Logging camp - forest replacement

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McZapkie
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Re: Logging camp - forest replacement

Post by McZapkie » 13 May 2017 18:16

I uploaded v.10 of logging camp newgrf. Besides of updated translation, I changed spawning system - I removed checking for trees (it was not working satisfactory), and introduced parameter for minimal distance between logging camp. By default is is 80 tiles, which help to avoid "eating" same trees by two camps.
My experimental openTTD server: 149.156.194.203:3979 non-standard client, now testing: JGRPP http://tiny.pl/ggnch
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, preindustrial houses, wired, ECS industry extension, V4 CEE train set.
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MagicBuzz
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Re: Logging camp - forest replacement

Post by MagicBuzz » 02 Aug 2019 15:43

Hello,

It looks like it is incompatible with any industry newgrf that tweak the vanilla industries.


With Open GFX industries, we get both forest and looging camp (even if wood Producer is set to lumber mill in oengfx instructires).

And with expert-hard server, same, forest are generated while this grf should replace them with looging camps

Diesel Power
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Re: Logging camp - forest replacement

Post by Diesel Power » 02 Aug 2019 16:15

I use this alongside FIRS purely because it doesn't replace the forests. I get twice the wood from diffrent sources.

McZapkie
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Re: Logging camp - forest replacement

Post by McZapkie » 07 Aug 2019 16:04

MagicBuzz wrote:
02 Aug 2019 15:43
Hello,
With Open GFX industries, we get both forest and looging camp (even if wood Producer is set to lumber mill in oengfx instructires).
And with expert-hard server, same, forest are generated while this grf should replace them with looging camps
Exactly, it is intended.
These logging camps are supplementary source of wood, additionally they can be used to remove excessive amount of trees (especially useful in case of multiplayer game, more trees == client lag while connecting).
My experimental openTTD server: 149.156.194.203:3979 non-standard client, now testing: JGRPP http://tiny.pl/ggnch
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, preindustrial houses, wired, ECS industry extension, V4 CEE train set.
Addicted to freeciv longturn.

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