Flumes!

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supermop
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Flumes!

Post by supermop »

Wooooooo! *splash*


flume 1.PNG
(759.85 KiB) Not downloaded yet
Available on Bananas
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Quast65
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Re: Flumes!

Post by Quast65 »

Nice!!

The offsets of the mouse-pointer do need some getting used to by the player though...
Example621.png
Example621.png (25.46 KiB) Viewed 4312 times
I tend to click on the button next to the one I would like to hit now ;-)
So I wonder if the two black stripes are really necessary...
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2TallTyler
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Re: Flumes!

Post by 2TallTyler »

What fun! This is the best use of NRT since Andrew's conveyor belts! :D

At the risk of confusing people even more about what OpenTTD is about, this brings us within sight of building an amusement park log flume ride.

I am getting some clipping, seen here, and the logs also make electric sparks when driving uphill. :P
clipping.png
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supermop
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Re: Flumes!

Post by supermop »

2TallTyler wrote: 01 Apr 2021 15:08 What fun! This is the best use of NRT since Andrew's conveyor belts! :D

At the risk of confusing people even more about what OpenTTD is about, this brings us within sight of building an amusement park log flume ride.

I am getting some clipping, seen here, and the logs also make electric sparks when driving uphill. :P

clipping.png
The log ride was definitely considered - but the belt 'lift hill' and closed circuit was just a little too different from what I wanted to explore with this.

The clipping is a known issue caused by how OpenTTD chops up 'rear' catenary sprites for roadtypes to separate out 'posts'. Believe me, before Frosch did serious work to implement that, it was much worse!

I gave the logs the spark effect wondering if it might look like a splash - it didn't, but it did look so ridiculous I decided to keep it in!
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Re: Flumes!

Post by Railwaymodeler »

Actually I thought those were splashes. I got to say, I do like this set. I like to start games in the 19th century, and I found this set handy. As I like using NARS2 (I also like the regearing feature. What can I say? I'm an oddball!) I think log flumes go well with 19th century trains. Now we need old style sawmills, with the derricks, steam cranes, giant stacks of logs, worker camps, maybe as an object set, and we could have nice old time logging operations going.
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2TallTyler
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Re: Flumes!

Post by 2TallTyler »

I'm really enjoying this set. The choices you made for loaded logs to slow down on level flume, and accelerate on downhill sections, really makes for an interesting challenge trying to stretch out the vertical drop to maintain speed. I also try to avoid too much downhill at once, lest the logs go too fast. ;)

(logs are coming from the Logging Camp despite it looking like a Sawmill, and going downhill...working on a new industry set. :) )
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Quast65
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Re: Flumes!

Post by Quast65 »

For some strange reason I am not seeing logs, but just moving watercycle colors...
Example644.png
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Although I am sure that I was able to see it once.
Any idea what may be wrong?
Its flumes 0.7 (most recent on Bananas)
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2TallTyler
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Re: Flumes!

Post by 2TallTyler »

Logs only appear as a log when loaded. When empty, they're just water.
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Quast65
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Re: Flumes!

Post by Quast65 »

2TallTyler wrote: 12 Nov 2021 23:06 Logs only appear as a log when loaded. When empty, they're just water.
Doh.jpg
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Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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LaRoso
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Re: Flumes!

Post by LaRoso »

So innovative yet so simple idea.
I love it. Good work.
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