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Any extensive ship GRFs?

Posted: 01 Feb 2019 17:03
by DerekCZ
Is there any GRF that adds a lot of ships? Mainly ships for use over the year 2000. I am working on a pack for my server, and the core idea of it is that it is very slow-paced and there are many different options when it comes to vehicles and infrastructure.

Re: Any extensive ship GRFs?

Posted: 01 Feb 2019 17:09
by planetmaker
There's one set you cannot get around when playing with ships: FISH. It's awesome. Beautiful graphics And very extensive collection of different ships. You find it on banananannananas.

Re: Any extensive ship GRFs?

Posted: 01 Feb 2019 17:13
by DerekCZ
planetmaker wrote:There's one set you cannot get around when playing with ships: FISH. It's awesome. Beautiful graphics And very extensive collection of different ships. You find it on banananannananas.
Yes, I am aware of FISH, and it is currently on my list, but the newest version I found is from 2015 or so, so I just wanted to know if I haven't missed anything since.

EDIT: 2015, not 2012

Re: Any extensive ship GRFs?

Posted: 01 Feb 2019 18:10
by acs121
There's redFISH on BaNaNaS, which includes more ships.
You can also have NewShips on Michael Blunck's website.

Re: Any extensive ship GRFs?

Posted: 01 Feb 2019 19:54
by kamnet
Ship sets typically don't offer "a lot" of ships because most of them are focused on quality of game play. Most players only need two types of ships - ones that go fast, and ones that carry a lot of stuff. Maybe a third that balances the two out.

Re: Any extensive ship GRFs?

Posted: 01 Feb 2019 20:27
by acs121
kamnet wrote:Ship sets typically don't offer "a lot" of ships because most of them are focused on quality of game play. Most players only need two types of ships - ones that go fast, and ones that carry a lot of stuff. Maybe a third that balances the two out.
It's mostly this. Fast ships with huge capacity do exist in redFISH though, although they're only for PAX.
100kph ships able to carry, like, 750k liters of oil wouldn't even be balanced compared to anything. Ships already generate lot of money, so let's not go too far with them.

Re: Any extensive ship GRFs?

Posted: 25 Feb 2019 22:22
by dasy2k1
SQUIDateFISH is the new version of fish after the original stopped being developed

Re: Any extensive ship GRFs?

Posted: 26 Feb 2019 03:09
by acs121
SimYouLater also developed a version merging Squid ate FISH, redFISH and FISH.

Re: Any extensive ship GRFs?

Posted: 04 Mar 2019 00:33
by SimYouLater
acs121 wrote:SimYouLater also developed a version merging Squid ate FISH, redFISH and FISH.
I created a teaser, but it only contains one ship. I'd finish it, but I want to finish RIS first and I am having issues which nobody seems able to help solve.

As a result, I might never return to OpenTTD. I'll post a topic with all the source codes in a bit, just so that the community doesn't suffer.

Re: Any extensive ship GRFs?

Posted: 04 Mar 2019 11:29
by acs121
SimYouLater wrote:
acs121 wrote:SimYouLater also developed a version merging Squid ate FISH, redFISH and FISH.
I created a teaser, but it only contains one ship. I'd finish it, but I want to finish RIS first and I am having issues which nobody seems able to help solve.

As a result, I might never return to OpenTTD. I'll post a topic with all the source codes in a bit, just so that the community doesn't suffer.
Hell no, that's not a reason to quit a community.
Do you REALLY need RIS to work to start working on the GRF in question ?
Does any ship set really need a road set ?
I mean, really, is it necessary ?

Re: Any extensive ship GRFs?

Posted: 04 Mar 2019 13:22
by Argus
:( Leave the community just because something is wrong? I do not understand

Re: Any extensive ship GRFs?

Posted: 05 Mar 2019 01:34
by SimYouLater
I'm not leaving out of anger! I'm leaving because I was unable to get a NewGRF working. It's not that anyone was unhelpful, but that nobody seems to be able to get RIS to be compatible with Early Rails or to make the "vehicles" from Wired and WIRES appear in the utility pole depots.

