Flumes!

Find and discuss all the latest NewGRF releases for TTDPatch and OpenTTD here.

Moderator: Graphics Moderators

Post Reply
User avatar
supermop
Tycoon
Tycoon
Posts: 1083
Joined: 21 Feb 2010 00:15
Location: Fitzroy North - 96

Flumes!

Post by supermop »

Wooooooo! *splash*


flume 1.PNG
(759.85 KiB) Not downloaded yet
Available on Bananas
User avatar
Quast65
Tycoon
Tycoon
Posts: 1894
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Flumes!

Post by Quast65 »

Nice!!

The offsets of the mouse-pointer do need some getting used to by the player though...
Example621.png
Example621.png (25.46 KiB) Viewed 437 times
I tend to click on the button next to the one I would like to hit now ;-)
So I wonder if the two black stripes are really necessary...
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
2TallTyler
Transport Coordinator
Transport Coordinator
Posts: 296
Joined: 11 Aug 2019 18:15
Location: Massachusetts, USA
Contact:

Re: Flumes!

Post by 2TallTyler »

What fun! This is the best use of NRT since Andrew's conveyor belts! :D

At the risk of confusing people even more about what OpenTTD is about, this brings us within sight of building an amusement park log flume ride.

I am getting some clipping, seen here, and the logs also make electric sparks when driving uphill. :P
clipping.png
clipping.png (17.17 KiB) Viewed 360 times
User avatar
supermop
Tycoon
Tycoon
Posts: 1083
Joined: 21 Feb 2010 00:15
Location: Fitzroy North - 96

Re: Flumes!

Post by supermop »

2TallTyler wrote: 01 Apr 2021 15:08 What fun! This is the best use of NRT since Andrew's conveyor belts! :D

At the risk of confusing people even more about what OpenTTD is about, this brings us within sight of building an amusement park log flume ride.

I am getting some clipping, seen here, and the logs also make electric sparks when driving uphill. :P

clipping.png
The log ride was definitely considered - but the belt 'lift hill' and closed circuit was just a little too different from what I wanted to explore with this.

The clipping is a known issue caused by how OpenTTD chops up 'rear' catenary sprites for roadtypes to separate out 'posts'. Believe me, before Frosch did serious work to implement that, it was much worse!

I gave the logs the spark effect wondering if it might look like a splash - it didn't, but it did look so ridiculous I decided to keep it in!
Post Reply

Return to “Graphics Releases”

Who is online

Users browsing this forum: No registered users and 2 guests