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TaI32 Town Set (Prerelease 3D Scrabble Edition)
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Author:  PikkaBird [ Tue Feb 05, 2019 4:14 am ]
Post subject:  TaI32 Town Set (Prerelease 3D Scrabble Edition)

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The graphics aren't finished yet, but I thought I'd share the current state of TaI32. Feedback and bug reports welcome. :)

The current Bananas version is 100, 5th of February 2019.

TaI32 Town Set - wot is it?

As well as being a graphical replacement, TaI town and industries have improved/different game mechanics. The town set aims to create towns with modified growth and shaping which is both aesthetically pleasing and good for gameplay.

Current features include:
- Town growth is limited - all towns grow, but it takes some time for a village to become a metropolis.
- Larger/higher density buildings only appear near transport services.
- High-rise buildings cluster in one part of the city.
- Residential buildings don't appear near industries.

I'm pretty happy in my testing with how the towns are behaving, but I'd be really interested to hear if other people think I've got the balance right!

Author:  planetmaker [ Tue Feb 05, 2019 11:49 am ]
Post subject:  Re: TaI32 Town Set (Prerelease 3D Scrabble Edition)

I'm looking forward to it!

May I ask to add a parameter to use normal town growth behaviour so that it plays well alongside scenario game scripts? :)

Author:  PikkaBird [ Tue Feb 05, 2019 11:53 am ]
Post subject:  Re: TaI32 Town Set (Prerelease 3D Scrabble Edition)

planetmaker wrote:
May I ask to add a parameter to use normal town growth behaviour so that it plays well alongside scenario game scripts? :)


Already done - the town growth rate is adjustable, and setting it to 0 disables the limiter. The cargo requirements for high-density buildings can also be adjusted or disabled.

Author:  planetmaker [ Tue Feb 05, 2019 11:55 am ]
Post subject:  Re: TaI32 Town Set (Prerelease 3D Scrabble Edition)

PikkaBird wrote:
planetmaker wrote:
May I ask to add a parameter to use normal town growth behaviour so that it plays well alongside scenario game scripts? :)


Already done - the town growth rate is adjustable, and setting it to 0 disables the limiter. The cargo requirements for high-density buildings can also be adjusted or disabled.


Perfect! :D :bow:

Author:  Zley_Muffle [ Tue Feb 05, 2019 12:06 pm ]
Post subject:  Re: TaI32 Town Set (Prerelease 3D Scrabble Edition)

The idea looks great, will try ASAP (though work on CZTR takes much of my free PC time)

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