Av9.8 aircraft set - version 0.93, 6/4/2019
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Av9.8 aircraft set - version 0.93, 6/4/2019
A new version of everyone's favourite* aircraft set, av9.8!
The current version is 0.93, 6th of April 2019
Changes:
0.93:
- Increased the freight refit capacity of all aircraft by ~50%.
- Renamed the Horsell Freighter to the Howard Freighter, for analogous raisins.
0.92:
- Extended the model life of the Airship until the introduction of the Whirlwind, to create continuity of VTOL availability.
0.91:
- Halved the running costs of helicopters and the airship, to make them more viable.
0.9:
- Added Airship, Horsell Freighter (L100), Olympia Jumbo (747) and Olympia Universal (737).
- Removed Unity Skytrain (futuristic turboprop).
- Changed graphic set for Tudor Rose (was 727, now Il62) and GStar G300 (was 767, now A330).
- Slight stat rebalance (particularly, capacity increase for large aircraft).
- Reinstated av8 sound effects.
Available now from the fruitcart and in-game.
The current version is 0.93, 6th of April 2019
Changes:
0.93:
- Increased the freight refit capacity of all aircraft by ~50%.
- Renamed the Horsell Freighter to the Howard Freighter, for analogous raisins.
0.92:
- Extended the model life of the Airship until the introduction of the Whirlwind, to create continuity of VTOL availability.
0.91:
- Halved the running costs of helicopters and the airship, to make them more viable.
0.9:
- Added Airship, Horsell Freighter (L100), Olympia Jumbo (747) and Olympia Universal (737).
- Removed Unity Skytrain (futuristic turboprop).
- Changed graphic set for Tudor Rose (was 727, now Il62) and GStar G300 (was 767, now A330).
- Slight stat rebalance (particularly, capacity increase for large aircraft).
- Reinstated av8 sound effects.
Available now from the fruitcart and in-game.
- Attachments
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- Vehicle Roster 0.9
- 989.png (23.9 KiB) Viewed 5811 times
Pikkarail.com blog | Patreon
Current development: UKRS3 - Av9.8 - TaI32 - CivilAI
Dev reference: NML Specs - NewGRF Specs - Savegame Internals - NoAI API - NoGo API
Current development: UKRS3 - Av9.8 - TaI32 - CivilAI
Dev reference: NML Specs - NewGRF Specs - Savegame Internals - NoAI API - NoGo API
- andythenorth
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Re: Av9.8 aircraft set - version 0.92, 1/2/2019
Hoorah, Zellepins are back 

FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)
Road Hog (road vehicles, released)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)
Road Hog (road vehicles, released)
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Re: Av9.8 aircraft set - version 0.92, 1/2/2019
Just noticed the these aircraft now autorefit! Great idea! Makes backloads for cargo planes and airships much more efficient. Are you planning to make this set as extensive as av8? I liked how the graghics changed non passenger cargos. A few more cargo options would be great (looks odd carrying coal in a plane with windows!). How about adding a parameter to add/disable range on planes? I liked that restriction. This has just overtake av8 as my prefered aircraft set.
Great work!
Great work!
Re: Av9.8 aircraft set - version 0.92, 1/2/2019
One reason why there are so few aircraft in this set is I've always planned to replace the graphics with 32bpp/ez - the Av8 graphics are just a placeholder - and I don't want to give myself too much to draw. The other is, since the aircraft are now fictionalised, there's not really any sense in having dozens of planes with similar stats.
Pikkarail.com blog | Patreon
Current development: UKRS3 - Av9.8 - TaI32 - CivilAI
Dev reference: NML Specs - NewGRF Specs - Savegame Internals - NoAI API - NoGo API
Current development: UKRS3 - Av9.8 - TaI32 - CivilAI
Dev reference: NML Specs - NewGRF Specs - Savegame Internals - NoAI API - NoGo API
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Re: Av9.8 aircraft set - version 0.92, 1/2/2019
Ah, that makes sense. Good plan.
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Re: Av9.8 aircraft set - version 0.92, 1/2/2019
Is there a (user friendly) way to disable or increase the Av8/9.8 aircraft range limits? I like to play on 4,000+ tile maps. It would be nice for a 747 to fly from NY to LAX non-stop.PikkaBird wrote: ↑20 Mar 2019 06:54One reason why there are so few aircraft in this set is I've always planned to replace the graphics with 32bpp/ez - the Av8 graphics are just a placeholder - and I don't want to give myself too much to draw. The other is, since the aircraft are now fictionalised, there's not really any sense in having dozens of planes with similar stats.
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Re: Av9.8 aircraft set - version 0.93, 6/4/2019
Last time I checked av9.8 aircraft had unlimited range. Only av8 had limits.
Re: Av9.8 aircraft set - version 0.92, 1/2/2019
Download Rangeless AV8, a modified version. viewtopic.php?p=1119745#p1119745uprrfan530 wrote: ↑04 Aug 2019 21:39Is there a (user friendly) way to disable or increase the Av8/9.8 aircraft range limits? I like to play on 4,000+ tile maps. It would be nice for a 747 to fly from NY to LAX non-stop.PikkaBird wrote: ↑20 Mar 2019 06:54One reason why there are so few aircraft in this set is I've always planned to replace the graphics with 32bpp/ez - the Av8 graphics are just a placeholder - and I don't want to give myself too much to draw. The other is, since the aircraft are now fictionalised, there's not really any sense in having dozens of planes with similar stats.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?
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Re: Av9.8 aircraft set - version 0.93, 6/4/2019
Just removed av8 and applied av9.8 in game... now only 5 aircraft & one heli available in 1977??? no 747 (clone) at all?! any ideas or help?
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Re: Av9.8 aircraft set - version 0.92, 1/2/2019
I must be totally retarded... how the heck do I get the above rangeless av8 to apply to an in-progress game?kamnet wrote: ↑05 Aug 2019 04:09Download Rangeless AV8, a modified version. viewtopic.php?p=1119745#p1119745uprrfan530 wrote: ↑04 Aug 2019 21:39Is there a (user friendly) way to disable or increase the Av8/9.8 aircraft range limits? I like to play on 4,000+ tile maps. It would be nice for a 747 to fly from NY to LAX non-stop.PikkaBird wrote: ↑20 Mar 2019 06:54One reason why there are so few aircraft in this set is I've always planned to replace the graphics with 32bpp/ez - the Av8 graphics are just a placeholder - and I don't want to give myself too much to draw. The other is, since the aircraft are now fictionalised, there's not really any sense in having dozens of planes with similar stats.
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Re: Av9.8 aircraft set - version 0.93, 6/4/2019
It's generally not a good idea to change GRFs in game. It can corrupt the save or just crash the game.
av8 and av9.8 are very diffrent sets and are not interchangeable in a running game.
av8 and av9.8 are very diffrent sets and are not interchangeable in a running game.
Re: Av9.8 aircraft set - version 0.93, 6/4/2019
Ditto, it is not advised to mess with the game settings to enable changing NewGRFs in a running game. The instant you do, it has the potential to corrupt the game in many ways which you might not even notice at first or for a long time.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?
Re: Av9.8 aircraft set - version 0.93, 6/4/2019
Hi Pikka,
I've been trying this set recently over Av8 which I used to use all the time. I'm pleased to see that it is compatible with the Toyland climate
However, for some reason, the original Powernaut Helicopter is still introduced in 1957. No other Toyland planes have this issue.
I imagine this isn't a high priority to fix since Toyland isn't a popular climate, but obviously this isn't supposed to happen and the Powernaut Helicopter is not balanced with the Av9.8 vehicles.
I've been trying this set recently over Av8 which I used to use all the time. I'm pleased to see that it is compatible with the Toyland climate

I imagine this isn't a high priority to fix since Toyland isn't a popular climate, but obviously this isn't supposed to happen and the Powernaut Helicopter is not balanced with the Av9.8 vehicles.
Dan's Railroad Gif Roundhouse: http://www.trainweb.org/rrgifroundhouse/
Thanks to him for all the cars drawn above.
Really old stuff I did: British, Russian, Australian and Car Brand Town names: http://www.tt-forums.net/viewtopic.php?p=503237 Capital Cities of the World town names: http://www.tt-forums.net/viewtopic.php?p=350354
Re: Av9.8 aircraft set - version 0.93, 6/4/2019
Odd.
Presumably I was off by one zeroing the default IDs.

Presumably I was off by one zeroing the default IDs.

Pikkarail.com blog | Patreon
Current development: UKRS3 - Av9.8 - TaI32 - CivilAI
Dev reference: NML Specs - NewGRF Specs - Savegame Internals - NoAI API - NoGo API
Current development: UKRS3 - Av9.8 - TaI32 - CivilAI
Dev reference: NML Specs - NewGRF Specs - Savegame Internals - NoAI API - NoGo API
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