Moderator: Graphics Moderators
Though to be fair that check would be a bit slower - instead of check if one item (current railtype) is present in an array (as done with VarAction2; the NML check probably compiles to VarAction2 as well), it'd have to check if an array (current railtype + alternative + compatible) would have any common member with the MY_AC_RAILS array. All of this would be done for each train, for each track piece. I think the pathfinder caches the results, but still
I'll take care of the bridge next.
Would you be able to coordinate your bridges with my Individual Bridge Series? I'm trying to make individual bridges using GPL graphics that are compatible with Railtypes and NRT. Here's a spreadsheet of the bridge IDs I planned to use, I can make changes to accomodate compatibility with your GRF if you want to make more bridges...
- Individual Bridge Series.ods
- (22.38 KiB) Downloaded 33 times
- Route Supervisor
- Posts: 431
- Joined: 15 Jun 2007 09:27
- Skype: madchimiste
- Location: Berlin, Deutschland
These look really nice!
Try using more than one railtype set, you should be able to find a GRF that combines multiple guages.
If a roadtype doesn't allow houses and/or rail crossings, being able to know about it from build menu (or anywhere else in-game that doesn't involve external reference) would be very useful.
Also if I may add one suggestion of my own? Low priority, if it happens, nice.. if not, I'm okay with that too..
Would it be possible to add a parameter that changes standard gauge graphics for narrow ones, the way Japanese Set Tracks do (IIRC it's called "finescale" there)?
I've used narrow/finescale tracks for years and I found that I prefer the way they look, the default standards follow the old TTD standard and the track gauge looks massively oversized compared to the vehicles.
This is a girder bridge This is a steel, girder bridge And another urban, concrete bridge. On the city road bridge you can see the lighting I'm working on the rest of the bridges (cantilever, suspension, and tubular), but not this fast.
this bridge is not approved, but it is possible. It was difficult to choose one of the two options. The bridge is suitable for urban conditions.I'm not too sure about the concrete monorail one though.
B looks like it's just the rail with no supports, 2 tiles is quite long for the bare rail, not realistic at all.
I wonder if this is a known glitch with IRS Road tunnels?
My graphics for the object. I don't mind if you want to use my tiles for the object
- Objects.png (13.8 KiB) Viewed 528 times
Its a really amazing set, I think the best in category. Nice work!
The only thing what is missing: customization! Im using a lot of train & vehicle set, and some of them not competitve with the others, so I like manually setup the rail/road lines speed, maintence and build costs. For example in NuTrack. Maybe an allow/restrict for each track/road... Maybe introducing date...
Is possible to make customizable parameters?
Love these snowy versions, I can use them in my objects (_SNOW ground).
VERSION 1.1 COMES ON DECEMBER 11th
Beach Objects * Shopping Centres * Shops * Garage Entrances
Modular Warehouses (1.1) * Truck Parking Lots (1.1)
Fridaemon's Objects: viewtopic.php?f=26&t=87596
I answer briefly, some asked questions
I don't plan. I arrange that there are standard and narrow rails.
I know, and everyone knows it, too. For this reason, The openttd does not modifications the tunnel for NRT, except for the basic one. I don't know when the tunnel will be completed. I'm looking forward to it.
I refuse that the parameters are similar to NuTrack. Maybe the parameters are analogous to the Japanese rail tracks or more precisely I do not know. The Road set have quite sufficient.
So you will succeed. Good luck!
They don't stop like this, they move over cantilever bridges
- bridge_TEST.png (15.36 KiB) Viewed 198 times
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