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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.12.2019)

Posted: 21 Apr 2020 06:03
by Auge
Hello
NSMMilos wrote: 20 Apr 2020 21:22 Cool NewGRF, but how i can upgrade roads to other levels?
You have to play OpenTTD starting with version 1.10.x or JGRPP 0.33.x. There you'll see the road and tram type menues analogue to the classic rail types drop-down-menue.

Tschö, Auge

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.12.2019)

Posted: 21 Apr 2020 06:09
by kamnet
NSMMilos wrote: 20 Apr 2020 21:22 Cool NewGRF, but how i can upgrade roads to other levels?
Switch to the other road type, click the conversion tool (looks like an arrow), select the tiles you want to convert.

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (15.05.2020)

Posted: 15 May 2020 18:11
by ufiby
UReRMM 2 release, now to download BaNaNas, can be viewed on the first page

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (15.05.2020)

Posted: 15 May 2020 21:39
by ufiby
Ugh, I didn't notice there was a very small problem
Fix it as quickly as possible. UReRMM2 recent version
  • Fix: Japan Set3: Shinkansen Train not appears
  • Fix: Normal + Narrow Gauge Line will be available if both RAIL and NAAN are available
Good luck!

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (15.05.2020)

Posted: 16 May 2020 02:04
by Ragin1_
By any chance can you add an option to use non metro vehicles/3rd rail vehicles on metro tracks? I'd like to use this track set for my us game but I need 3rd rail, metro trains and normal trains to be able to use the same track.

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (15.05.2020)

Posted: 16 May 2020 09:41
by ufiby
Releasing the UReRMM 2 1b release
  • Add: Parameter: Enable/Disable - Allow non-electrified trains run on the metro tracks
Next version perhaps add allow electrified trains run on the metro tracks, but not soon.

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (15.05.2020)

Posted: 17 May 2020 20:33
by fridaemon
Hi! I'm really most excited about U&ReRMM 2 graphic, it looks perfect! <3 One thing which doesn't work is - Highspeed line tunnel - tunnel with no rail.

Thank u for your work :wink: :bow:
Image

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (15.05.2020)

Posted: 18 May 2020 11:49
by ufiby
Thanks!

Came out release UReRMM 2 1c
  • Fix: Tunnel for highspeed line

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (15.05.2020)

Posted: 02 Jun 2020 17:48
by wicket-303
Great!! :D
Can you add an Electrification type to the Normal + Narrow Gauge Line?

70km/h & 135km/h Electrification type Please.

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (15.05.2020)

Posted: 04 Jun 2020 01:00
by andres1555
Its a beautiful way to improve any scenery. Can the speed limits be upper for asphalt?
And Urban Aspahlt Road Contruction without limit.

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (15.05.2020)

Posted: 04 Jun 2020 09:10
by ufiby
Hi. U&RaTT all paved roads color black, looks has boring. Slowly i'm working on the road type. Drawing road sprites has been a difficult task for a long time. Roads will have 3 colors: dark, gray, and light. I think it will be better and variety has become.
URaTT.png
URaTT.png (104.59 KiB) Viewed 6170 times
Dark is an old asphalt road, available somewhere in the early XX century.
Gray is a new road that will appear in the middle of the XX century.
Light - these are modern road types that will appear at the end of the XX century.
I plan to add the parameters: slow, normal, fast and unlimited to these roads.
The U&RaTT update will be released in a month, perhaps sooner or later.
I noticed that road types have problems. I set the label ROAD hidden, all AI for road transport is in deadlock. This is first, second: converter roads to electrification in the town zone and back is not possible, you will have to destroy the electrified road with a bulldozer / dynamite. Use it carefully
Can you add an Electrification type to the Normal + Narrow Gauge Line?
I don't know if it's worth it.
70km/h & 135km/h Electrification type Please.
I'm not going to increase the speed limit normal + narrow gauge.

