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PostPosted: Sat Jan 30, 2016 2:38 pm 
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Route Supervisor
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Joined: Sun Feb 17, 2008 11:01 pm
Posts: 414
Hello everyone,

This is the new release thread for the (old and new) Japan Set.

Attachment:
title.png
title.png [ 261.53 KiB | Viewed 5301 times ]


Here is the current status of files:

Lastest updates on Bananas:
  • Trains 30/01/2016
  • Trains Addon (1) 30/01/2016 (under the name Japanese Maglevs)
  • Buildings 30/01/2016
  • Stations 30/01/2016 (incompatible with earlier versions)
  • Tracks 30/01/2016
  • Landscape 30/01/2016
  • Bridges 30/01/2016 (under the name Total Bridge Renewal Japan)
  • Faces 30/01/2016
  • Signals ---
  • Trees ---
  • Town Names ---


Current files are also posted here in a single archive.

I am also posting a pdf guide for the entire Japan Set. I actually made this before the one for the SBB Set, but never got around to finishing it until last christmas.

Enjoy!


Attachments:
JapanSet3 160130.zip [4.41 MiB]
Downloaded 431 times
Japan Set Guide.pdf [1.53 MiB]
Downloaded 892 times
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PostPosted: Sat Jan 30, 2016 2:41 pm 
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It's hard to say how many people are still playing TTDPatch, if any, but all the original parts of the Japan Set are still compatible with it. Here are WINDOWS and DOS files for TTDPatch, all of them *untested*, as I do not currently have a working installation. But anyone who is willing to give this a try is welcome to give me some feedback.

These files will also work with OpenTTD, but there is no point in downloading these archives instead of the ones in the first post.


Attachments:
JapanSet for TTDPatch DOS Palette.zip [3.64 MiB]
Downloaded 39 times
JapanSet for TTDPatch WIN Palette.zip [3.67 MiB]
Downloaded 69 times
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PostPosted: Wed Feb 03, 2016 10:48 pm 
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Engineer
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Joined: Thu Jun 05, 2008 8:12 pm
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Location: Bremen, HB, Germany
Wow! Fantastic news, a few years after release of the last version! And a city set wich covers the whole building set :) Will be funny to try all the rail options too ;)

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PostPosted: Thu Feb 04, 2016 12:14 am 
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Location: Wakefield, West Yorkshire
Great to see more Japan related GRFs! They're always so bright and happy looking :D

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PostPosted: Thu Feb 04, 2016 2:14 pm 
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Location: Wangen im Allgäu, Germany
One should have more time to try more sets...

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PostPosted: Thu Mar 03, 2016 3:58 am 
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Engineer
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Posts: 38
Thanks a heap for posting the updated version! I had an older version with out of date trains, and the updated track types should be fun to play with :D

One question I have though, is regarding the bridges. Post 1950, they have a standard road surface in bitumen across the top. Pre-1950 they have a slate/cobble pattern. But when a pre-1950 game crosses the 1950 threshold, it still only builds the slate bridges instead of the bitumen road bridges.

Is this intentional? And is there any function for the bridges to be updated over time?

Cheers again!

Dan.

[Edit] I suppose I should mention I'm not using the Japan Landscape set, because the colours don't do it for me. If the road set was available separately, I'd use it though.


Attachments:
Japan Bridges.png [336.53 KiB]
Not downloaded yet
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PostPosted: Thu Mar 03, 2016 7:25 am 
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Tycoon
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Joined: Mon Sep 28, 2009 5:15 pm
Posts: 6179
Location: Eastern KY
OpenTTD doesn't have the ability to change the graphics over automatically. You need to save your game and reload it past the daate you set for it to switch over.

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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?


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PostPosted: Thu Mar 03, 2016 9:32 am 
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Posts: 38
kamnet wrote:
OpenTTD doesn't have the ability to change the graphics over automatically. You need to save your game and reload it past the date you set for it to switch over.


I didn't set anything (deliberately), I just noticed that's what it was doing. I tested it with the auto-save and it worked exactly as you said, cheers!


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PostPosted: Tue Apr 05, 2016 10:03 am 
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Amazing train and station set, and pretty impressive guide too!

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PostPosted: Fri Apr 15, 2016 12:24 am 
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Engineer
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Hey dude I downloaded this NewGRF and the passenger cars were not there. I thought that maybe when you buy the train the cars come with but it didn't. And I also thought that when you send off the train to its station, the cars would showup. But then again, the railcars show up when it's coupled to the train. and it didn't show. only shows the the trains to buy in game. I cannot buy passenger cars. :?: ?( Am I supposed to download a second pack? I know there's for maglev.


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PostPosted: Fri Apr 15, 2016 2:51 am 
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Can you post the save file of the game where you're seeing the problem?


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PostPosted: Sat Apr 14, 2018 4:47 pm 
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Joined: Sun Jun 20, 2010 11:16 pm
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Hello Dandan and StevenH

first of all, thank you for that amazing japan set (thanks also to all the other people that were involved in it)

i ve spotted a few bug i think:

- trees : when planting random trees they seems to not be snow aware (even if built where there is already snow), if i plant a single type of trees then no problem they are snow aware. Then when the game automatically plant trees it seems to do both !
here a screenshot of a game where we encounter that problem :
Attachment:
File comment: lower part was hand planted, upper part was automatically planted (except the few tiles that are snow aware)
Nagoya Corp., 11_02_2033.png [875.25 KiB]
Not downloaded yet


-station building : we love the modular buildings, but sometimes it gives weird combination, example :
Attachment:
Nagoya Corp., 05_04_2033.png [130.4 KiB]
Not downloaded yet


-trains : the emu 40 series, seems to be overpowered compared to the other emus of that period, don t know if that s intended
Attachment:
Nagoya Corp., 19_04_2033.png [111.15 KiB]
Not downloaded yet


can t remember if i spotted something else wrong at the moment so will stop here with bug report ;)


Now i ve got some suggestion if you are willing to do further development:
- add a fence at the end of the regular platforms, the same as the 1/2 platform tile, would be cool to have;
-have a buffer tile that can draw a buffer on each side of the tile : something like this but using only one tile as double buffer ----][-----
-more option for townsize threshold (is a custom option possible ? )

And to finish, i m regularly in contact with Davo (more know around here as Doorslammer), and he s dying to see the sprites he drawed to be included, any chance that you would work on an update that would add them ? ( they are posted on that thread viewtopic.php?f=26&t=5358&start=4440)

Thank you for reading


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