I believe that there is an issue with NewGRFs, but with no idea what that issue is, I can't make the NewGRF work to my satisfaction. As a result, I've decided to move on to games like Mashinky and Transport Fever.

I'll watch this forum, if anyone can figure out what's wrong with my RIS code in the next month I will return, otherwise I feel like I can't do things right.

Re: Any extensive ship GRFs?

Posted: 05 Mar 2019 10:50
by Argus
And what prevents the continuation with the ships?

Re: Any extensive ship GRFs?

Posted: 06 Mar 2019 13:03
by acs121
SimYouLater wrote:I'll watch this forum, if anyone can figure out what's wrong with my RIS code in the next month I will return, otherwise I feel like I can't do things right.
Not being able to do things right is normal. We can't make of OpenTTD our dream game. Things will never work to our satisfaction. We have to use what we have at our disposition, and that's it. Until the release of RATT, we couldn't even imagine multiple road types or tram types. And that's just an example. Playing OpenTTD with friends without Infrastructure Sharing was frustrating before I found out this patch existed. And that's another example.
You know, people like me simply don't care that RIS doesn't have true compatibility with WIRED or Early Rails. There's none of a problem with this. As someone who uses RIS in his games, I really like RIS as it is.

Re: Any extensive ship GRFs?

Posted: 08 Mar 2019 03:13
by SimYouLater
acs121 wrote:
SimYouLater wrote:I'll watch this forum, if anyone can figure out what's wrong with my RIS code in the next month I will return, otherwise I feel like I can't do things right.
Not being able to do things right is normal. We can't make of OpenTTD our dream game. Things will never work to our satisfaction. We have to use what we have at our disposition, and that's it. Until the release of RATT, we couldn't even imagine multiple road types or tram types. And that's just an example. Playing OpenTTD with friends without Infrastructure Sharing was frustrating before I found out this patch existed. And that's another example.
You know, people like me simply don't care that RIS doesn't have true compatibility with WIRED or Early Rails. There's none of a problem with this. As someone who uses RIS in his games, I really like RIS as it is.
You don't understand. This isn't like RATT where we have to wait on a feature to do things. The code to do what I'd like to is already in the game!

The problem is that my code is not working like it's supposed to, and I have no idea why. I even asked Gwyd what was wrong and Gwyd told me he doesn't know why it isn't working.

That's why I'm contemplating leaving, because I'm not sure how to fix a problem and nobody else seems to know either.

Re: Any extensive ship GRFs?

Posted: 08 Mar 2019 09:12
by peter1138
You asked one person... and that means nobody knows? Hmm........

Re: Any extensive ship GRFs?

Posted: 08 Mar 2019 11:13
by acs121
SimYouLater wrote:
acs121 wrote:
SimYouLater wrote:I'll watch this forum, if anyone can figure out what's wrong with my RIS code in the next month I will return, otherwise I feel like I can't do things right.
Not being able to do things right is normal. We can't make of OpenTTD our dream game. Things will never work to our satisfaction. We have to use what we have at our disposition, and that's it. Until the release of RATT, we couldn't even imagine multiple road types or tram types. And that's just an example. Playing OpenTTD with friends without Infrastructure Sharing was frustrating before I found out this patch existed. And that's another example.
You know, people like me simply don't care that RIS doesn't have true compatibility with WIRED or Early Rails. There's none of a problem with this. As someone who uses RIS in his games, I really like RIS as it is.
You don't understand. This isn't like RATT where we have to wait on a feature to do things. The code to do what I'd like to is already in the game!

The problem is that my code is not working like it's supposed to, and I have no idea why. I even asked Gwyd what was wrong and Gwyd told me he doesn't know why it isn't working.

That's why I'm contemplating leaving, because I'm not sure how to fix a problem and nobody else seems to know either.
There's a few people that could help solve your problem.
For WIRED, McZapkie is still active, and might give you a lot of help as he is the creator of the NewGRF.
If your issue isn't fixed, ask people such as PikkaBird, as they know a lot more than me at NewGRF coding, etc.
What I advise you to do is to download GRF Wizard and decode the NFO file of Early Rails if you have problems with it.