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Re: [OpenTTD] RUKTS (Representitive UK Trainset)

Posted: 06 Dec 2020 22:39
by FulliAutomatix
304 001 wrote: 05 Dec 2020 01:15 I am new to OpenTTD and only just found this thread (been playing Locomotion all these years, but wanted a change). Any chance of adding Class 304 and Class 310, if they are not already in the set please?

https://en.m.wikipedia.org/wiki/British_Rail_Class_304

https://en.m.wikipedia.org/wiki/British_Rail_Class_310

I have fond memories of riding both in the 1980's and 1990's around the midlands, before the Centro 323's replaced them.
I'll put it forward, I doubt it will make it through though. For now we have the 307 and 309 for early OHLE stock, 309 being fairly similar but it does have a gangway.

Re: [OpenTTD] RUKTS (Representitive UK Trainset)

Posted: 07 Dec 2020 22:26
by 304 001
FulliAutomatix wrote: 06 Dec 2020 22:39I'll put it forward, I doubt it will make it through though. For now we have the 307 and 309 for early OHLE stock, 309 being fairly similar but it does have a gangway.
Thanks for passing it on, it's appreciated.

PEPSprinterPacer wrote: 06 Dec 2020 16:06I know that timberwolfs UK trains has a 310
I'll check it out, thanks for the heads-up.

Re: [OpenTTD] RUKTS (Representitive UK Trainset)

Posted: 09 Dec 2020 20:31
by andreasaspenberg
the uranium mine, power station and nuclear reprocessing plant is interesting but, they spawn too agressivly. they spawn so often that they fill the map. you should add a parameter to only allow the player to place them. another parameter can decide wether they cost something(or you could try to integrate that functionality into free industries by working with its developer). you should also add a parameter that affects their spawn rate and their chance to shut down.

Re: [OpenTTD] RUKTS (Representitive UK Trainset)

Posted: 24 Dec 2020 12:54
by FulliAutomatix
andreasaspenberg wrote: 09 Dec 2020 20:31you should add a parameter to only allow the player to place them. you should also add a parameter that affects their spawn rate and their chance to shut down.
Those are already settings in the base game. Both are controlled by the option "No. of industries" you see when making a new game, you can set that to "Funding only" or just lower it. The rest of the behaviour is excused by the fact it's my first attempt at an Industry GRF. I have plans to redo it at some point, worry not.

Re: [OpenTTD] RUKTS (Representitive UK Trainset)

Posted: 01 Apr 2021 23:06
by FulliAutomatix
Finally! A new release! For now it is only available to download on GitHub due to technical issues, but we are working to upload it onto the content downloader tomorrow morning. A full change log can be found on GitHub too: https://github.com/StarRaid/Representit ... es/tag/1.1

Re: [OpenTTD] RUKTS (Representitive UK Trainset)

Posted: 02 Apr 2021 11:04
by andythenorth
\o/

Re: [OpenTTD] RUKTS (Representitive UK Trainset)

Posted: 02 Apr 2021 15:28
by Gwyd
Technical difficulties turned out to be my incompetence, but either way v1.1 of the main set, and v1.4.0 of the extension are now on BaNaNaS.

As of now, we're considering the set to be in a finished, playable state. There's one or two trains that are unfinished in the repo, and might get added some day, and any bug reports will be attended to but otherwise, this is it, the trainset is finished.

The track set will likely see more development, and maybe perhaps someday we'll get some stations out, but that's all for now.

Re: [OpenTTD] RUKTS (Representitive UK Trainset)

Posted: 06 Jun 2021 19:36
by Gwyd
1.2 has been released on BaNaNaS.
We now have class 101s, 115s, 121s and 123s. Hope you guys like your new DMUs!
dmmu.png
dmmu.png (3.87 KiB) Viewed 4321 times

Re: [OpenTTD] RUKTS (Representitive UK Trainset)

Posted: 06 Jun 2021 21:35
by willsym22
Looks very nice! thanks for the good work :D

Re: [OpenTTD] RUKTS (Representitive UK Trainset)

Posted: 10 Jun 2021 17:50
by PEPSprinterPacer
They even say their coupling type :)

Re: [OpenTTD] RUKTS (Representitive UK Trainset)

Posted: 10 Jun 2021 17:54
by Gwyd
PEPSprinterPacer wrote: 10 Jun 2021 17:50 They even say their coupling type :)
Yeah, we eventually decided to go with this so we didn't have to list individually what they're compatible with, and it's more intuitive to a player who doesn't know what they might couple to.

