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PostPosted: Sun Apr 01, 2018 9:13 am 
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Director
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Location: London (South West)
So, Starraid (FulliAutomatix) and I bring you: RUKTS
A UK train set in 2cc designed for playability rather than realism with a variety of features including...
2cc (or not, through a parameter)
Selectable liveries (or not, through a parameter)
Variable length EMUs and DMUs
A pacer
Other things

So far this contains 21 rail vehicles:EE Type 3 (Diesel Electric), EE Whistler (Diesel Electric), GE Powerhaul (Diesel Electric), Stadler Euro Dual (Electro Diesel) , Leyland "Pacer", Bombardier Turbostar (Diesel), BR Southern "Thumper", Stadler UK Light (Diesel Electric), BREL 87 (Electric), BREL Second Gereration EMU, Mark 1 EMU (3rd rail), BREL Suburban EMU (Third Rail), Metro-Cammel "Networker" (Dual Volatge), Seimens "Desiro City", Beyer-Garratt 2-4-2+2-4-2 (Narrow Gauge), BR Bulk Cargos Wagon, Modern MU car, Ashbury Carriage, Mark 1 Carriage, and finally the BREL Mark 2 Carriage. This is set to increase in the future. If there are any bugs that you notice, please tell us as soon as possible.
In terms of cargo compatibility, this set is in a very early stage so only has passenger cars, mail cars and one wagon so far. This is set to change, thanks to ATN, who's directed us to some GPL wagons.

Avaliable on BaNaNaS
Image
The repo:
https://github.com/StarRaid/Representitive-UK-Trainset


Last edited by Gwyd on Sun May 27, 2018 9:35 am, edited 4 times in total.

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PostPosted: Sun Apr 01, 2018 9:19 am 
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Engineer
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Location: Kaon Prison, Cybertron
Smacks lips
Noice!

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-=RUKTS=- | -=NML Py-Patcher (a Python 3.0 pre-compiler)=- | -=Screenshots=- | -=Doom Soundtrack port to OpenTTD=-

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PostPosted: Fri Apr 06, 2018 9:03 am 
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Looks like a nice little set for passengers. Now we can get own back on awkward local authorities by putting Pacers on.

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PostPosted: Fri Apr 06, 2018 6:19 pm 
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Kevo00 wrote:
Looks like a nice little set for passengers.


325 for mail as well though :P

We also got freight on the way...
I mean, what purpose would a train only in "Freightliner" or "Colas Railfreight" be? :D

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Some links to stuff I've made:
-=RUKTS=- | -=NML Py-Patcher (a Python 3.0 pre-compiler)=- | -=Screenshots=- | -=Doom Soundtrack port to OpenTTD=-

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PostPosted: Fri Apr 06, 2018 7:39 pm 
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Awesome, frieght too sounds great!

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PostPosted: Fri Apr 06, 2018 7:53 pm 
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Director
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Location: London (South West)
It will sound great, or at least good enough.


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PostPosted: Fri Apr 06, 2018 8:26 pm 
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Will definitely be keeping an eye on this!

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PostPosted: Sat Apr 07, 2018 1:37 pm 
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Pedantry incoming: It's actually "Siemens", not "Seimens".


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PostPosted: Sat Apr 07, 2018 1:41 pm 
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Director
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Pedantry quite welcome. Networker is also going to become Metro-Cammel instead of ABB or Adtranz.


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PostPosted: Mon Apr 09, 2018 8:45 pm 
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Location: Kaon Prison, Cybertron
0.1.1 and 0.1.2 updates!

Added the EE Type 3, Bombardier Turbostar and Bulk Goods wagon
Various bug fixes around the board

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Some links to stuff I've made:
-=RUKTS=- | -=NML Py-Patcher (a Python 3.0 pre-compiler)=- | -=Screenshots=- | -=Doom Soundtrack port to OpenTTD=-

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PostPosted: Thu Apr 12, 2018 7:19 pm 
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Director
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Cookies if you get all 19

Attachment:
RUKTS t1.png
RUKTS t1.png [ 5.24 KiB | Viewed 2063 times ]


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PostPosted: Sat May 05, 2018 2:06 pm 
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Director
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Update to v0.2, on BaNaNaS

What's new?
Narrow Gauge tracks
Beyer-Garratt
Narrow Gauge coaches
BR Southern DEMU "Thumper"
BREL Second Gereration EMU
BREL Suburban EMU
Nuclear Flask Wagon

What's changed?
Mk1 EMU graphics
Some tractive effort values
Desiro City graphics
Sound Overhaul
Probably some other stuff
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PostPosted: Sat May 05, 2018 2:13 pm 
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Engineer
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Location: Kaon Prison, Cybertron
We also now have a Discord server
We post previews on what we're making, things that have gone hidiously wrong while making them, and is the best way to make a suggestiong/talk to either me or gwyd!

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Some links to stuff I've made:
-=RUKTS=- | -=NML Py-Patcher (a Python 3.0 pre-compiler)=- | -=Screenshots=- | -=Doom Soundtrack port to OpenTTD=-

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PostPosted: Sat May 12, 2018 11:00 am 
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Engineer
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Location: Kaon Prison, Cybertron
Image


Attachments:
RUKTS-2.PNG [43.4 KiB]
Not downloaded yet

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Some links to stuff I've made:
-=RUKTS=- | -=NML Py-Patcher (a Python 3.0 pre-compiler)=- | -=Screenshots=- | -=Doom Soundtrack port to OpenTTD=-

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PostPosted: Sat May 26, 2018 11:37 am 
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Engineer
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Joined: Sun Feb 14, 2010 11:59 am
Posts: 36
Location: Dickens Heath, West Midlands, United Kingdom
Hi

This looks fantastic, thank you so much for producing.

Any chance that a Class 317 EMU could be added to the future plans for this set? In this and other historically realistic UK sets, there is a lack of a fast overhead electrification/AC EMU before the 1990s. The 317 was introduced in the early 1980s and has 100mph capability, and so it would be good to have a fast EMU available in that era for the game.

https://en.wikipedia.org/wiki/British_Rail_Class_317


Ideally, one of the 90mph EMUs from the 1960s/1970s would be nice too.

For example:

https://en.wikipedia.org/wiki/British_Rail_Class_309


Sorry, I am hopeless at both coding and drawing, but I can help by testing!


Cheers

Olly.


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PostPosted: Sat May 26, 2018 11:57 am 
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Director
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Funny you should mention those EMUs...
We've got a 319 near enough ready for coding, a 321 on its way and a half finished 309! Hopefully these should all come in the next update. The 455 was created with the 317 in mind, so that wouldn't be too hard either.


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PostPosted: Sun May 27, 2018 6:58 am 
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Location: Dickens Heath, West Midlands, United Kingdom
Excellent!


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PostPosted: Sat Jun 02, 2018 2:48 pm 
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Location: Mariupol, Ukraine.
Please, add
Code:
train_width_32_px = 1
to the start of code :roll: .

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Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.


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PostPosted: Sun Jun 03, 2018 7:21 am 
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Location: Kaon Prison, Cybertron
Tony Pixel wrote:
Please, add
Code:
train_width_32_px = 1
to the start of code :roll: .


I did see that in the documentation somewhere. What does it do exactly?

_________________
Some links to stuff I've made:
-=RUKTS=- | -=NML Py-Patcher (a Python 3.0 pre-compiler)=- | -=Screenshots=- | -=Doom Soundtrack port to OpenTTD=-

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PostPosted: Sun Jun 03, 2018 7:24 am 
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Director
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Posts: 584
Location: London (South West)
It makes the depot sprites the proper width


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