[NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by CMircea »

I completely agree. Without adding a way to check the current railtype & its alternatives/compatibles it's going to complicate train sets a lot. If the track set doesn't define the alternatives/compatibles as originally intended in the spec it's even worse :(

Though to be fair that check would be a bit slower - instead of check if one item (current railtype) is present in an array (as done with VarAction2; the NML check probably compiles to VarAction2 as well), it'd have to check if an array (current railtype + alternative + compatible) would have any common member with the MY_AC_RAILS array. All of this would be done for each train, for each track piece. I think the pathfinder caches the results, but still :)
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by ufiby »

Hello! After a long break. I decided to study how to create bridges, it was not easy, it was not clear with the NFO code (all codes with 16 system of numbering) and suffered. So it turned out the first bridge. :D
I'll take care of the bridge next.
Bridge_00.png
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by Ragin1_ »

These look great! having a generic bridge set in the vein of TBRS that's up to date is something I've been wanting for a while. How many and what kinds of bridges are you thinking of doing?
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by Gadg8eer »

ufiby wrote: 08 Sep 2020 17:25 Hello! After a long break. I decided to study how to create bridges, it was not easy, it was not clear with the NFO code (all codes with 16 system of numbering) and suffered. So it turned out the first bridge. :D
I'll take care of the bridge next.
Bridge_00.png
Would you be able to coordinate your bridges with my Individual Bridge Series? I'm trying to make individual bridges using GPL graphics that are compatible with Railtypes and NRT. Here's a spreadsheet of the bridge IDs I planned to use, I can make changes to accomodate compatibility with your GRF if you want to make more bridges...
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by arikover »

ufiby wrote: 08 Sep 2020 17:25 Hello! After a long break. I decided to study how to create bridges [...]
These look really nice!
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (15.05.2020)

Post by wicket-303 »

It's great to make a bridge!
But I am waiting.
ufiby wrote: 06 Jun 2020 08:24 This is a lot, in my opinion, add one normal electrification + narrow gauge 1974 speed limit of 135 km / h )
Do you want to make this?
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (15.05.2020)

Post by Gadg8eer »

wicket-303 wrote: 10 Sep 2020 08:19 It's great to make a bridge!
But I am waiting.
ufiby wrote: 06 Jun 2020 08:24 This is a lot, in my opinion, add one normal electrification + narrow gauge 1974 speed limit of 135 km / h )
Do you want to make this?
Try using more than one railtype set, you should be able to find a GRF that combines multiple guages.
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by Valdez »

I second Arikover's suggestion from an earlier page.

If a roadtype doesn't allow houses and/or rail crossings, being able to know about it from build menu (or anywhere else in-game that doesn't involve external reference) would be very useful.

Also if I may add one suggestion of my own? Low priority, if it happens, nice.. if not, I'm okay with that too..

Would it be possible to add a parameter that changes standard gauge graphics for narrow ones, the way Japanese Set Tracks do (IIRC it's called "finescale" there)?
I've used narrow/finescale tracks for years and I found that I prefer the way they look, the default standards follow the old TTD standard and the track gauge looks massively oversized compared to the vehicles.
My visits on the forums are sporadic only, so PMs may go unanswered for a long time. If you wish to report a bug etc., the best option is via DM or ping on r/Openttd Discord
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by ufiby »

Good results with the bridge work.
This is a girder bridge
Girder bridge.png
Girder bridge.png (175.94 KiB) Viewed 988 times
This is a steel, girder bridge
Steel, girder bridge.png
Steel, girder bridge.png (212.72 KiB) Viewed 988 times
And another urban, concrete bridge. On the city road bridge you can see the lighting
Urban,concrete bridge.png
Urban,concrete bridge.png (369.29 KiB) Viewed 988 times
I'm working on the rest of the bridges (cantilever, suspension, and tubular), but not this fast. :)
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by CMircea »

The bridges looks pretty nice. I'm not too sure about the concrete monorail one though.
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by ufiby »

I'm not too sure about the concrete monorail one though.
this bridge is not approved, but it is possible. It was difficult to choose one of the two options. The bridge is suitable for urban conditions.
Mono.png
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by CMircea »

I'd say A but without the red fences.

B looks like it's just the rail with no supports, 2 tiles is quite long for the bare rail, not realistic at all.
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by ufiby »

I think it's better
123456.png
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by CMircea »

Looks better, though I still think the A version without the red fences would look better. This one is just a bit too plain :)
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by arikover »

ufiby wrote: 14 Oct 2020 20:44 I think it's better
123456.png
I really like it!
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by lugo »

Hi, first thank you for this wonderful set!

I wonder if this is a known glitch with IRS Road tunnels?
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by ufiby »

Hi!
My graphics for the object. I don't mind if you want to use my tiles for the object
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Objects.png
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by kmarcus »

Hi!
Its a really amazing set, I think the best in category. Nice work!
The only thing what is missing: customization! Im using a lot of train & vehicle set, and some of them not competitve with the others, so I like manually setup the rail/road lines speed, maintence and build costs. For example in NuTrack. Maybe an allow/restrict for each track/road... Maybe introducing date...
Is possible to make customizable parameters? :bow:
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by fridaemon »

ufiby wrote: 03 Nov 2020 16:37
Love these snowy versions, I can use them in my objects (_SNOW ground). :twisted:
------------------------------------------------------------------------
Image
VERSION 1.1 COMES ON DECEMBER 11th
Beach Objects * Shopping Centres * Shops * Garage Entrances
Modular Warehouses (1.1) * Truck Parking Lots (1.1)

Fridaemon's Objects: viewtopic.php?f=26&t=87596
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by ufiby »

Hi!
I answer briefly, some asked questions :)
Valdez wrote: 27 Sep 2020 10:30 "finescale"
I don't plan. I arrange that there are standard and narrow rails.
lugo wrote: 17 Oct 2020 11:25
I know, and everyone knows it, too. For this reason, The openttd does not modifications the tunnel for NRT, except for the basic one. I don't know when the tunnel will be completed. I'm looking forward to it.
kmarcus wrote: 18 Nov 2020 10:15
I refuse that the parameters are similar to NuTrack. Maybe the parameters are analogous to the Japanese rail tracks or more precisely I do not know. The Road set have quite sufficient.
fridaemon wrote: 18 Nov 2020 11:03
So you will succeed. Good luck!
- -
They don't stop like this, they move over cantilever bridges
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bridge_TEST.png
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