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PostPosted: Wed May 02, 2018 12:04 pm 
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Engineer
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sorry for bad english, because i'm not native speaker.

Korean Style Buildings v0.3
This newgrf is my first building newgrf. and these buildings based from South Korea.
I hope to you enjoy my newgrf :)

Patch Notes :
  • v0.1 (5/2/2018)
    1. New building : Apartment/Flat (Residential)
    2. New building : Townhouse (Residential)
    3. New building : Detached house (Residential)
    4. New building : Commercial buildings (Commercial/Office)
    5. New building : Office blocks (Commercial/Office)
    6. New building : Industry blocks
    7. New building : Parks
    8. New building : City hall
    9. New cargo moving system (maybe i'm first)
  • v0.2 (5/4/2018)
    1. More realistic location of townhouse and detached house
    2. New building : Market and townhouse (in the game this buildings name is "Commercial building")
    3. New building : Slum house (in the game this buildings name is "Detached house")
    4. Fixed so many sprite
    5. Commercial buildings will accept food.
  • v0.2.1 (5/8/2018)
    1. New Parameter added : Disable local authority impact
    2. Fixed Market and townhouse never appeared in the game
  • v0.3.1 (5/22/2018)
    1. New building : Traditional house
    2. New building : Single apartment block (in the game this buildings name is "Apartment")
    3. New building : Field
    4. New Parameter added : Max hanok blocks
    5. New Parameter added : Minimum passengers required for city growing
    6. future features :
      1. better sprite
      2. more buildings and building styles
      3. support more climates


Attachment:
File comment: Code & Sprites
Korean_Style_Buildings_Master_0.3.1.zip [5.49 MiB]
Downloaded 10 times



you can download this newgrf in bananas.


Last edited by jakga123 on Thu May 24, 2018 1:40 pm, edited 8 times in total.

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PostPosted: Wed May 02, 2018 1:13 pm 
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What a nice first post!

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PostPosted: Wed May 02, 2018 2:35 pm 
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Cool! What does "New cargo moving system" mean exactly?

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PostPosted: Wed May 02, 2018 2:41 pm 
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Erato wrote:
Cool! What does "New cargo moving system" mean exactly?

Simply it means there isn't more house to house or shop to shop,
and there is only house to shop/office or office to office(mail).
It will be realistic i think.


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PostPosted: Wed May 02, 2018 8:08 pm 
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Hello and welcome!
Indeed a great way to introduce yourself! :bow:

A couple of tips though...

- Try to keep the shading in mind of the sides of some buildings, in some cases it's the wrong way around:
Attachment:
Example416.png
Example416.png [ 67.54 KiB | Viewed 824 times ]

- Same with some roofs:
Attachment:
Example417.png
Example417.png [ 47.21 KiB | Viewed 824 times ]

I think that in some cases you simply flipped the building, but didnt adjust the shading ;-)

- Finally, they could use some texture... A lot of the buildings have the same color for their walls. Adding texture will make them look even nicer than now ;-)
There is a rather easy way, thought of by Luxtram, by using a noise layer in GIMP:
https://www.tt-forums.net/viewtopic.php?f=26&t=74999#p1172291
Here a short description of how I used it with Photoshop:
https://www.tt-forums.net/viewtopic.php?p=1172258#p1172258

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PostPosted: Wed May 02, 2018 11:53 pm 
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Quast65 wrote:
Hello and welcome!
Indeed a great way to introduce yourself! :bow:

A couple of tips though...

- Try to keep the shading in mind of the sides of some buildings, in some cases it's the wrong way around:
Example416.png
- Same with some roofs:
Example417.png
I think that in some cases you simply flipped the building, but didnt adjust the shading ;-)

- Finally, they could use some texture... A lot of the buildings have the same color for their walls. Adding texture will make them look even nicer than now ;-)
There is a rather easy way, thought of by Luxtram, by using a noise layer in GIMP:
https://www.tt-forums.net/viewtopic.php?f=26&t=74999#p1172291
Here a short description of how I used it with Photoshop:
https://www.tt-forums.net/viewtopic.php?p=1172258#p1172258


Thanks a lot,I'll try to apply your comment in next version.


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PostPosted: Thu May 03, 2018 12:00 am 
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jakga123 wrote:
Erato wrote:
Cool! What does "New cargo moving system" mean exactly?

Simply it means there isn't more house to house or shop to shop,
and there is only house to shop/office or office to office(mail).
It will be realistic i think.

That honestly sounds pretty cool if you can make it work.

I can't imagine the specifics though. Do houses only produce passengers, without accepting them?

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PostPosted: Thu May 03, 2018 4:16 am 
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First post is a building set? Congratulations! I am in awe of your skill. Not the best work I've seen, but considering you did it before posting here, it is the best first project I've ever seen!

As was stated, adjust the colors and add shading, it's kind of bland compared to other sets.

Still amazing to see your work!

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PostPosted: Thu May 03, 2018 8:43 am 
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Drury wrote:
jakga123 wrote:
Erato wrote:
Cool! What does "New cargo moving system" mean exactly?

Simply it means there isn't more house to house or shop to shop,
and there is only house to shop/office or office to office(mail).
It will be realistic i think.

That honestly sounds pretty cool if you can make it work.

I can't imagine the specifics though. Do houses only produce passengers, without accepting them?

Yes, they can't accept anything even it's mail or food. I want house accept the tired passenger like YETI, but it is to hard for me.


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PostPosted: Thu May 03, 2018 8:03 pm 
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Hello jakga123,

These are interesting buildings. More buildings is always welcome and this is nice coherent set. Well done! :)

I would like to extend Quast65 comment.

These buildings work nicely as a single building set. But if you combine them with others sets (and people always do that) then these buildings look minuscule (tiny) because of the different floor height (ours 3-4, more commonly 6-7, my personal preference is 7). So yours can be approximately twice as big as now.

It can be also problem when you put vehicles on into your game. Then vehicles can look too big.

If you make your buildings bigger then you can also add more detail and make them richer.

I hope that I was able to convince you. Let me know if you need more convincing. :)

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PostPosted: Thu May 03, 2018 8:11 pm 
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Very nice set. However, you should make more rural buildings, the only buildings seen here are urban :wink:

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PostPosted: Fri May 04, 2018 3:24 pm 
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Location: Seoul, Korea
Great Work!
I am very proud of you as a Korean :D

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PostPosted: Tue May 08, 2018 8:06 am 
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New version for Korean Style Buildings, See first post what are changed! :D


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PostPosted: Tue May 08, 2018 11:01 am 
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I presume the topmost image in the OP is an old city. It really needs some more variety. Have the city centre be like Bukchon Hanok Village; more densely packed buildings.
See JapanSet buildings for inspiration.

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PostPosted: Tue May 22, 2018 2:22 am 
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v0.3.1

Another new version for Korean Style Buildings!


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