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PostPosted: Tue Oct 30, 2018 5:24 am 
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I truly enjoy this gfx and it's one of my new favorites, But there's one absolute fetal flaw. I've been doing some testing and at a certain point cities with a large number of apartment blocks or Modern ones will stop accepting anything. They will only supply passengers and not accept anything which is crippling to city expansion after a point.

Otherwise I really hope you will be able to fix this bug of sorts because this is an amazing buildings set and I hope you can continue development. :)

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PostPosted: Mon Jan 14, 2019 2:48 pm 
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yodasws wrote:
Nice set. I definitely enjoy having this in my games.

A couple questions:
  • Is this open source?
  • If so, where may we see the code and under what license are you sharing this?


//

1 . This is open source, i think all of openttd contents are open source.
2 . GPL v2


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PostPosted: Mon Jan 14, 2019 2:52 pm 
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growlithe16 wrote:
I truly enjoy this gfx and it's one of my new favorites, But there's one absolute fetal flaw. I've been doing some testing and at a certain point cities with a large number of apartment blocks or Modern ones will stop accepting anything. They will only supply passengers and not accept anything which is crippling to city expansion after a point.

Otherwise I really hope you will be able to fix this bug of sorts because this is an amazing buildings set and I hope you can continue development. :)


I uploaded cargo map on first post, that means houses make passengers and shops (is on center of city) accept it.

you can disable it by disabling "Improved cargo production/acceptation" when you using latest version of korean style buildings.


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PostPosted: Mon Jan 14, 2019 3:01 pm 
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  • v0.6 (1/14/2019)
    1. New building : Police office
    2. New parameter added : Improved cargo production/acceptation
      This parameter can disable improved passenger production/acceptation.

Hello everyone, new version of Korean Style Buildings has arrived.

please enjoy it :bow:


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PostPosted: Mon Jan 14, 2019 6:02 pm 
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I've had a similar issue to that with the towns... starting at 1949, stations placed in most towns don't accept anything at all - they'll generate passengers, but there's nowhere to take them, because no station will accept them. Will this new fix address that?


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PostPosted: Tue Jan 15, 2019 1:47 am 
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kokutetsu wrote:
I've had a similar issue to that with the towns... starting at 1949, stations placed in most towns don't accept anything at all - they'll generate passengers, but there's nowhere to take them, because no station will accept them. Will this new fix address that?

Image
it's traditional market.

At 1949, only traditional market accept cargo.


Attachments:
market.PNG
market.PNG [ 18.23 KiB | Viewed 690 times ]
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PostPosted: Tue Jan 15, 2019 4:12 am 
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Is there a certain size a town has to be in order to have a traditional market in 1949?

And what about accepting passengers? Many smaller towns/villages will supply passengers, but don't accept them...


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PostPosted: Tue Jan 15, 2019 4:48 am 
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kokutetsu wrote:
Is there a certain size a town has to be in order to have a traditional market in 1949?

And what about accepting passengers? Many smaller towns/villages will supply passengers, but don't accept them...

only City generate traditional market, else small town can't generate traditional market.
after 1953, towns generate modern commercial buildings. City can generate it anytime, but other towns can generate when their population is more than 1000.


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PostPosted: Tue Jan 15, 2019 6:43 am 
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Okay, thanks for the info.

And the passengers?


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PostPosted: Tue Jan 15, 2019 11:33 am 
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kokutetsu wrote:
Okay, thanks for the info.

And the passengers?

yes, market and commercial buildings accept passenger.


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PostPosted: Tue Jan 15, 2019 5:03 pm 
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So in short only cities of over 1000 residents will accept passengers?


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PostPosted: Wed Jan 16, 2019 1:09 pm 
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kokutetsu wrote:
So in short only cities of over 1000 residents will accept passengers?

if town is city, it makes commercial buildings, and those will accept passengers.
or town isn't, it need more than 1000 people. if town isn't city but it has more than 1000 people, also it makes commercial buildings and those will accept passengers.

it was hard to expression but remember this : shop needs town is city OR more than 1000 people.


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PostPosted: Wed Jan 16, 2019 4:08 pm 
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Okay, thanks for clearing that up! :)


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