[NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

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Ragin1_
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by Ragin1_ »

There's seems to be an issue with the highway where it only has snow graphics, I tried it on all climates with just the default settings with the same result Image

Also thanks for implementing my suggestion of American style roads :)

andres1555
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by andres1555 »

I started to use the last version and makes me redo an entire map (with great joy).
The only bad thing of tha game is that I cant control when the road has sidewalks on suburbs. Id like to select where it goes and where not.

ufiby
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by ufiby »

U&RaTT 0.2a now on Banans
  • Fix: Highway incorrect display of snow in climate conditions

andres1555
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by andres1555 »

They look beautiful. The only spot is that I miss the arrows painted on the asphalt. They were easier to understand for me.

ufiby
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by ufiby »

The only bad thing of tha game is that I cant control when the road has sidewalks on suburbs. Id like to select where it goes and where not.
I didn't understand anything. Please specify what you wanted to do with the sidewalks on the outskirts. You can draw it if you want :)

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fridaemon
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by fridaemon »

Perfect job, again :bow:

I've found one little bug - missing electrified urban tram track.

Image

ufiby
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by ufiby »

Hi, thanks.
I checked and it works fine with the tram. I don't know what your problem is. Can be linked to other Newgrfs. If case conflict with other NewGRF Road types, I am unlikely to decide.
Tramway.png
Tramway.png (6.6 KiB) Viewed 758 times
By the way, what NewGRF do you play ?

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Gadg8eer
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by Gadg8eer »

Hi. Don't worry, I don't want to cause trouble. Can you add a parameter to decrease the speeds of unpaved roads (increase difficulty in early game)? It's kind of unrealistic to see speeds of 20 mph on field roads, and I hope it's not too much trouble for you to add an option to decrease the speeds of early roadtypes.

Thanks in advance!

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Snail
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by Snail »

Nice work you've done here! Too bad you're not supporting multiple axle weights for narrow gauge tracks. But that would perhaps be out of scope for your project.
Also, I feel top speeds for NG might be a bit on the higher side. Narrow gauge trains in Europe were definitely not running at 100 km/h in 1946. Perhaps you set speed limits with Japanese trains in mind?

Could you please add the French Narrow Gauge Trainset to your compatibility list, in your first post? I'm about to release an update to that trainset that will allow French NG trains to run on your tracks.

Thanks in advance :)
The French Narrow Gauge Train Set is now released! Get it here

ufiby
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by ufiby »

Can you add a parameter to decrease the speeds of unpaved roads (increase difficulty in early game)?
It's possible.
Nice work you've done here! Too bad you're not supporting multiple axle weights for narrow gauge tracks. But that would perhaps be out of scope for your project.
Also, I feel top speeds for NG might be a bit on the higher side. Narrow gauge trains in Europe were definitely not running at 100 km/h in 1946. Perhaps you set speed limits with Japanese trains in mind?
It's indeed.
Could you please add the French Narrow Gauge Trainset to your compatibility list, in your first post? I'm about to release an update to that trainset that will allow French NG trains to run on your tracks.
Added to the list on the first post. :)

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fridaemon
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by fridaemon »

ufiby wrote:
18 Jun 2020 16:16
Hi .. My fault.. I've combined three road sets and after update your graphic It doesn't work well. I removed one newgrf and everything works fine. Sorry and thanks ;)

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Maddog45353
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by Maddog45353 »

Do all 3 sets work together or should we choose only 1 of your 2 rail track sets?
LoneBlackWolf

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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by ufiby »

Do all 3 sets work together or should we choose only 1 of your 2 rail track sets?
As you wish. But it is better to choose only one of two sets of railway tracks :)

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