[OpenTTD] RUKTS (Representitive UK Trainset)

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FulliAutomatix
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Re: [OpenTTD] RUKTS (Representitive UK Trainset)

Post by FulliAutomatix »

304 001 wrote: 05 Dec 2020 01:15 I am new to OpenTTD and only just found this thread (been playing Locomotion all these years, but wanted a change). Any chance of adding Class 304 and Class 310, if they are not already in the set please?

https://en.m.wikipedia.org/wiki/British_Rail_Class_304

https://en.m.wikipedia.org/wiki/British_Rail_Class_310

I have fond memories of riding both in the 1980's and 1990's around the midlands, before the Centro 323's replaced them.
I'll put it forward, I doubt it will make it through though. For now we have the 307 and 309 for early OHLE stock, 309 being fairly similar but it does have a gangway.
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304 001
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Re: [OpenTTD] RUKTS (Representitive UK Trainset)

Post by 304 001 »

FulliAutomatix wrote: 06 Dec 2020 22:39I'll put it forward, I doubt it will make it through though. For now we have the 307 and 309 for early OHLE stock, 309 being fairly similar but it does have a gangway.
Thanks for passing it on, it's appreciated.

PEPSprinterPacer wrote: 06 Dec 2020 16:06I know that timberwolfs UK trains has a 310
I'll check it out, thanks for the heads-up.
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andreasaspenberg
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Re: [OpenTTD] RUKTS (Representitive UK Trainset)

Post by andreasaspenberg »

the uranium mine, power station and nuclear reprocessing plant is interesting but, they spawn too agressivly. they spawn so often that they fill the map. you should add a parameter to only allow the player to place them. another parameter can decide wether they cost something(or you could try to integrate that functionality into free industries by working with its developer). you should also add a parameter that affects their spawn rate and their chance to shut down.
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FulliAutomatix
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Re: [OpenTTD] RUKTS (Representitive UK Trainset)

Post by FulliAutomatix »

andreasaspenberg wrote: 09 Dec 2020 20:31you should add a parameter to only allow the player to place them. you should also add a parameter that affects their spawn rate and their chance to shut down.
Those are already settings in the base game. Both are controlled by the option "No. of industries" you see when making a new game, you can set that to "Funding only" or just lower it. The rest of the behaviour is excused by the fact it's my first attempt at an Industry GRF. I have plans to redo it at some point, worry not.
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FulliAutomatix
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Re: [OpenTTD] RUKTS (Representitive UK Trainset)

Post by FulliAutomatix »

Finally! A new release! For now it is only available to download on GitHub due to technical issues, but we are working to upload it onto the content downloader tomorrow morning. A full change log can be found on GitHub too: https://github.com/StarRaid/Representit ... es/tag/1.1
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Re: [OpenTTD] RUKTS (Representitive UK Trainset)

Post by Gwyd »

Technical difficulties turned out to be my incompetence, but either way v1.1 of the main set, and v1.4.0 of the extension are now on BaNaNaS.

As of now, we're considering the set to be in a finished, playable state. There's one or two trains that are unfinished in the repo, and might get added some day, and any bug reports will be attended to but otherwise, this is it, the trainset is finished.

The track set will likely see more development, and maybe perhaps someday we'll get some stations out, but that's all for now.
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