmRail - Steam Train Shunting.png
CanmRail - Steam Train Shunting.png (240.96 KiB) Viewed 2465 times
gebik
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Re: Invisible engine set

Post by gebik »

OzTrans wrote: 25 May 2021 06:04 My 5 cents ...
Invisible Engines ...
Nothing new ... long been implemented in CanRail ... CanRail v3.0 will go one step further, it will have steam engines with tender shunting backwards ...
Yes, I know this is nothing new. I meant this for those sets without anything of this type such as 2cc trains or CZTR. It would be strange for me to put a whole big train set into game just for invisible engine when player plays with different train set. In fact there are many train sets, while only your set, Auz Trains NSW Overhaul and V4 trainsets have one build in. BTW, is your set on BaNaNaS? I did not even hear about it until now.
Are you an eye candy player? Check out Invisible engine set! viewtopic.php?f=67&t=88934
You can write to me in English, or Czech. Můžete mi psát česky nebo anglicky.

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Re: Invisible engine set

Post by GarryG »

OzTrans wrote: 25 May 2021 06:04 Nothing new ... long been implemented in CanRail ... CanRail v3.0 will go one step further, it will have steam engines with tender shunting backwards ...
Interesting idea tender first running of steam locos .. so I just had a try with the Garrett's and they look really good. Thanks for the idea. :D
Garrets.png
Garrets.png (22.89 KiB) Viewed 4609 times
Quast65 wrote: 24 May 2021 13:14 The museum is already attracting visitors, here you can see them enjoying some pictures of the various loco's
They could have put some caption below the painting with details where they was taken.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
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Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Invisible engine set

Post by OzTrans »

MLG wrote: 25 May 2021 06:56 ... In fact there are many train sets, while only your set, Auz Trains NSW Overhaul and V4 trainsets have one build in. BTW, is your set on BaNaNaS? I did not even hear about it until now.
Many newer members of this forum have not heard about the Canadian Theme Pack, a collection of about 12 GRFs, all about Canada, covering all aspects of the game. It had to be taken off air due to some unwelcome interference, but work continued nonetheless. Anyway, no it is not available at the fruit shop and won't be for some time, i.e. until it is done.
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Re: Invisible engine set

Post by gebik »

OzTrans wrote: 25 May 2021 10:04 Many newer members of this forum have not heard about the Canadian Theme Pack, a collection of about 12 GRFs, all about Canada, covering all aspects of the game. It had to be taken off air due to some unwelcome interference, but work continued nonetheless. Anyway, no it is not available at the fruit shop and won't be for some time, i.e. until it is done.
Thanks for informations about it.
Are you an eye candy player? Check out Invisible engine set! viewtopic.php?f=67&t=88934
You can write to me in English, or Czech. Můžete mi psát česky nebo anglicky.

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