Early Mod pack: TTRS, Swedish Houses and TaI modified for very early starts

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ejcmoorhouse
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Re: Early Mod pack: TTRS, Swedish Houses and TaI modified for very early starts

Post by ejcmoorhouse »

Using the total town set, it generates petrol stations which don't look right, tried to load a game without the set but now it seems to keep putting in the total town replacement set buildings including the damn petrol stations early in game
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GuilhermeJK
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Re: Early Mod pack: TTRS, Swedish Houses and TaI modified for very early starts

Post by GuilhermeJK »

Weird one, I couldn't replicate the petrol station thing. Has anyone else got this bug?
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kamnet
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Re: Early Mod pack: TTRS, Swedish Houses and TaI modified for very early starts

Post by kamnet »

In TTRS, the petrol building is just eyecandy, it's not tied to an industry. I'm going to guess that nobody modified the start date for this building, so it appears just as early as any other house.
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Re: Early Mod pack: TTRS, Swedish Houses and TaI modified for very early starts

Post by gebik »

Hi,
in this post viewtopic.php?p=1245043#p1245043 is explained some bug with your modified TTRS3 for early starts. Problem is with ground sprite offset of the upper tile of World Trade Center.

Thanks!
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Re: Early Mod pack: TTRS, Swedish Houses and TaI modified for very early starts

Post by bugreporter »

bug report

when ttrs3 early mod is used with one tile industry set the bank only produces and accepts milk
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NekoMaster
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Re: Early Mod pack: TTRS, Swedish Houses and TaI modified for very early starts

Post by NekoMaster »

kamnet wrote: 11 Jun 2020 20:35 In TTRS, the petrol building is just eyecandy, it's not tied to an industry. I'm going to guess that nobody modified the start date for this building, so it appears just as early as any other house.
If your talking about the gas stations, you need at least two of them in the catchment area to accept Petrol or Fuel.
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Revenge_of_KioTheDev
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Re: Early Mod pack: TTRS, Swedish Houses and TaI modified for very early starts

Post by Revenge_of_KioTheDev »

bugreporter wrote: 02 Jun 2021 21:19 bug report

when ttrs3 early mod is used with one tile industry set the bank only produces and accepts milk
I can replicate this bug. Anyone know of a fix?
ttdplanner
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Re: Early Mod pack: TTRS, Swedish Houses and TaI modified for very early starts

Post by ttdplanner »

Hi @GuilhermeJK, could you explain a bit more how exactly you changed the population of some buildings? Did you decrease it or increase it? Are towns/cities more dense or less dense in your Early Mod version? Thank you in advance
erazortt
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Re: Early Mod pack: TTRS, Swedish Houses and TaI modified for very early starts

Post by erazortt »

Hey @GuilhermeJK, do you have the source code somewhere of the three? You have posted it for the swedish, could we have it for the thers too?
Lurkmore
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Re: Early Mod pack: TTRS, Swedish Houses and TaI modified for very early starts

Post by Lurkmore »

erazortt wrote: 18 Dec 2023 04:03 Hey @GuilhermeJK, do you have the source code somewhere of the three? You have posted it for the swedish, could we have it for the thers too?
Would like to +1 this.
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GuilhermeJK
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Re: Early Mod pack: TTRS, Swedish Houses and TaI modified for very early starts

Post by GuilhermeJK »

Hi, unfortunately I don't have the source code for the other two (TTRS and TaI). I had to modify decompiled nfo from grf files directly : (.


As for bug fixes, I'm still going through too much on life, I haven't had the opportunity to sit down and go through them yet. Sorry : (
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