Re: [OpenTTD] RUKTS (Representitive UK Trainset)

Posted: 26 Nov 2022 20:37
by HST125
Do you, by any chance, plan on relesing this on the mobile versiom

Re: [OpenTTD] RUKTS (Representitive UK Trainset)

Posted: 27 Nov 2022 16:23
by 2TallTyler
All NewGRFs are compatible with both desktop and mobile versions of OpenTTD, so there are not separate releases.

Re: [OpenTTD] RUKTS (Representitive UK Trainset)

Posted: 27 Nov 2022 18:01
by HST125
For me the im-built content downloader only has 1.0.0, and i can’t get any more due to being on ios

Re: [OpenTTD] RUKTS (Representitive UK Trainset)

Posted: 28 Nov 2022 11:04
by kamnet
HST125 wrote: 27 Nov 2022 18:01 For me the im-built content downloader only has 1.0.0, and i can’t get any more due to being on ios
This would be because the iOS version is an unofficial branch whose developer, unknown to the community, didn't properly build it, so it's got problems. And with no proper documentation available, no way to contact the developer and no ties back into the OpenTTD development community, it's going to only be suitable for playing the game without NewGRFs.

Re: [OpenTTD] RUKTS (Representitive UK Trainset)

Posted: 28 Nov 2022 16:55
by HST125
kamnet wrote: 28 Nov 2022 11:04
HST125 wrote: 27 Nov 2022 18:01 For me the im-built content downloader only has 1.0.0, and i can’t get any more due to being on ios
This would be because the iOS version is an unofficial branch whose developer, unknown to the community, didn't properly build it, so it's got problems. And with no proper documentation available, no way to contact the developer and no ties back into the OpenTTD development community, it's going to only be suitable for playing the game without NewGRFs.
If you want to, could you release an official version?

Re: [OpenTTD] RUKTS (Representitive UK Trainset)

Posted: 28 Nov 2022 22:51
by kamnet
HST125 wrote: 28 Nov 2022 16:55 If you want to, could you release an official version?
It's not a matter of "if you want to" but, "could you even?"

There's a long history of why there's not an official OpenTTD release on iOS, but it mainly comes down to a few issues:

1. Licensing: OpenTTD's GNU Public License is incompatible with a license that Apple requires. The unofficial OpenTTD release does not comply with the distribution license the game uses, the developer has made up their own. I'm honestly surprised that the OpenTTD devs have not taken action on this since they can't even get an official version in.

2. Cost: To get an official iOS version going, the developers would have to pay out quite a bit of money for the software and tools required to get the software on the iOS store. The price doesn't make sense for a free game that has no revenue stream at all.

3. Experience: none of the developers have any experience working in iOS in order to competently port it. This is much different than with MacOS, which is largely unix-based.

Re: [OpenTTD] RUKTS (Representitive UK Trainset)

Posted: 29 Nov 2022 07:42
by HST125
kamnet wrote: 28 Nov 2022 22:51
HST125 wrote: 28 Nov 2022 16:55 If you want to, could you release an official version?
It's not a matter of "if you want to" but, "could you even?"

There's a long history of why there's not an official OpenTTD release on iOS, but it mainly comes down to a few issues:

1. Licensing: OpenTTD's GNU Public License is incompatible with a license that Apple requires. The unofficial OpenTTD release does not comply with the distribution license the game uses, the developer has made up their own. I'm honestly surprised that the OpenTTD devs have not taken action on this since they can't even get an official version in.

2. Cost: To get an official iOS version going, the developers would have to pay out quite a bit of money for the software and tools required to get the software on the iOS store. The price doesn't make sense for a free game that has no revenue stream at all.

3. Experience: none of the developers have any experience working in iOS in order to competently port it. This is much different than with MacOS, which is largely unix-based.
Oh, that’s ok

Re: [OpenTTD] RUKTS (Representitive UK Trainset)

Posted: 05 Aug 2023 10:07
by Asteconn
Game balancing question - is the current running cost of the Class 370 deliberate? It seems extraordinarily cheap compared to other high speed train options:

Code: Select all

|              | Class 43        | Class 91        | Class 370       |
| ------------ | --------------- | --------------- | --------------- |
| Running cost |            9750 |            9562 |          _3187_ |
| Power        |            2284 |            6388 |            8158 |
| Max Speed    | 125mph / 200kph | 140mph / 225kph | 155mph / 250kph |