WR Basic Industries (WRBI) - updated 12 Jun 2020, released 29 Apr 2020

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jrook1445
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WR Basic Industries (WRBI) - updated 12 Jun 2020, released 29 Apr 2020

Post by jrook1445 »

Wannaroo Basic Industries (WRBI)

Based on frosch's Manual Industries 2-r5, Wannaroo Basic Industries supports 16 cargos in/out and adds some new industries, cargos, and cargo chains in an attempt to make the default industries more interesting. Alternate production parameter allows primary industry production changes without industry closure.

Readme

https://github.com/jrook1445/wannaroo-b ... /README.md

Source (GPL v2)
https://github.com/jrook1445/wannaroo-basic-industries

Releases

1.2.0 - 2020-06-12
-----------------------------------------------------------
* Arctic/Tropic Bank: 4 VALU in => 1 VALU out, to be consistent with Temperate Bank
* Temperate Bank: new parameter to cap population-based VALU production
* Recycling Depot: new parameter to cap population-based RCYC production
* Recycling Plant: WSTE transported % must be at least 65% to enable 3rd cargo production (was 67%)
* Secondary/Black Hole Industries: try to ensure at least 1 industry each type
is built on map generation to avoid broken cargo chains (1 per 256x256 grid). Helpful for early
games and town sets that reduce town population.
* Alternate Production: fix Max Prod Level parameter not being observed

1.1.0 - 2020-05-20
-----------------------------------------------------------
* Alternate Production: allow primary production changes without industry closure
* Superstore: produce/accept tourists (if tourists available in-game)
* Houses: parameter to disable modified houses
* Recycling Chain: either Depot or Plant in a town, but not both
* Improved minimum distance between industries
* bug fixes

1.0 - initial release

Available from the in-game online content system.

Translations gladly accepted. Please open an issue on GitHub (https://github.com/jrook1445/wannaroo-basic-industries) and attach your lang file so I can include it in a release.

Enjoy!

[Edit - updated screenshots]

Temperate Power Plant
temperate_powerplant.png
temperate_powerplant.png (12.76 KiB) Viewed 5014 times
Arctic Factory
arctic_factory.png
arctic_factory.png (15.17 KiB) Viewed 5014 times
Tropic Refinery
tropic_refinery.png
tropic_refinery.png (15.34 KiB) Viewed 5014 times
Last edited by jrook1445 on 12 Jun 2020 20:13, edited 2 times in total.
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jrook1445
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Posts: 11
Joined: 29 Apr 2020 10:10

Re: WR Basic Industries (WRBI) - updated 20 May 2020, released 29 Apr 2020

Post by jrook1445 »

WR Basic Industries (WRBI) - updated 20 May 2020, please see first post for more details.

1.1.0 - 2020-05-20
-----------------------------------------------------------
* Alternate Production: allow primary production changes without industry closure
* Superstore: produce/accept tourists (if tourists available in-game)
* Houses: parameter to disable modified houses
* Recycling Chain: either Depot or Plant in a town, but not both
* Improved minimum distance between industries
* bug fixes

Enjoy!
User avatar
jrook1445
Engineer
Engineer
Posts: 11
Joined: 29 Apr 2020 10:10

Re: WR Basic Industries (WRBI) - updated 12 Jun 2020, released 29 Apr 2020

Post by jrook1445 »

WR Basic Industries (WRBI) - updated 12 Jun 2020, please see first post for more details.

1.2.0 - 2020-06-12
-----------------------------------------------------------
* Arctic/Tropic Bank: 4 VALU in => 1 VALU out, to be consistent with Temperate Bank
* Temperate Bank: new parameter to cap population-based VALU production
* Recycling Depot: new parameter to cap population-based RCYC production
* Recycling Plant: WSTE transported % must be at least 65% to enable 3rd cargo production (was 67%)
* Secondary/Black Hole Industries: try to ensure at least 1 industry each type
is built on map generation to avoid broken cargo chains (1 per 256x256 grid). Helpful for early
games and town sets that reduce town population.
* Alternate Production: fix Max Prod Level parameter not being observed

Enjoy!
andreasaspenberg
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Joined: 26 May 2020 18:33

Re: WR Basic Industries (WRBI) - updated 12 Jun 2020, released 29 Apr 2020

Post by andreasaspenberg »

i find some issues with the recycling chain. it does not work in toyland at all. placing recycling depot is almost impossible. no matter where i try to place it i get site unsuitable. the recyclings plant only produces waste from recyckables, at least on sub-arctic. the concept shows promise but, it is not working perfectly. you should try to integrate it with cities so that the depot produces based on the size of the city. it is possible, i have seen it done before.
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