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (15.05.2020)

Posted: 04 Jun 2020 13:37
by Ragin1_
Any chance we can get yellow style centre lines for American style roads? If so it'd work great with my american game.

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (15.05.2020)

Posted: 05 Jun 2020 04:57
by wicket-303
ufiby wrote: 04 Jun 2020 09:10
Can you add an Electrification type to the Normal + Narrow Gauge Line?
I don't know if it's worth it.
70km/h & 135km/h Electrification type Please.
I'm not going to increase the speed limit normal + narrow gauge.
The Akita/Yamagata/Hokkaido Shinkansen in Japan operates on its Normal + Narrow Gauge line.
I think I need to add.

https://en.wikipedia.org/wiki/Mini-shinkansen
https://www.youtube.com/watch?v=wuf0HJL4ndU

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (15.05.2020)

Posted: 05 Jun 2020 07:52
by fridaemon
HI!
Love ur set except one road - Highway. I have to have 2 different sets because of better highways in Ratt Roads 0.4.1. They looks better - they r wider and looks more realistic. What do u think?

+ I miss Industrial Road Type

And for me - gray version of roads looks much more better :)

Ratt Roads 0.4.1 Highway + ISR Road Type
Image


U&RatTT Highway
Image

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (15.05.2020)

Posted: 05 Jun 2020 14:41
by ufiby
Hello.
The Akita/Yamagata/Hokkaido Shinkansen in Japan operates on its Normal + Narrow Gauge line.
I think I need to add.

https://en.wikipedia.org/wiki/Mini-shinkansen
https://www.youtube.com/watch?v=wuf0HJL4ndU
Looked, interesting. I'm thinking of adding an electric rail + narrow gauge. It will appear in 1974 year and the speed is 135 km/h. OK ?
Any chance we can get yellow style centre lines for American style roads? If so it'd work great with my american game.
I can say that it seems unlikely. But not now, I'll look further
What do u think?
Not yet, I think the Expressway has increased its width by a few pixels, but not to a full tile
Highway+Expressway.png
Highway+Expressway.png (7.07 KiB) Viewed 5997 times
I miss Industrial Road Type
I'm not going to change anything, delete anything, leave it forever. And another type for industrial was added

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (15.05.2020)

Posted: 06 Jun 2020 04:48
by wicket-303
ufiby wrote: 05 Jun 2020 14:41 Hello.
Looked, interesting. I'm thinking of adding an electric rail + narrow gauge. It will appear in 1974 year and the speed is 135 km/h. OK ?
Thank You !!!! :bow:
Thinking about multiplayer.....

Narrow + Normal (75km/h) : Appeared from the beginning
Narrow + Normal / Electrification (100km/h) : Same as other electrification period
Narrow + Normal / Electrification (140km/h) : 1980 year
Narrow + Normal / Electrification (200km/h) : 2020 year

The last reason is that the Hokkaido Shinkansen is planned at a maximum speed of 210km/h.
How about this?

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (15.05.2020)

Posted: 06 Jun 2020 08:24
by ufiby
This is a lot, in my opinion, add one normal electrification + narrow gauge 1974 speed limit of 135 km / h )

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (15.05.2020)

Posted: 06 Jun 2020 08:53
by wicket-303
ufiby wrote: 06 Jun 2020 08:24 This is a lot, in my opinion, add one normal electrification + narrow gauge 1974 speed limit of 135 km / h )
OK :D
Please I would like you to use the non-electrified type from the beginning.

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (15.05.2020)

Posted: 06 Jun 2020 18:08
by arikover
Hello,

I just wanted to say that these sets are really nice.
I really like the graphics.

Thank you!

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (15.05.2020)

Posted: 16 Jun 2020 19:32
by ufiby
U&RaTT 0.2 now on Banans :D
  • All asphalt roads (black) have been removed
  • Some parameters were deleted
  • Some road graphics sprites have been redesigned
  • Added new asphalt roads and included road color: black, gray, and light
  • Added new parameters